环境
FFmpeg:2013年9月9日 github master版本
SDL:SDL2
系统:macos 10.8 64位
ffmpeg编译参数:
- ./configure --cc=clang --disable-everything --enable-libfdk_aac --enable-libmp3lame --enable-protocol=file --enable-protocol=file --enable-decoder=aac --enable-decoder=aac --enable-decoder=mp3 --enable-encoder=libmp3lame --enable-encoder=libfdk_aac --enable-demuxer=aac --enable-demuxer=mp3 --enable-muxer=adts --enable-muxer=mp3 --enable-parser=aac --enable-decoder=flv --enable-decoder=h264 --enable-decoder=mpeg4 --enable-demuxer=avi --enable-demuxer=flv --enable-demuxer=h264 --enable-muxer=mp4 --enable-muxer=flv
代码源自
http://dranger.com/ffmpeg/tutorial04.html
修改后版本
- // tutorial04.c
- // A pedagogical video player that will stream through every video frame as fast as it can,
- // and play audio (out of sync).
- //
- // This tutorial was written by Stephen Dranger (dranger@gmail.com).
- //
- // Code based on FFplay, Copyright (c) 2003 Fabrice Bellard,
- // and a tutorial by Martin Bohme (boehme@inb.uni-luebeckREMOVETHIS.de)
- // Tested on Gentoo, CVS version 5/01/07 compiled with GCC 4.1.1
- //
- // Use the Makefile to build all the samples.
- //
- // Run using
- // tutorial04 myvideofile.mpg
- //
- // to play the video stream on your screen.
- #include <libavcodec/avcodec.h>
- #include <libavformat/avformat.h>
- #include <libavformat/avio.h>
- #include <libswscale/swscale.h>
- #include <libavutil/avstring.h>
- #include <SDL2/SDL.h>
- #include <SDL2/SDL_thread.h>
- #ifdef __MINGW32__
- #undef main /* Prevents SDL from overriding main() */
- #endif
- #include <stdio.h>
- #include <math.h>
- #define SDL_AUDIO_BUFFER_SIZE 1024
- #define MAX_AUDIO_FRAME_SIZE 192000
- #define MAX_AUDIOQ_SIZE (5 * 16 * 1024)
- #define MAX_VIDEOQ_SIZE (5 * 256 * 1024)
- #define FF_ALLOC_EVENT (SDL_USEREVENT)
- #define FF_REFRESH_EVENT (SDL_USEREVENT + 1)
- #define FF_QUIT_EVENT (SDL_USEREVENT + 2)
- #define VIDEO_PICTURE_QUEUE_SIZE 1
- typedef struct PacketQueue {
- AVPacketList *first_pkt, *last_pkt;
- int nb_packets;
- int size;
- SDL_mutex *mutex;
- SDL_cond *cond;
- } PacketQueue;
- typedef struct VideoPicture {
- //SDL_Texture *texture;
- AVFrame* rawdata;
- //SDL_Overlay *bmp;
- int width, height; /* source height & width */
- int allocated;
- } VideoPicture;
- typedef struct VideoState {
- AVFormatContext *pFormatCtx;
- int videoStream, audioStream;
- AVStream *audio_st;
- PacketQueue audioq;
- uint8_t audio_buf[(MAX_AUDIO_FRAME_SIZE * 3) / 2];
- unsigned int audio_buf_size;
- unsigned int audio_buf_index;
- AVFrame audio_frame;
- AVPacket audio_pkt;
- uint8_t *audio_pkt_data;
- int audio_pkt_size;
- AVStream *video_st;
- PacketQueue videoq;
- VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE];
- int pictq_size, pictq_rindex, pictq_windex;
- SDL_mutex *pictq_mutex;
- SDL_cond *pictq_cond;
- SDL_Thread *parse_tid;
- SDL_Thread *video_tid;
- char filename[1024];
- int quit;
- AVIOContext *io_context;
- struct SwsContext *sws_ctx;
- } VideoState;
- /* Since we only have one decoding thread, the Big Struct
- can be global in case we need it. */
- VideoState *global_video_state;
- void packet_queue_init(PacketQueue *q) {
- memset(q, 0, sizeof(PacketQueue));
