解决pandas.errors.ParserError: Error tokenizing data. C error: Expected 1 fields in line 48, saw 2

目录

解决pandas.errors.ParserError: Error tokenizing data. C error: Expected 1 fields in line 48, saw 2

错误原因

解决方法

解决分隔符错误

解决数据格式不规范问题

总结


解决pandas.errors.ParserError: Error tokenizing data. C error: Expected 1 fields in line 48, saw 2

在使用Pandas进行数据处理时,有时会遇到 "pandas.errors.ParserError: Error tokenizing data. C error: Expected 1 fields in line 48, saw 2" 的错误。该错误通常是由于数据文件中存在分隔符错误或者数据格式不规范引起的。本篇博客将介绍如何解决这个问题。

错误原因

导致错误的原因有两种可能性:

  1. 数据文件中存在分隔符错误。在读取数据时,Pandas默认使用逗号作为分隔符。如果数据文件中的分隔符与默认分隔符不一致,就会导致错误。
  2. 数据文件中的某一行数据格式不规范。例如,某些行的数据字段数目不正确,或者数据字段中包含特殊字符等,都可能导致解析错误。

解决方法

针对这两种可能性,我们可以分别采取以下解决方法。

解决分隔符错误

如果数据文件中的分隔符与默认分隔符不一致,我们可以使用​​read_csv​​函数的​​delimiter​​参数指定正确的分隔符。

pythonCopy codeimport pandas as pd
data = pd.read_csv('data.csv', delimiter=';')

在上述代码中,我们将分隔符设置为分号(;),以适应数据文件的格式。

解决数据格式不规范问题

如果数据文件中的某些行数据格式不规范,我们可以使用​​error_bad_lines​​参数跳过错误行,继续读取有效数据。

pythonCopy codeimport pandas as pd
data = pd.read_csv('data.csv', error_bad_lines=False)

在上述代码中,我们将​​error_bad_lines​​参数设置为False,这样在遇到错误行时,Pandas会跳过这些行,继续读取下一行。 如果我们希望跳过错误行的同时了解到错误行的具体位置,可以设置​​on_bad_lines​​参数为​​warn​​,这样Pandas会打印出警告信息,告知我们遇到了错误行。

pythonCopy codeimport pandas as pd
data = pd.read_csv('data.csv', error_bad_lines=False, on_bad_lines='warn')

总结

通过上述两种解决方法,我们可以解决 "pandas.errors.ParserError: Error tokenizing data. C error: Expected 1 fields in line 48, saw 2" 的错误。根据实际情况选择合适的解决方法,并根据具体数据文件的格式进行相应的设置。 希望本篇博客对于解决这个错误有所帮助,如果您有其他关于Pandas的问题,欢迎留言讨论。

假设有一个名为 "data.csv" 的数据文件,包含了一些学生的成绩信息,每行数据包括学生姓名和成绩,使用逗号作为分隔符。但是在第48行,有一条数据包含了额外的字段导致格式不规范,导致出现了 "pandas.errors.ParserError: Error tokenizing data. C error: Expected 1 fields in line 48, saw 2" 错误。下面是如何解决这个问题的示例代码:

pythonCopy codeimport pandas as pd
try:
    data = pd.read_csv('data.csv')
except pd.errors.ParserError as e:
    if 'Expected 1 fields in line 48, saw 2' in str(e):
        # 出现预期之外的字段数目错误,采取相应操作
        print("第48行数据字段错误")
        # 可以选择跳过错误行,继续读取下一行
        data = pd.read_csv('data.csv', error_bad_lines=False, warn_bad_lines=True)
    else:
        # 其他错误,如文件路径不正确等
        print("读取文件出错:", str(e))
else:
    # 数据读取成功,可以进行后续操作
    print(data.head())

在上述代码中,我们使用了 ​​try-except​​ 语句捕获了 ​​pd.errors.ParserError​​ 异常。在 ​​ParserError​​ 异常中,我们检查异常信息是否包含了 "Expected 1 fields in line 48, saw 2" 这个特定错误信息,如果是,则判定为字段数目错误,可以选择跳过错误行,继续读取下一行。如果不是该特定错误信息,则可能是其他错误,如文件路径错误等,可以相应进行处理。 通过以上示例代码,我们在实际应用场景中解决了 "pandas.errors.ParserError: Error tokenizing data. C error: Expected 1 fields in line 48, saw 2" 错误,并做了相应的错误处理操作,以保证数据的正确读取和处理。

