1.代码重用
2.封装
1.代码重用
2.内部数据安全
3.只能通过预留的接口(api)进行访问
var f=function(){
this.name="qiaogege"
var age=18
this.hover=function(){
alert(age)
}
}
var a=new f()
console.log(a.name)
console.log(a.age)
console.log(a.hover())
静态方法只能被类来访问
静态属性只能被类来访问
静态共有方法类和实例都可以访问
多态
概念:同一操作作用于不同的对象,可以有不同的解释产生不同的执行结果。
例如:var makeSound = function(animal) {
animal.sound();
}
var Duck = function(){};
Duck.prototype.sound = function() {
console.log('嘎嘎嘎');
}
var Chicken = function() {};
Chicken.prototype.sound = function() {
console.log('咯咯咯');
}
makeSound(new Chicken());
makeSound(new Duck());
较好的多态实例
function Master()
{
//喂食的方法
this.feed = function(animal,food)
{
document.write("主人给"+animal.name+"喂食了"+food.name);
}
}
//食物父类
function Food(name)
{
this.name = name;
}
//鱼 子类
function Fish(name)
{
this.food = Food;
this.food(name);
}
//骨头 子类
function Bone(name)
{
this.food = Food;
this.food(name);
}
//动物父类
function Animal(name){
this.name = name;
}
//cat 子类
function Cat(name){
this.animal = Animal;
this.animal(name);
}
//dog 子类
function Dog(name){
this.animal = Animal;
this.animal(name);
}
//创建对象
var master = new Master();
var fish = new Fish("小鱼儿");
var bone = new Bone("硬骨头");
var cat = new Cat("小猫猫");
var dog = new Dog("小黑");
master.feed(cat,fish);
document.write("<br/><br/>");
master.feed(dog,bone);