- q->mutex = SDL_CreateMutex();
- q->cond = SDL_CreateCond();
- }
- int packet_queue_put(PacketQueue *q, AVPacket *pkt) {
- AVPacketList *pkt1;
- if(av_dup_packet(pkt) < 0) {
- return -1;
- }
- pkt1 = av_malloc(sizeof(AVPacketList));
- if (!pkt1)
- return -1;
- pkt1->pkt = *pkt;
- pkt1->next = NULL;
- SDL_LockMutex(q->mutex);
- if (!q->last_pkt)
- q->first_pkt = pkt1;
- else
- q->last_pkt->next = pkt1;
- q->last_pkt = pkt1;
- q->nb_packets++;
- q->size += pkt1->pkt.size;
- SDL_CondSignal(q->cond);
- SDL_UnlockMutex(q->mutex);
- return 0;
- }
- static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block)
- {
- AVPacketList *pkt1;
- int ret;
- SDL_LockMutex(q->mutex);
- for(;;) {
- if(global_video_state->quit) {
- ret = -1;
- break;
- }
- pkt1 = q->first_pkt;
- if (pkt1) {
- q->first_pkt = pkt1->next;
- if (!q->first_pkt)
- q->last_pkt = NULL;
- q->nb_packets--;
- q->size -= pkt1->pkt.size;
- *pkt = pkt1->pkt;
- av_free(pkt1);
- ret = 1;
- break;
- } else if (!block) {
- ret = 0;
- break;
- } else {
- SDL_CondWait(q->cond, q->mutex);
- }
- }
- SDL_UnlockMutex(q->mutex);
- return ret;
- }
- int audio_decode_frame(VideoState *is) {
- int len1, data_size = 0;
- AVPacket *pkt = &is->audio_pkt;
- for(;;) {
- while(is->audio_pkt_size > 0) {
- int got_frame = 0;
- len1 = avcodec_decode_audio4(is->audio_st->codec, &is->audio_frame, &got_frame, pkt);
- if(len1 < 0) {
- /* if error, skip frame */
- is->audio_pkt_size = 0;
- break;
- }
- if (got_frame)
- {
- data_size =
- av_samples_get_buffer_size
- (
- NULL,
- is->audio_st->codec->channels,
- is->audio_frame.nb_samples,
- is->audio_st->codec->sample_fmt,
- 1
- );
- memcpy(is->audio_buf, is->audio_frame.data[0], data_size);
- }
- is->audio_pkt_data += len1;
- is->audio_pkt_size -= len1;
- if(data_size <= 0) {
- /* No data yet, get more frames */
- continue;
- }
- /* We have data, return it and come back for more later */
- return data_size;
- }
- if(pkt->data)
- av_free_packet(pkt);
- if(is->quit) {
- return -1;
- }
- /* next packet */
- if(packet_queue_get(&is->audioq, pkt, 1) < 0) {
- return -1;
- }
- is->audio_pkt_data = pkt->data;
- is->audio_pkt_size = pkt->size;
- }
- }
- void audio_callback(void *userdata, Uint8 *stream, int len) {
- VideoState *is = (VideoState *)userdata;
- int len1, audio_size;
- while(len > 0) {
- if(is->audio_buf_index >= is->audio_buf_size) {
- /* We have already sent all our data; get more */
- audio_size = audio_decode_frame(is);
- if(audio_size < 0) {
- /* If error, output silence */
- is->audio_buf_size = 1024;
- memset(is->audio_buf, 0, is->audio_buf_size);
- } else {
- is->audio_buf_size = audio_size;
- }
- is->audio_buf_index = 0;
- }
- len1 = is->audio_buf_size - is->audio_buf_index;
- if(len1 > len)
- len1 = len;
- memcpy(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, len1);
- len -= len1;
- stream += len1;
- is->audio_buf_index += len1;
- }
- }
- static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque) {
- SDL_Event event;
- event.type = FF_REFRESH_EVENT;
- event.user.data1 = opaque;
- SDL_PushEvent(&event);
- return 0; /* 0 means stop timer */
- }
- /* schedule a video refresh in 'delay' ms */