在Pandas中,数据的格式通常需要满足一定的规范,以使得数据的读取和处理能够顺利进行。下面详细介绍一下Pandas数据格式的规范:

  1. 分隔符: 数据文件中的数据字段通常是由特定的分隔符进行分割的。在Pandas中,默认的分隔符是逗号(,),使用​​read_csv()​​函数读取数据时,如果数据文件使用其他分隔符,可以通过设置​​delimiter​​或​​sep​​参数指定正确的分隔符。
pythonCopy codeimport pandas as pd
data = pd.read_csv('data.csv', delimiter=';')
  1. 缺失值: 数据文件中可能存在一些空缺的数据,通常用特定的符号或字符串表示。在Pandas中,默认将缺失数据表示为NaN(Not a Number),可以使用​​na_values​​参数指定其他符号或字符串。
pythonCopy codeimport pandas as pd
data = pd.read_csv('data.csv', na_values=['-', 'NA'])
  1. 空白行和注释行: 数据文件中可能包含空白行或注释行,这些行可以通过设置​​skip_blank_lines​​和​​comment​​参数进行跳过。
pythonCopy codeimport pandas as pd
data = pd.read_csv('data.csv', skip_blank_lines=True, comment='#')
  1. 数据类型: 数据文件中的不同字段可能具有不同的数据类型,如整数、浮点数、字符串等。Pandas会根据数据文件中的数据推断字段的数据类型,也可以通过设置​​dtype​​参数指定字段的数据类型。
pythonCopy codeimport pandas as pd
data = pd.read_csv('data.csv', dtype={'Age': int, 'Salary': float})
  1. 引号: 如果数据文件中的数据字段使用了引号括起来,可以使用​​quotechar​​参数指定正确的引号字符。
pythonCopy codeimport pandas as pd
data = pd.read_csv('data.csv', quotechar='"')
  1. 头部和索引: 数据文件中的第一行可能是字段名,也可能是数据。可以通过设置​​header​​参数来指定头部的行数,如果数据文件中没有头部,可以使用​​header=None​​。默认情况下,Pandas会自动推断索引列。
pythonCopy codeimport pandas as pd
data = pd.read_csv('data.csv', header=0)  # 取第一行作为头部
data = pd.read_csv('data.csv', header=None)  # 没有头部

