1、直接看向某个目标
transform.LookAt(m_TargetObject);
2、平滑的看向某个物体
public Transform m_Target0Transform;
void Update()
{
Quaternion quaternion = Quaternion.LookRotation(m_Target0Transform.position - transform.position);
transform.rotation = Quaternion.Lerp(transform.rotation, quaternion, 5 * Time.deltaTime);
}