- static void schedule_refresh(VideoState *is, int delay) {
- SDL_AddTimer(delay, sdl_refresh_timer_cb, is);
- }
- void video_display(VideoState *is,SDL_Renderer* renderer,SDL_Texture* texture) {
- SDL_Rect rect;
- VideoPicture *vp;
- //AVPicture pict;
- float aspect_ratio;
- //int w=0, h=0, x=0, y=0;
- //screen->w;
- //int i;
- //renderer->w;
- vp = &is->pictq[is->pictq_rindex];
- if(vp->rawdata) {
- if(is->video_st->codec->sample_aspect_ratio.num == 0) {
- aspect_ratio = 0;
- } else {
- aspect_ratio = av_q2d(is->video_st->codec->sample_aspect_ratio) *
- is->video_st->codec->width / is->video_st->codec->height;
- }
- if(aspect_ratio <= 0.0) {
- aspect_ratio = (float)is->video_st->codec->width /
- (float)is->video_st->codec->height;
- }
- //screen->h;
- // h = screen->h;
- // w = ((int)rint(h * aspect_ratio)) & -3;
- // if(w > screen->w) {
- // w = screen->w;
- // h = ((int)rint(w / aspect_ratio)) & -3;
- // }
- // x = (screen->w - w) / 2;
- // y = (screen->h - h) / 2;
- rect.x = 0;
- rect.y = 0;
- rect.w = vp->width;
- rect.h = vp->height;
- //SDL_SetRenderDrawColor(renderer, 120, 0, 0, 255);
- //SDL_RenderFillRect(renderer, &rect);
- SDL_UpdateTexture( texture, &rect, vp->rawdata->data[0], vp->rawdata->linesize[0] );
- SDL_RenderClear( renderer );
- SDL_RenderCopy( renderer,texture , &rect, &rect );
- SDL_RenderPresent( renderer );
- //SDL_DisplayYUVOverlay(vp->bmp, &rect);
- }
- }
- void video_refresh_timer(void *userdata,SDL_Renderer* renderer,SDL_Texture* texture) {
- VideoState *is = (VideoState *)userdata;
- // vp is used in later tutorials for synchronization
- //VideoPicture *vp;
- if(is->video_st) {
- if(is->pictq_size == 0) {
- schedule_refresh(is, 1);
- } else {
- //vp = &is->pictq[is->pictq_rindex];
- /* Now, normally here goes a ton of code
- about timing, etc. we're just going to
- guess at a delay for now. You can
- increase and decrease this value and hard code
- the timing - but I don't suggest that ;)
- We'll learn how to do it for real later.
- */
- schedule_refresh(is, 30);
- /* show the picture! */
- video_display(is,renderer,texture);
- /* update queue for next picture! */
- if(++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE) {
- is->pictq_rindex = 0;
- }
- SDL_LockMutex(is->pictq_mutex);
- is->pictq_size--;
- SDL_CondSignal(is->pictq_cond);
- SDL_UnlockMutex(is->pictq_mutex);
- }
- } else {
- schedule_refresh(is, 100);
- }
- }
- void alloc_picture(void *userdata,SDL_Renderer* renderer) {
- VideoState *is = (VideoState *)userdata;
- VideoPicture *vp;
- vp = &is->pictq[is->pictq_windex];
- if(vp->rawdata) {
- // we already have one make another, bigger/smaller
- //SDL_DestroyTexture(vp->texture);
- //vp->texture = NULL;
- av_free(vp->rawdata);
- //SDL_FreeYUVOverlay(vp->bmp);
- }
- // Allocate a place to put our YUV image on that screen
- // vp->texture = SDL_CreateYUVOverlay(is->video_st->codec->width,
- // is->video_st->codec->height,
- // SDL_YV12_OVERLAY,
- // screen);
- vp->width = is->video_st->codec->width;
- vp->height = is->video_st->codec->height;
- AVCodecContext *pCodecCtx = NULL;
- pCodecCtx = is->video_st->codec;
- AVFrame* pFrameYUV = avcodec_alloc_frame();
- if( pFrameYUV == NULL )