以上就是Pandas数据格式规范的一些主要要点。在实际使用中,根据数据文件的具体情况,根据这些规范设置相应的参数,以保证数据能够正确读取和处理。

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启点CE过NP中文December 24 2018:Cheat Engine 6.8.2 Released: Here's a new version for the hollidays. Mainly minor improvements and some small bugfixes, but also a new 'ultimap like' feature called Code Filter for which you don't need any special hardware for. (Just an extensive list of addresses) Download: Cheat Engine 6.8.2 Fixes: Disassembler: Several disassembler instructions had a comma too many or too few ,fixed those Disassembler: Fixed the description for ret # Disassembler/Debug: Fixed the address that is being edited when a breakpoint hits while editing an instruction Assembler: Fixed assembling reg*2/4/8+unquotedsymbol Plugin: Fixed the SDK for C plugins that use the disassembler callback Hotkeys: Fixed the attach to foreground hotkey Memory Scan: Fixed the percentage scan Memory Scan: Fixed a rare situation that could cause an error Memory Scan: Simple values now works with groupscan Memory Scan Lua: Scanfiles now also get deleted if the memory scan object is freed before the scan is fully done Fill Memory: Now allows 64-bit addresses Structure Dissect: Fixed the popupmenu "change type" so it now affects all selected entries instead of just the first PointerOrPointee window: Fix the debug pointer or pointee window button text when using access instead of writes GUI: Fixed and restored the DPI Aware option in setting GUI: Some DPI fixes/adjustments here and there Graphical Memory view: Fixed DPI issues Symbolhandler: When the symbolhandler now waits till it's done, it won't wait for the structures to be parsed anymore Additions and Changes: Lua Engine: Added autocomplete DLL injection: On DLL injection failure CE tries to fall back on forced injection methods Assembler: Added multibyte NOP Plugins: Plugins can now have side dll's that are statically linked in their own folder (Windows 7 with updates and later) Debugging: Improved the FPU window editing when single stepping, allowing you to change the FPU registers Debugging: Threadview now updates when single stepping and cnanges made there will affect the currently debugged thread (before it didn't) Debugging: Added Code Filter. This lets you filter out code based on if it has been executed or not (Uses software breakpoints) Debugging: Added an option to chose if you wish to break on unexpected breakpoints, and if CE should break on unexpected breakpoints, or only on specified regions (like AA scripts) Disassembler: The comments now show multiple parameters Pointerscan: Add option to allow negative offset scanning Pointerscan: Add extra types to the display Advanced Options/CodeList: Now uses symbolnames Tutorial Game: Added a levelskip option when you've solved a step Tutorial Game: Added a secondary test Compare memory: Added a limit to the number of address values shown per row (can be changed) Address List: When the option to deactivate children is set, the children will get deactivated first Memory Scan: Add a lua script in autorun that lets you specify which module to scan Lua: ExecuteCodeEx(Let's you execute code in the target and pass parameters) Added 2 new parameters to getNameFromAddress (ModuleNames and Symbols) Added addModule and deleteModule to the symbollist class Added the ModuleLoader class which can force load dll's Fixed endUpdate for the listview Thanks go out to SER[G]ANT for updating the russion translation files already June 23 2018:Cheat Engine 6.8.1 Released: Apparently 6.8 contained a couple of annoying bugs, so here's an update that should hopefully resolve most issues. Also a few new features that can come handy Download: Cheat Engine 6.8.1 Fixes: Fixed several issues with the structure compare Fixed the commonality scanner from picking up unrelated registers for comparison Fixed speedhack hotkeys Fixed ultimap 1 Fixed a bunch of random access violations Fixed Lua dissectCode.getStringReferences now also returns the string Fixed Lua breakpoints that specify a specific function Fixed Lua toAddress when the 2nd parameter is an address Fixed assembling xmm,m32 Fixed issue when disassembling AVX instructions Fixed rightclicking r8-r9 in the registers window Fixed the plugin system for DBVM Fixed DBVM memory allocations when smaller than 4KB Additions and changes: Added translation strings for the all type settings You can now drop files into the auto assembler auto assembler commands allocnx (allocate no execute) and allocxo (allocate execute only) The memoryview windows's hexadecimalview now shows the allocationbase as well, and can be doubleclicked to go there Added support for mono dll's that do not export g_free Changed "make page writable" to multiple options Improved DBVM speed slightly Lua: added RemoteThread class object June 8 2018:Cheat Engine 6.8 Released: Cheat Engine 6.8 has been released. Lots of new features like structure compare, AVX disassembling support, lua functions, etc... Download: If you encounter bugs or have suggestions, please do not hesitate to report them in the forum, bugtracker or by e-mail. 