3D 开发 显示标签vtkVectorText 3D文字 TextSource

vtkVectorText从字面上可以看出,这是vtk提供的向量文本对象,它将给定的文本字符串转换为vtkPolyData对象来显示。它除了能够支持常见的数字(0-9),字母(a-z,A-Z)之外,还支持其它的一些ASCII字符,即还包括字符编码在33-126之间的字符。而且它只支持\n这个控制字符。

vtkVectorText

 TextSource

 vtkVectorText Code

#!/usr/bin/env python

import vtk


def main():
    colors = vtk.vtkNamedColors()

    # Create the axes and the associated mapper and actor.
    axes = vtk.vtkAxes()
    axes.SetOrigin(0, 0, 0)
    axesMapper = vtk.vtkPolyDataMapper()  # 使用PolyDataMapper将数据转换为图形数据
    # print('axesMapper',axesMapper)
    axesMapper.SetInputConnection(axes.GetOutputPort())
    axesActor = vtk.vtkActor()
    axesActor.SetMapper(axesMapper)
    axesActor.GetProperty().SetLineWidth(3)

    # Create the 3D text and the associated mapper and follower (a type of actor).  Position the text so it is displayed over the origin of the axes.
    atext = vtk.vtkVectorText()
    atext.SetText("Origin")
    textMapper = vtk.vtkPolyDataMapper()
    textMapper.SetInputConnection(atext.GetOutputPort())
    textActor = vtk.vtkFollower()
    textActor.SetMapper(textMapper)
    textActor.SetScale(0.3, 0.3, 0.3)
    textActor.AddPosition(0, 0, 0.5)

    # Create the Renderer, RenderWindow, and RenderWindowInteractor.
    renderer = vtk.vtkRenderer()
    renderWindow = vtk.vtkRenderWindow()
    renderWindow.AddRenderer(renderer)
    renderWindow.SetSize(640, 480)

    interactor = vtk.vtkRenderWindowInteractor()
    interactor.SetRenderWindow(renderWindow)

    style = vtk.vtkInteractorStyleTrackballCamera()
    interactor.SetInteractorStyle(style)

    # Add the actors to the renderer.
    renderer.AddActor(axesActor)
    renderer.AddActor(textActor)

    renderer.SetBackground(colors.GetColor3d("Silver"))

    # Zoom in closer.
    renderer.ResetCamera()
    renderer.GetActiveCamera().Zoom(0.6)  # 类似于焦距

    ##renderer.SetBackground(colors.GetColor3d("Silver"))
    renderer.SetBackground(0,0,0)

    # Reset the clipping range of the camera; set the camera of the follower; render.
    renderer.ResetCameraClippingRange()
    textActor.SetCamera(renderer.GetActiveCamera())  # 文本始终正面显示

    interactor.Initialize()
    renderWindow.Render()
    interactor.Start()


if __name__ == '__main__':
    main()

TextSource Code:

#!/usr/bin/env python

# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkFiltersSources import vtkTextSource
from vtkmodules.vtkRenderingCore import (
    vtkActor,
    vtkPolyDataMapper,
    vtkRenderWindow,
    vtkRenderWindowInteractor,
    vtkRenderer
)


def main():
    colors = vtkNamedColors()

    textSource = vtkTextSource()
    textSource.SetText("Hello")
    textSource.SetForegroundColor(colors.GetColor3d('DarkSlateGray'))
    textSource.SetBackgroundColor(colors.GetColor3d('NavajoWhite'))
    # Turn off if you don't want the background drawn with the text.
    textSource.BackingOn()
    textSource.Update()

    # Create a mapper and actor
    mapper = vtkPolyDataMapper()
    mapper.SetInputConnection(textSource.GetOutputPort())

    actor = vtkActor()
    actor.SetMapper(mapper)

    # Create a renderer, render window, and interactor
    renderer = vtkRenderer()
    renderWindow = vtkRenderWindow()
    renderWindow.AddRenderer(renderer)
    renderWindow.SetWindowName('TextSource')

    renderWindowInteractor = vtkRenderWindowInteractor()
    renderWindowInteractor.SetRenderWindow(renderWindow)

    # Add the actor to the scene
    renderer.AddActor(actor)
    renderer.SetBackground(colors.GetColor3d('Bisque'))

    # Render and interact
    renderWindow.Render()
    renderWindowInteractor.Start()


if __name__ == '__main__':
    main()

  • 7
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 打赏
    打赏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

恋恋西风

up up up

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值