- return;
- int numBytes = avpicture_get_size(PIX_FMT_YUV420P, pCodecCtx->width,
- pCodecCtx->height);
- uint8_t* buffer = (uint8_t *)av_malloc(numBytes*sizeof(uint8_t));
- avpicture_fill((AVPicture *)pFrameYUV, buffer, PIX_FMT_YUV420P,
- pCodecCtx->width, pCodecCtx->height);
- vp->rawdata = pFrameYUV;
- //SDL_CreateTexture(renderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING, vp->width, vp->height);
- SDL_LockMutex(is->pictq_mutex);
- vp->allocated = 1;
- SDL_CondSignal(is->pictq_cond);
- SDL_UnlockMutex(is->pictq_mutex);
- }
- int queue_picture(VideoState *is, AVFrame *pFrame) {
- VideoPicture *vp;
- //AVCodecContext *pCodecCtx;
- /* wait until we have space for a new pic */
- SDL_LockMutex(is->pictq_mutex);
- while(is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE &&
- !is->quit) {
- SDL_CondWait(is->pictq_cond, is->pictq_mutex);
- }
- SDL_UnlockMutex(is->pictq_mutex);
- if(is->quit)
- return -1;
- // windex is set to 0 initially
- vp = &is->pictq[is->pictq_windex];
- /* allocate or resize the buffer! */
- if(!vp->rawdata ||
- vp->width != is->video_st->codec->width ||
- vp->height != is->video_st->codec->height) {
- SDL_Event event;
- vp->allocated = 0;
- /* we have to do it in the main thread */
- event.type = FF_ALLOC_EVENT;
- event.user.data1 = is;
- SDL_PushEvent(&event);
- /* wait until we have a picture allocated */
- SDL_LockMutex(is->pictq_mutex);
- while(!vp->allocated && !is->quit) {
- SDL_CondWait(is->pictq_cond, is->pictq_mutex);
- }
- SDL_UnlockMutex(is->pictq_mutex);
- if(is->quit) {
- return -1;
- }
- }
- /* We have a place to put our picture on the queue */
- if(vp->rawdata) {
- //SDL_LockYUVOverlay(vp->bmp);
- /* point pict at the queue */
- // pict.data[0] = vp->bmp->pixels[0];
- // pict.data[1] = vp->bmp->pixels[2];
- // pict.data[2] = vp->bmp->pixels[1];
- //
- // pict.linesize[0] = vp->bmp->pitches[0];
- // pict.linesize[1] = vp->bmp->pitches[2];
- // pict.linesize[2] = vp->bmp->pitches[1];
- // Convert the image into YUV format that SDL uses
- sws_scale
- (
- is->sws_ctx,
- (uint8_t const * const *)pFrame->data,
- pFrame->linesize,
- 0,
- is->video_st->codec->height,
- vp->rawdata->data,
- vp->rawdata->linesize
- );
- // SDL_Rect rect;
- // rect.x = 0;
- // rect.y = 0;
- // rect.w = vp->width;
- // rect.h = vp->height;
- //printf("%d,%d\n",rect.w,rect.h);
- //SDL_UpdateTexture( vp->texture, &rect, pFrameYUV->data[0], pFrameYUV->linesize[0] );
- //av_free(pFrameYUV);
- //SDL_UnlockYUVOverlay(vp->bmp);
- /* now we inform our display thread that we have a pic ready */
- if(++is->pictq_windex == VIDEO_PICTURE_QUEUE_SIZE) {
- is->pictq_windex = 0;
- }
- SDL_LockMutex(is->pictq_mutex);
- is->pictq_size++;
- SDL_UnlockMutex(is->pictq_mutex);
- }
- return 0;
- }
- int video_thread(void *arg) {
- VideoState *is = (VideoState *)arg;
- AVPacket pkt1, *packet = &pkt1;
- int frameFinished;
- AVFrame *pFrame;
- pFrame = avcodec_alloc_frame();
- for(;;) {
- if(packet_queue_get(&is->videoq, packet, 1) < 0) {
- // means we quit getting packets
- break;
- }
- // Decode video frame
- avcodec_decode_video2(is->video_st->codec, pFrame, &frameFinished,
- packet);
- // Did we get a video frame?