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Added a "revert to saved scan" option (lets you undo changes) Added a "forgot scan" option (in case you forgot what you're doing) Pointerscan limit nodes is default on in a new ce install (remembers your choice when you disable it) Autoattach now happens using a thread instead of a gui blocking timer Some colorscheme enhancements Added a DBVM based "Find what writes/accesses" feature. (For pro users, enable kernelmode options for it to show) Changed the dissect data setup from seperate yes/no/value dialogs to a single window Added a bypass option for ultimap2 on windows 1709. When using ranges, do not use interrupts, or use DBVM Added find what writes/access to the foundlist Autoassembler scriptblocks are now grouped when written to memory Added {$try}/{$except} to auto assembler scripts Added an extra tutorial/practice target Added cut/copy/paste context menu items to pointer offset fields in add/change address, and added a context menu to the pointer destination Added an automated structure compare for two groups of addresses to find ways to distinguish between them lua: added automatic garbage collection and settings to configure it added new functions: gc_setPassive gc_setActive reinitializeSelfSymbolhandler registerStructureAndElementListCallback showSelectionList changed the getWindowlist output MainForm.OnProcessOpened (better use this instead of onOpenProcess) enumStructureForms cpuid getHotkeyHandlerThread bunch of dbvm_ functions (needs dbvm capable cpu, and intel only atm) and more, including class methods and fields (read celua.txt) Minor patches: 06/08/2018: 6.8.0.4 - Fixed speedhack hotkey speed asignments and some commonalityscanner issues 06/09/2018: 6.8.0.5 - Fixed only when down speedhack option 06/10/2018: 6.8.0.6 - Fixed ultimap1 - Fixed ultimap2 on some systems - Fixed enableDRM() from crashing - Fixed one disassembler instruction Russian translation has been updated November 13 2017:Can't run Cheat Engine There is apparently some malware going around that blocks execution of Cheat Engine (Saying file missing, check filename, etc...) If you have been a victim of this then try this windows repair tool to fix your windows install: Download Repair Tool November 9 2017:Spanish(Latin) translation added Manuel Ibacache M. from Chile has provided us with spanish(Latin) translation files for Cheat Engine. They can be downloaded from the download section where you can find the other translation files, or right here June 7 2017:Cheat Engine 6.7 Released: Cheat Engine 6.7 has been released. New lua functions, GUI improvements, codepage scanning, several bugfixes and more(See below). Download: Cheat Engine 6.7 If you encounter bugs or have suggestions, please do not hesitate to report them in the forum, bugtracker, irc or by e-mail. And if you have questions, don't hesitate to ask them in the forum , irc Fixes: Fixed some DPI issues at some spots Fixed the "Not" scan for ALL "simple values" now also applies to the All type Fixed not adding the 0-terminator to strings when the option was set to add it Fixed ultimap hotkeys Fixed ultimap2 filtering Changing pointers in the change address dialog won't set/override global memrec and address anymore (local now) Fixed show as signed not working for custom types Fixed several issues with the structure spider Fixed 64-bit registers in the tracer getting truncated on doubleclick, and fix r8 to r15 Fixed copy/paste in the scanvalue Fixed kernelmode QueryMemoryRegions for windows build 1607 Fixed some disassembler errors Fixed lua command fullAccess Fixed text to speech if launched from a different thread Fixed clicking on checkboxes when the dpi is different Fixed the found code dialog count size Fixed mono freezing Cheat Engine when it crashes/freezes Additions and changes: Changed the processlist and added an Applications view similar to the taskmanager Small change to the tutorial first step wording Structure Dissect: Added RLE compression (by mgr.inz.player) and other things to improve filesize Structure Dissect: If setting a name, it will also be shown in the header The symbolhandler can now deal with complex pointer notations Added support for single-ToPA systems for ultimap2 Added some more spots where the history will be remebered in memoryview Memoryrecords with auto assembler scripts can now execute their code asynchronous (rightclick and set "Execute asynchronous") Kernelmode memory reading/writing is safer now Added an option to filter out readable paths in the pointerscan rescan Added "codePage" support Added font/display options to several places in CE Added a search/replace to the script editors You can now delete addresses and reset the count from "Find what addresses this