注意:
如果使用glVertex3f把顶点的坐标进行平移的话是一种非主流的方法;
一般使用glTranslatef进行操作,通过改变当前矩阵的坐标系来实现平移!
程序运行截图如下:
上下平移:
左右平移:
前后平移:
源码如下:
myglwidget.h
#ifndef MYGLWIDGET_H
#define MYGLWIDGET_H
#include <QOpenGLWidget>
class MyGLWidget:public QOpenGLWidget
{
Q_OBJECT
public:
MyGLWidget(QWidget *parent = 0);
~MyGLWidget();
void XCooridinateAdd();
void XCooridinateSub();
void YCooridinateAdd();
void YCooridinateSub();
void ZCooridinateAdd();
void ZCooridinateSub();
protected:
void initializeGL() Q_DECL_OVERRIDE;
void paintGL() Q_DECL_OVERRIDE;
void resizeGL(int w, int h) Q_DECL_OVERRIDE;
private:
float m_x;
float m_y;
float m_z;
};
#endif // MYGLWIDGET_H
widget.h
#ifndef WIDGET_H
#define WIDGET_H
#include <QWidget>
namespace Ui {
class Widget;
}
class Widget : public QWidget
{
Q_OBJECT
public:
explicit Widget(QWidget *parent = 0);
~Widget();
private slots:
void on_leftPushButton_clicked();
void on_rightPushButton_clicked();
void on_upPushButton_clicked();
void on_downPushButton_clicked();
void on_frontPushButton_clicked();
void on_backPushButton_clicked();
private:
Ui::Widget *ui;
};
#endif // WIDGET_H
main.cpp
#include "widget.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Widget w;
w.show();
return a.exec();
}
myglwidget.cpp
#include "myglwidget.h"
#include <GL/gl.h>
#include <GL/glu.h>
MyGLWidget::MyGLWidget(QWidget *parent):
QOpenGLWidget(parent)
{
m_x=0.0;
m_y=0.0;
m_z=0.0;
}
MyGLWidget::~MyGLWidget()
{
}
void MyGLWidget::XCooridinateAdd()
{
m_x+=0.1;
}
void MyGLWidget::XCooridinateSub()
{
m_x-=0.1;
}
void MyGLWidget::YCooridinateAdd()
{
m_y+=0.1;
}
void MyGLWidget::YCooridinateSub()
{
m_y-=0.1;
}
void MyGLWidget::ZCooridinateAdd()
{
m_z+=0.1;
}
void MyGLWidget::ZCooridinateSub()
{
m_z-=0.1;
}
void MyGLWidget::initializeGL()
{
glMatrixMode(GL_PROJECTION);
gluPerspective(50.0f,800.0f/600.0f,0.1f,1000.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void MyGLWidget::paintGL()
{
glClearColor(30.0f /255.0f, 30.0f / 255.0f, 30.0f / 255.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
glTranslatef(m_x, m_y, m_z);
glBegin(GL_TRIANGLES);
glColor4ub(255, 0, 0, 255); glVertex3f(-0.5f, -0.25f, -1.0f);
glColor4ub(0, 0, 255, 255); glVertex3f(0.5f, -0.25f, -1.0f);
glColor4ub(0, 255, 0, 255); glVertex3f(0.0f, 0.5f, -1.0f);
glEnd();
}
void MyGLWidget::resizeGL(int w, int h)
{
Q_UNUSED(w)
Q_UNUSED(h)
}
widget.cpp
#include "widget.h"
#include "ui_widget.h"
Widget::Widget(QWidget *parent) :
QWidget(parent),
ui(new Ui::Widget)
{
ui->setupUi(this);
this->setWindowTitle("CSDN IT1995");
}
Widget::~Widget()
{
delete ui;
}
void Widget::on_leftPushButton_clicked()
{
ui->openGLWidget->XCooridinateSub();
ui->openGLWidget->update();
}
void Widget::on_rightPushButton_clicked()
{
ui->openGLWidget->XCooridinateAdd();
ui->openGLWidget->update();
}
void Widget::on_upPushButton_clicked()
{
ui->openGLWidget->YCooridinateAdd();
ui->openGLWidget->update();
}
void Widget::on_downPushButton_clicked()
{
ui->openGLWidget->YCooridinateSub();
ui->openGLWidget->update();
}
void Widget::on_frontPushButton_clicked()
{
ui->openGLWidget->ZCooridinateAdd();
ui->openGLWidget->update();
}
void Widget::on_backPushButton_clicked()
{
ui->openGLWidget->ZCooridinateSub();
ui->openGLWidget->update();
}