- if(frameFinished) {
- //printf("video_thread\n");
- if(queue_picture(is, pFrame) < 0) {
- break;
- }
- }
- av_free_packet(packet);
- }
- av_free(pFrame);
- return 0;
- }
- int stream_component_open(VideoState *is, int stream_index) {
- AVFormatContext *pFormatCtx = is->pFormatCtx;
- AVCodecContext *codecCtx = NULL;
- AVCodec *codec = NULL;
- AVDictionary *optionsDict = NULL;
- SDL_AudioSpec wanted_spec, spec;
- if(stream_index < 0 || stream_index >= pFormatCtx->nb_streams) {
- return -1;
- }
- // Get a pointer to the codec context for the video stream
- codecCtx = pFormatCtx->streams[stream_index]->codec;
- if(codecCtx->codec_type == AVMEDIA_TYPE_AUDIO) {
- // Set audio settings from codec info
- wanted_spec.freq = codecCtx->sample_rate;
- wanted_spec.format = AUDIO_S16SYS;
- wanted_spec.channels = codecCtx->channels;
- wanted_spec.silence = 0;
- wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE;
- wanted_spec.callback = audio_callback;
- wanted_spec.userdata = is;
- if(SDL_OpenAudio(&wanted_spec, &spec) < 0) {
- fprintf(stderr, "SDL_OpenAudio: %s\n", SDL_GetError());
- return -1;
- }
- }
- codec = avcodec_find_decoder(codecCtx->codec_id);
- if(!codec || (avcodec_open2(codecCtx, codec, &optionsDict) < 0)) {
- fprintf(stderr, "Unsupported codec!\n");
- return -1;
- }
- switch(codecCtx->codec_type) {
- case AVMEDIA_TYPE_AUDIO:
- is->audioStream = stream_index;
- is->audio_st = pFormatCtx->streams[stream_index];
- is->audio_buf_size = 0;
- is->audio_buf_index = 0;
- memset(&is->audio_pkt, 0, sizeof(is->audio_pkt));
- packet_queue_init(&is->audioq);
- SDL_PauseAudio(0);
- break;
- case AVMEDIA_TYPE_VIDEO:
- is->videoStream = stream_index;
- is->video_st = pFormatCtx->streams[stream_index];
- packet_queue_init(&is->videoq);
- is->video_tid = SDL_CreateThread(video_thread, "video_thread",is);
- is->sws_ctx =
- sws_getContext
- (
- is->video_st->codec->width,
- is->video_st->codec->height,
- is->video_st->codec->pix_fmt,
- is->video_st->codec->width,
- is->video_st->codec->height,
- PIX_FMT_YUV420P,
- SWS_BILINEAR,
- NULL,
- NULL,
- NULL
- );
- break;
- default:
- break;
- }
- return 0;
- }
- int decode_interrupt_cb(void *opaque) {
- return (global_video_state && global_video_state->quit);
- }
- int decode_thread(void *arg) {
- VideoState *is = (VideoState *)arg;
- AVFormatContext *pFormatCtx = NULL;
- AVPacket pkt1, *packet = &pkt1;
- int video_index = -1;
- int audio_index = -1;
- int i;
- AVDictionary *io_dict = NULL;
- AVIOInterruptCB callback;
- is->videoStream=-1;
- is->audioStream=-1;
- global_video_state = is;
- // will interrupt blocking functions if we quit!
- callback.callback = decode_interrupt_cb;
- callback.opaque = is;
- if (avio_open2(&is->io_context, is->filename, 0, &callback, &io_dict))
- {
- fprintf(stderr, "Unable to open I/O for %s\n", is->filename);
- return -1;
- }
- // Open video file
- if(avformat_open_input(&pFormatCtx, is->filename, NULL, NULL)!=0)
- return -1; // Couldn't open file
- is->pFormatCtx = pFormatCtx;
- // Retrieve stream information
- if(avformat_find_stream_info(pFormatCtx, NULL)<0)
- return -1; // Couldn't find stream information
- // Dump information about file onto standard error
- av_dump_format(pFormatCtx, 0, is->filename, 0);
- // Find the first video stream
- for(i=0; i<pFormatCtx->nb_streams; i++) {
- if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_VIDEO &&
- video_index < 0) {
- video_index=i;
- }
- if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_AUDIO &&
- audio_index < 0) {
- audio_index=i;
- }
- }
- if(audio_index >= 0) {
- stream_component_open(is, audio_index);
- }
- if(video_index >= 0) {
- stream_component_open(is, video_index);
- }
- if(is->videoStream < 0 || is->audioStream < 0) {
- fprintf(stderr, "%s: could not open codecs\n", is->filename);
- goto fail;
- }
- // main decode loop
- for(;;) {
- if(is->quit) {
- break;
- }
- // seek stuff goes here
- if(is->audioq.size > MAX_AUDIOQ_SIZE ||
- is->videoq.size > MAX_VIDEOQ_SIZE) {
- SDL_Delay(10);
- continue;
- }
- if(av_read_frame(is->pFormatCtx, packet) < 0) {
- if(is->pFormatCtx->pb->error == 0) {
- SDL_Delay(100); /* no error; wait for user input */
- continue;
- } else {
- break;
- }
- }
- // Is this a packet from the video stream?