code accesses" Added a statusbar to the hexview in memoryview Pointerscan for value scans now add the results to the overflow queue Opening a file and changing bytes do not change them to the file anymore (you need to explicitly save now) Added an option to the processlist to filter out system processes Added a system to let users sign their tables so you know you can trust their tables. Memory record dropdown lists can now reference those of others. USe as entry text: (memoryrecorddescription) Added an option to notify users of new versions of Cheat Engine lua: Custom Types can now be referenced from Lua Auto assembler lua sections now have access to "memrec" which is the memory record they get executed from. Can be nil stringToMD5String now support strings with a 0 byte in them autoAssemble() now also returns a disableInfo object as 2nd parameter. You can use this to disable a script added Action and Value properties to MemoryRecordHotkey objects added screenToClient and clientToScreen for Control objects added readSmallInteger and writeSmallInteger added enableDRM() added openFileAsProcess/saveOpenedFile added saveCurrentStateAsDesign for CEForm objects added disableWithoutExecute and disableAllWithoutExecute added OnCustomDraw* events to the listview added being/endUpdate for the Strings class added SQL support added color overrides to the disassembler text added OnPaint to the CustomControl class added autoAssembleCheck to syntax check an AA script fixed the addresslist returning nil for PopupMenu (while popupMenu did work) added an timeout option for pipes added some graphical options added some low level system functions Russian translation has been updated Chinese translation has been updated May 15 2017:Korean language files Thanks to Petrus Kim there are now Korean language files for Cheat Engine. You can get them here Just extract it to the language folder in the Cheat Engine installation folder and you'll be able to use it April 13 2017:Cheat Engine for Macintosh download For the Mac users under us there is now a mac version available for download. It's based on Cheat engine 6.2 but I will be upgrading it to 6.6 and later based on the feedback I get. Tip:if you have trouble opening processes: Reboot your Mac and hold CMD+R during boot to enter the recovery console. There open the terminal (using the top menu) and enter "csrutil disable" . Then reboot and you'll be able to open most processes (Youtube video by NewAgeSoldier in case it's not clear) October 6 2016:Cheat Engine 6.6 Released: Cheat Engine 6.6 has been released. It has several fixes, new scan functionality, gui changes/improvements, Ultimap 2, better hotkeys, more programming options, and more(See below). Download: Cheat Engine 6.6 If you encounter bugs or have suggestions, please do not hesitate to report them in the forum, bugtracker, irc or by e-mail. And if you have questions, don't hesitate to ask them in the forum or irc Fixes: Fixed saving of hotkey sounds Fixed the CF flag in the disassembler stepping mode Fixed Kernelmode VirtualQueryEx for Windows 10 build 14393 Fixed DBVM for Windows 10 build 14393 Fixed the shortest assembler instruction picking for some instructions Fixed a few bugs in the break and trace routine when you'd stop it while the thread still had a single step set Fixed several ansi to UTF8 incompatbilities that poped up between 6.5 and 6.5.1 Fixed the stackview not properly setting the color, and giving an error when trying to change a color Fixed the exe generator not adding both .sys files or the .sig files when using kernel functions Fixed some places of the disassembler where it helps guessing if something is a float or not When using the code finder, it won't show the previous instruction anymore if it's on a REP MOVS* instruction Fixed an issue when editing memoryrecords with strings, where wordwrap would add newline characters Fixed D3D alpha channel for textures and fontmaps Fixed the helpfile not being searchable The installer will now mark the CE destination folder as accessible by APPS. (fixes speedhack for some APPS) Fixed the form designed crashing is resized 'wrong' Additions and changes: Ultimap 2 for Intel CPU's of generation 6 and later (no DBVM needed for those) Language select if you have multiple language files for CE Memoryrecord pointer offsets can use calculations, symbols and lua code now While stepping in the debugger you can now easily change the EIP/RIP register by pressing ctrl+f4 changed the way CE is brought to front when a hotkey is pressed Made the GUI more adaptive to different fontsizes and DPI Several font and minor GUI changes Added DPIAware and a font override to the settings window. (DPI aware is on by default, but can be turned of if experiencing issues) Added option to enable pause by default Disassembling mega jumps/calls now show the code in one line The standalone auto assembler window will now give an option to go