代理模式(Proxy):为其他对象提供一种代理以控制对这个对象的访问。
/// <summary>
/// 代理接口
/// </summary>
interface IGiveGift
{
void GiveDolls();
void GiveFlowers();
void GiveChocolate();
}
/// <summary>
/// 代理类
/// </summary>
class Proxyer : IGiveGift
{
private Pursuit gg;
public Proxyer(SchoolGirl mm)
{
gg = new Pursuit(mm);
}
public void GiveDolls()
{
gg.GiveDolls();
}
public void GiveFlowers()
{
gg.GiveFlowers();
}
public void GiveChocolate()
{
gg.GiveChocolate();
}
}
/// <summary>
/// 追求者类
/// </summary>
class Pursuit : IGiveGift
{
private SchoolGirl mm;
public Pursuit(SchoolGirl mm)
{
this.mm = mm;
}
public void GiveDolls()
{
Console.WriteLine(mm.Name+" 送你洋娃娃");
}
public void GiveFlowers()
{
Console.WriteLine(mm.Name + " 送你鲜花");
}
public void GiveChocolate()
{
Console.WriteLine(mm.Name+" 送你巧克力");
}
}
/// <summary>
/// 被追求者
/// </summary>
class SchoolGirl
{
private string name;
public string Name
{
get { return name; }
set { name = value; }
}
}
/// <summary>
/// 程序主体
/// </summary>
class Program
{
static void Main(string[] args)
{
SchoolGirl jiaojiao = new SchoolGirl();
jiaojiao.Name = "李娇娇";
Proxyer daili = new Proxyer(jiaojiao);
daili.GiveDolls();
daili.GiveChocolate();
daili.GiveFlowers();
Console.Read();
}
}
运行结果: