目前对外支持的授权为年版授权,软件支持windows、mac和Linux 的64位系统。
特点:
高性能射线追踪 - 强大的CPU和GPU加速渲染,专为满足高端生产需求而打造。
交互式渲染 - Houdini渲染视图支持交互式外观开发。
VOLUME RENDERING - 快速准确地呈现本机Houdini卷和OpenVDB缓存。
多GPU生产渲染 - GPU渲染,具有快速的多GPU性能和对Cryptomattes的支持。
用于自定义属性的统一工作流 - 使用“用户颜色”节点控制几何体的自定义属性(包括样条线和粒子)。
纹理烘焙 - 为游戏资产和实时环境烘焙照明和纹理。
自适应圆顶灯 - 使用V-Ray场景智能实现极快的基于图像的环境照明。
自适应灯 - 用于超高速渲染数百甚至数千个灯光的场景的独特方法。
全球照明 - 采用V-Ray专有的Light Cache和强力GI方法进行高度优化的间接照明。
LIGHT INSTANCES - 实例灯可以完全控制每个实例的光参数,而不会影响光链接设置。
MATERIAL STYLESHEETS - 支持基于组,包和属性的材料覆盖*。*尚不支持VEX和每个原始字符串覆盖,例如纹理随机化。
V-RAY SCENE MATERIAL OVERRIDES - 自动从V-Ray场景文件导入材质节点层次结构并在Houdini中进行更改。
物理头发 - 使用V-Ray物理头发材质,使用精确的高光打造逼真的头发。*目前支持头发作为SOP几何
PBR材料 - 标准V-Ray材料支持PBR着色器工作流程的金属度反射值。
ALSURFACE MATERIAL - 基于物理的着色器,内置SSS控件,非常适合渲染逼真的皮肤。
GPU材质分配 - GPU现在支持每原始材质分配,允许艺术家使用样式表和材质SOP。
VRSCANS材料库支持 - 1000多种超逼真的物理扫描材料,可以导入和渲染。
V-RAY 场景交换- 从Maya和3ds Max等其他应用程序传输和覆盖V-Ray场景的属性。
INSTANCING - 使用Packed Primitives,Instancer和“instancepath”属性实例化任何对象类型(包括卷)。
PACKED PRIMITIVES - 高效处理Houdini的本机打包基元,以便在渲染时进行实例化。
ALEMBIC SUPPORT - 支持Houdini的原生Alembic分层,转换,实例化和每个对象的材质覆盖。
粒子 - 通过自定义每点属性驱动着色器参数,如颜色,alpha和粒子大小。
v-ray 毛发 - 使用V-Ray毛发快速渲染逼真的毛发和头发。
环境雾 - 快速模拟参与媒体的影响,如雾和大气尘埃。
大气效果 - 随着物体逐渐消失,创造自然的大气深度。
渲染单元- 将任何一组灯光(包括通配符选择)渲染为单独的渲染元素。
灯光渲染选择资源 - 提供各种美容,实用和磨砂通行证,可完全控制合成。
下附原文:
HIGH-PERFORMANCE RAY TRACING - Powerful CPU and GPU-accelerated rendering built for the demands of high-end production.
INTERACTIVE RENDERING - Interactive look development supported in the Houdini render view.
VOLUME RENDERING - Fast and accurate rendering of native Houdini volumes and OpenVDB caches.
MULTI-GPU PRODUCTION RENDERING - GPU bucket rendering with fast multi-GPU performance and support for Cryptomattes.
UNIFIED WORKFLOW FOR CUSTOM ATTRIBUTES - Control custom attributes of geometry (including splines and particles) with the User Color node.
TEXTURE BAKING - Bake lighting and textures for game assets and real-time environments.
CHAOS CLOUD RENDERING - Simple, one-click solution to submit jobs to render on the Chaos Cloud.
ADAPTIVE DOME LIGHT - Exceptionally fast image-based environment lighting using V-Ray Scene Intelligence.
ADAPTIVE LIGHTS - Unique method for ultrafast rendering of scenes with hundreds or even thousands of lights.
GLOBAL ILLUMINATION - Highly optimized indirect lighting with V-Ray’s proprietary Light Cache and brute force GI methods.
LIGHT INSTANCES - Instance lights with full control over per-instance light parameters, without affecting light link settings.
MATERIAL STYLESHEETS - Support for material overrides* based on groups, bundles and attributes. *VEX and per-primitive string overrides such as texture randomization are not yet supported.
V-RAY SCENE MATERIAL OVERRIDES - Automatically import material node hierarchies from V-Ray scene files and make changes in Houdini.
PHYSICAL HAIR - Create realistic-looking hair with accurate highlights using the V-Ray Physical Hair material. *Currently supports hair as SOP geometry
PBR MATERIALS - The standard V-Ray Material supports Metalness reflection values for PBR shader workflows.
ALSURFACE MATERIAL - Physically-based shader with built-in SSS controls, popular for rendering realistic skin.
GPU MATERIAL ASSIGNMENTS - Per-Primitive Material Assignment is now supported on the GPU, allowing artists to utilize Stylesheets and the Material SOP.
VRSCANS MATERIAL LIBRARY SUPPORT - 1000+ ultra-realistic physically scanned materials ready to import and render.
V-RAY SCENE EXCHANGE - Transfer and override the properties of V-Ray scenes from other apps like Maya and 3ds Max.
INSTANCING - Instance any object type (including volumes) using Packed Primitives, Instancer and “instancepath” attributes.
PACKED PRIMITIVES - Efficient handling of Houdini’s native packed primitives for instancing at render time.
ALEMBIC SUPPORT - Support for Houdini’s native Alembic layering, transformations, instancing and per-object material overrides.
PARTICLES - Drive shader parameters such as color, alpha and particle size through custom per-point attributes.
V-RAY FUR - Fast rendering of realistic fur and hair with V-Ray Fur.
ENVIRONMENT FOG - Quickly simulate the effects of participating media such as fog and atmospheric dust.
AERIAL PERSPECTIVE - Create natural-looking atmospheric depth as objects fade into the distance.
RENDER ELEMENTS - Render any set of lights (including wildcard selections) as separate render elements.
LIGHT SELECT RENDER ELEMENT - Render a wide variety of beauty, utility and matte passes for complete control in compositing.