to the first allocated memory address Changed the point where the settings are loaded in CE's startup sequence The formdesigner now allows copy and paste of multiple objects, and uses text Added scrollbox and radiogroup to the formdesigner Added Middle, MB4 and MB5 as allowable hotkeys Added controller keys as hotkeys Single stepping now shows an indication if an condition jump will be taken Added a watchlist to the debugger Added the 'align' assembler pseudo command (allocates memory so the next line is aligned on a block of the required size) Added the 'Not' option for scans, which causes all addresses that match the given entry as invalid Changed the Unicode text to UTF-16. Text scans are now UTF8/UTF16 (no codepage) Hexview can now show and edit values in 3 different textencodings. (Ascii, UTF-8 and UTF-16) Rescan pointerscans on pointerscans that where done on a range can now change the offset lua: speak(): Text to speech hookWndProc: a function that lets you hook the windows message handler of a window registerEXETrainerFeature: Lets you add extra files to the exe trainer file packer getFileVersion(): A function to get version information from a file mouse_event() : Lets you send mouse events to windows. (move, click, etc...) loadFontFromStream() : Lets you load a font from a memory stream. (Useful for trainers that use a custom font) added several thread synchronization objects control class: added bringToFront and sendToBack lua changes: dbk_writesIgnoreWriteProtection() now also disables virtualprotectex calls from CE loadTable() can now also load from a Stream object. the addresslist has some Color properties published for better customization the LUA server has had some new commands added so hooked code can do more efficient calls. (LUAClient dll has been updated to use them in a basic way) Russian translation has been updated French tutorial only translation has been updated as well 10/10/2016:6.6.0.1: Fixed align May 19 2016:Cheat Engine 6.5.1 Released: 6.5.1 has been released. It's mainly a bugfix version to replace 6.5 which had a few minor bugs that needed solving. Download: Cheat Engine 6.5.1 Fixes: Fixed increased value by/decreased value by for float values Fixed disassembling/assembling some instructions (64-bit) Fixed the autoassembler tokenizing wrong words Fixed several bugs related to the structure dissect window (mainly shown when autodestroy was on) Fixed a small saving issue Groupscans now deal with alignment issues better Fixed java support for 32-bit Additions and changes: Signed with a sha256 signature as well (for OS'es that support it) Changed Ultimap to use an official way to get the perfmon interrupt instead of IDT hooking (less BSOD on win10 and 8) Individual hotkeys can now play sounds Now compiled with fpc 3.0/lazarus 1.6 (Previously 2.7/1.1) You can now search in the string list PEInfo now has a copy to clipboard Some places can now deal better with mistakes Lazarus .LFM files can now be loaded and saved lua: Fixed several incompatibilities between lua that popped up in 6.5 (due to the lua 5.1 to 5.3 change) Fixed the OnSelectionChange callback property in the memoryview object MemoryRecords now have an Collapsed property Added TCanResizeEvent to the splitter Fixed setBreakpoint not setting a proper trigger if not provided Fixed executeCode* parameter passing Fixed several memory leaks where unregistering hooks/addons didn't free the internal call object Some tableFile additions Fixed registerAssemble assembler commands Added kernelmode alloc and (un)mapping functionality Added an easy way to add auto assembler templates Added window related functions including sendMessage Added Xbox360 controller support functions Added more thread functions Post release fixes: Dealt with several gui issues like the mainform to front on modal dialogs, header resizing stuck with the cursor, treeview item selection/deletion being weird, etc... Added a disconnect to the client in pointerscans Fixed pointerscan issue with 32-bit aligned pointers in a 64-bit process Fixed a deadlock in threads when lua custom types where used Post release fixes: Dealt with several gui issues like the mainform to front on modal dialogs, header resizing stuck with the cursor, treeview item selection/deletion being weird, etc... Added a disconnect to the client in pointerscans fixed pointerscan issue with 32-bit aligned pointers in a 64-bit process Fixed a deadlock in threads when lua custom types where used Fixed pointerscan resume 6/1/2016: (major bugfix) properly fixed resume of pointerscans and alignment fix December 31 2015:Cheat Engine 6.5 Released: I'd like to announce the release of Cheat Engine 6.5 If you encounter bugs or have suggestions, please do not hesitate to report them in the forum, bugtracker, irc or by e-mail. And if you have questions, don't hesitate to ask them in the forum or irc Fixes: Fixed page exception breakpoints from not working