本文由qinning199原创,转载请注明:http://www.cocos2dx.net/post/206
最近研究网页版游戏开发,因为之前用的就是cocos2d-x 2.2.1框架,所以就选用了cocos2d-js v3.0final,之前cocos2d-x也是使用了cocosbuilder用作界面开发,所以这次做网页版也是打算使用cocosbuilder做界面和一些简单动画。
研究了一下cocos2d-js中得tests工程,发现关于cocosbuilder绑定的东西非常少,只有如下代码:
cc.BuilderReader.registerController("TestButtonsLayer", {
"onCCControlButtonClicked" : function(sender,controlEvent) {
var str = (function(){
switch(controlEvent) {
case cc.CONTROL_EVENT_TOUCH_DOWN: return "Touch Down.";
case cc.CONTROL_EVENT_TOUCH_DRAG_INSIDE: return "Touch Drag Inside.";
case cc.CONTROL_EVENT_TOUCH_DRAG_OUTSIDE: return "Touch Drag Outside.";
case cc.CONTROL_EVENT_TOUCH_DRAG_ENTER: return "Touch Drag Enter.";
case cc.CONTROL_EVENT_TOUCH_DRAG_EXIT: return "Touch Drag Exit.";
case cc.CONTROL_EVENT_TOUCH_UP_INSIDE: return "Touch Up Inside.";
case cc.CONTROL_EVENT_TOUCH_UP_OUTSIDE: return "Touch Up Outside.";
case cc.CONTROL_EVENT_TOUCH_CANCEL: return "Touch Cancel.";
case cc.CONTROL_EVENT_VALUECHANGED: return "Value Changed.";
}
return "";
})();
this["mCCControlEventLabel"].setString(str);
}
});
这种用法是在cocosbuilder中把按照上左图所示,选中Javascript Controlled选项,然后如下图将JS Controller设成TestB