C++简易包装 OpenGL键盘输入模块

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Tanxl_InsertAction.H VERSION_0_3

//_VERSION_0_3_ UPDATE LOG
// LAST_UPDATE 2022-05-04 21:40

#ifndef VECTOR
#define VECTOR
#include <vector>
#endif

#ifndef IOSTREAM
#define IOSTREAM
#include <iostream>
#endif

#ifndef GL_GLEW_H
#define GL_GLEW_H
#include <GL\glew.h>
#endif

#ifndef GLFW_GLFW3_H
#define GLFW_GLFW3_H
#include <GLFW\glfw3.h>
#endif

#ifndef STRING
#define STRING
#include <string>
#endif

struct Key_Unit
{
	Key_Unit();
	Key_Unit(int GLKEY, bool MOVX, bool MOVY, float MOVL);

	int   GLFW_KEY;
	bool  MoveToX;
	bool  MoveToY;
	float MoveLen;
};

class InsertEventBase
{
public:
	static InsertEventBase& GetInsertBase();
	void RegistEvent(Key_Unit KU);
	void GetInsert(GLFWwindow* window, float* MoveX, float* MoveY);
private:
	std::vector<Key_Unit> KeyEventS;
	InsertEventBase();
	~InsertEventBase();
	InsertEventBase(const InsertEventBase&);
	InsertEventBase& operator=(const InsertEventBase&);
};

Tanxl_InsertAction.CPP VERSION_0_3

#include "Tanxl_InsertAction.h"

Key_Unit::Key_Unit() :GLFW_KEY(NULL), MoveToX(false), MoveToY(false), MoveLen(0.0f) {}

Key_Unit::Key_Unit(int GLKEY, bool MOVX, bool MOVY, float MOVL)
	: GLFW_KEY(GLKEY), MoveToX(MOVX), MoveToY(MOVY), MoveLen(MOVL) {}

InsertEventBase& InsertEventBase::GetInsertBase()
{
	InsertEventBase* IEB = new InsertEventBase;
	return *IEB;
}

void InsertEventBase::RegistEvent(Key_Unit KU)
{
	KeyEventS.push_back(KU);
}

void InsertEventBase::GetInsert(GLFWwindow* window, float* MoveX, float* MoveY)
{
	for (int i = 0; i < KeyEventS.size(); i++)
	{
		if (glfwGetKey(window, KeyEventS.at(i).GLFW_KEY) == GLFW_PRESS)
		{
			if (KeyEventS.at(i).MoveToX)
				*MoveX += KeyEventS.at(i).MoveLen;
			if (KeyEventS.at(i).MoveToY)
				*MoveY += KeyEventS.at(i).MoveLen;
			std::cout << "BUTTON PUSHED x_" << *MoveX << "y_" << *MoveY << std::endl;
		}
	}
}

//UnImportant 单例实现

InsertEventBase::InsertEventBase() :KeyEventS(NULL) {}

InsertEventBase::~InsertEventBase()
{
	for (int i = 0; i < KeyEventS.size(); i++)
		delete &KeyEventS.at(i);
	KeyEventS.clear();
}

InsertEventBase::InsertEventBase(const InsertEventBase&) {}

InsertEventBase& InsertEventBase::operator=(const InsertEventBase&)
{
	return *this;
}

添加键盘操作示例

	Key_Unit MOVE_UP;
	MOVE_UP.GLFW_KEY = GLFW_KEY_UP;
	MOVE_UP.MoveLen = 0.01f;
	MOVE_UP.MoveToY = true;

	Key_Unit MOVE_LEFT;
	MOVE_LEFT.GLFW_KEY = GLFW_KEY_LEFT;
	MOVE_LEFT.MoveLen = -0.01f;
	MOVE_LEFT.MoveToX = true;

	Key_Unit MOVE_RIGHT;
	MOVE_RIGHT.GLFW_KEY = GLFW_KEY_RIGHT;
	MOVE_RIGHT.MoveLen = 0.01f;
	MOVE_RIGHT.MoveToX = true;

	Key_Unit MOVE_DOWN;
	MOVE_DOWN.GLFW_KEY = GLFW_KEY_DOWN;
	MOVE_DOWN.MoveLen = -0.01f;
	MOVE_DOWN.MoveToY = true;

	IEB->RegistEvent(MOVE_UP);
	IEB->RegistEvent(MOVE_LEFT);
	IEB->RegistEvent(MOVE_RIGHT);
	IEB->RegistEvent(MOVE_DOWN);

考虑篇幅限制,后期会把整个实现的项目打包上传…

2022/05/08 14:13 UPDATE
完整项目代码 OpenGL/C++ 简易包装键盘输入测试模块

此模块目前仅适用于模型空间中的操作,随着学习的深入会有更多的改进!

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