- if(packet->stream_index == is->videoStream) {
- packet_queue_put(&is->videoq, packet);
- } else if(packet->stream_index == is->audioStream) {
- packet_queue_put(&is->audioq, packet);
- } else {
- av_free_packet(packet);
- }
- }
- /* all done - wait for it */
- while(!is->quit) {
- SDL_Delay(100);
- }
- fail:
- if(1){
- SDL_Event event;
- event.type = FF_QUIT_EVENT;
- event.user.data1 = is;
- SDL_PushEvent(&event);
- }
- return 0;
- }
- int main(int argc, char *argv[]) {
- SDL_Event event;
- VideoState *is;
- struct SDL_Window *pScreen;
- struct SDL_Renderer *pRenderer;
- is = av_mallocz(sizeof(VideoState));
- if(argc < 2) {
- fprintf(stderr, "Usage: test <file>\n");
- exit(1);
- }
- // Register all formats and codecs
- av_register_all();
- if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
- fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());
- exit(1);
- }
- // Make a screen to put our video
- //#ifndef __DARWIN__
- // screen = SDL_SetVideoMode(640, 480, 0, 0);
- //#else
- // screen = SDL_SetVideoMode(640, 480, 24, 0);
- //#endif
- pScreen = SDL_CreateWindow("audio & video", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 672,376, SDL_WINDOW_OPENGL);
- if(!pScreen) {
- fprintf(stderr, "SDL: could not set video mode - exiting\n");
- exit(1);
- }
- //SDL_Window *windows = pScreen;
- //pScreen->windowed;
- pRenderer = SDL_CreateRenderer(pScreen, -1, 0);
- SDL_Texture* texture = SDL_CreateTexture(pRenderer, SDL_PIXELFORMAT_IYUV, SDL_TEXTUREACCESS_STREAMING, 672, 376);
- av_strlcpy(is->filename, argv[1], 1024);
- is->pictq_mutex = SDL_CreateMutex();
- is->pictq_cond = SDL_CreateCond();
- schedule_refresh(is, 40);
- is->parse_tid = SDL_CreateThread(decode_thread,"parse_thread", is);
- if(!is->parse_tid) {
- av_free(is);
- return -1;
- }
- for(;;) {
- SDL_WaitEvent(&event);
- switch(event.type) {
- case FF_QUIT_EVENT:
- case SDL_QUIT:
- is->quit = 1;
- /*
- * If the video has finished playing, then both the picture and
- * audio queues are waiting for more data. Make them stop
- * waiting and terminate normally.
- */
- SDL_CondSignal(is->audioq.cond);
- SDL_CondSignal(is->videoq.cond);
- SDL_Quit();
- return 0;
- break;
- case FF_ALLOC_EVENT:
- alloc_picture(event.user.data1,pRenderer);
- break;
- case FF_REFRESH_EVENT:
- video_refresh_timer(event.user.data1,pRenderer,texture);
- break;
- default:
- break;
- }
- }
- SDL_DestroyTexture(texture);
- return 0;
- }
这段代码的总体思路是跑一个parse线程解包,当解析到音频包时放入音频队列,当解析到视频包时放入视频队列,
当接到有视频包后,起一个线程用来解码视频包,解码完调用事件让主线程显示解码完的数据包
注意点
opengl相关操作需要在主线程中进行,比如SDL_UpdateTexture函数。
在我修改int queue_picture(VideoState *is,AVFrame *pFrame)代码时,误将SDL_Texure在此函数中写入数据
导致程序运行到SDL_UpdateTexture( vp->texture, &rect, pFrameYUV->data[0], pFrameYUV->linesize[0] );
后renderdata->glEnable(data->type);处报错,报bad_access,起先以为是pFrameYUV为空指针,后四处排查也找不到原因
突然想起opengl的操作是不是需要在主线程中进行?
后来我将SDL_UpdateTexture操作放置到video_display函数中,问题解决。
运行结果
引用库如下
结束语
2013年最后半小时了,本命年还算顺利
可喜的是这一年技术接触面很广,学会了ios开发,android水平有进阶,c/c++水平有提高,设计模式提高不少
可悲的是阿里前端实习被刷(死的很惨),论文毫无进展,老板要我搞云计算
最后感谢朱阿姝同学的陪伴
希望明年可以顺利完成论文,在github上多贡献几个项目攒人品,父母身体健康