Fixed the save as button in the lua script assigned to the table Fixed the dotnetdatacollector from not fetching parent fields Fixed disassembling of some instructions Fixed assembling some instructions Fixed assembling instructions that referenced address 80000000 to ffffffff in 64-bit targets Fixed dealing with unexpected breakpoints Fixed several issues with the network scanner. (symbols, scanspeed, threads, etc...) Fixed "going to" 64-bit registers. Fixed pointerstrings for 64-bit Fixed the addressparser in memview's hexview not handing static 64-bit addresses Fixed r8 and r9 looking broken in the memoryview window Fixed hotkeys that set a value as hexadecimal and the value is smaller than 0x10 Fixed multiline string editing for memory records Fixed dragging cheat tables into CE Fixed VEH debug for 'Modern' apps Fixed several translation issues lua: fixed getStructureCount, writeRegionToFile, readRegionFromFile, readInteger, ListColum.GetCount fixed memoryleak in MemoryStream Several fixes to DBVM: added support for Windows 10 support for more than 8 cpu's support for newer cpu's fixed issue where calling CPUID right after setting the TF flag wouldn't trigger a breakpoint after it Additions and changes: Array of Byte's can now deal with nibble's. (e.g: 9* *0 90 is now a valid input- and scanstring) The auto assembler can now deal with some mistakes like forgetting to declare a label Added support to use binutils as assembler and disassembler, and a special scripting language for it Added support for 64-bit mono, and script support for cases where mono.dll isn't called mono.dll Added an option to get a list of all recently accessed memory regions. This is useful for the pointerscanner The pointerscanner can now use multiple snapshots (pointermaps) to do a scan. This basically lets you do a rescan during the first scan, saving your harddisk Made the pointerscan network scanner a bit easier to use. You can now join and leave a pointerscan session You can now stop pointerscans and resume them at a later time Pointerscan files can get converted to and from sqlite database files The pointerscan configuration window now has an advanced and basic mode display The all type now has a setting that lets you define what under "all" falls Custom types now also have access to the address they're being used on Split up the "(de)activating this (de)activates children" into two seperate options (one for activate, one for deactivate) Added some basic Thumb disassembling The xmplayer has been replaced with mikmod which supports many different module types (in lua you still call it xmplayer) Rightlicking on "your system supports dbvm" will let you manually load DBVM for each cpu. This is usefull if for some reason your system crashes when it's done too quickly In "Find what addresses this instruction accesses" you can now open the structure dissect window of your choice in case there are others. It will also fill in the base address, so no need to recalculate yourself AA command GlobalAlloc now has an optional 3th parameter that lets you specify the prefered region Added an option to record and undo writes. (Off by default, can be enabled in settings. Memview ctrl+z will undo the last edit) Added aobscanregion(name,startaddress,stopaddress,aob) lua: switched from Lua 5.1 to 5.3 debug_setBreakpoint can now take an OnBreakpoint parameter that lets you set a specific function just for that breakpoint added dbk_getPhysicalAddress(int) added dbk_writesIgnoreWriteProtection(bool) added getWindowList() And a bunch of other lua functions. (check out main.lua) Post release fixes (max 7 days after initial release *or 30 if a HUGE bug): 1/6/2016:Fixed structure dissect from crashing when autodestroy is on 1/6/2016:Fixed window position loading on multi monitor systems 1/6/2016:Fixed the lua customtype and 1/6/2016:Several minor gui fixe
出现"Error tokenizing data. C error: Expected 3 fields in line 4, saw 5"错误是因为在第4行的数据中,预期有3个字段,但实际上看到了5个字段。这意味着数据在该行中的格式不符合预期。 其中引用和引用提到了相同的错误信息,而引用在给出了更具体的错误描述,即"pandas.errors.parserror:标记数据时出错。C错误:第28行中需要3个字段,见4"。这意味着这个错误是由pandas库的解析器引发的。 要解决这个问题,您可以采取以下步骤: 1. 检查第4行的数据,确保它们按照使用的分隔符正确地分隔成了3个字段。您可以使用文本编辑器或Python的read_csv函数来检查和处理数据。 2. 确保数据中没有额外的分隔符或缺失的字段。如果有缺失的字段,您可以考虑使用适当的默认值或删除该行。 3. 如果您在读取数据时使用了自定义的分隔符,确保分隔符与实际数据中使用的分隔符一致。 4. 如果数据中包含引号或其他特殊字符,并且这些字符没有正确转义,也可能导致解析错误。在这种情况下,您可以尝试使用合适的转义字符或引号选项来解析数据。 总之,"Error tokenizing data. C error: Expected 3 fields in line 4, saw 5"错误表明您的数据在第4行的格式不符合预期。通过检查数据并确保其格式正确,您应该能够解决这个问题。<span class="em">1</span><span class="em">2</span><span class="em">3</span> #### 引用[.reference_title] - *1* *2* *3* [Python报错:pandas.errors.ParserError: Error tokenizing data. C error: Expected 3……](https://blog.csdn.net/shuiyixin/article/details/88930359)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v93^chatsearchT3_1"}}] [.reference_item style="max-width: 100%"] [ .reference_list ]

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