在一个 8 x 8 的棋盘上,有一个白色车(rook)。也可能有空方块,白色的象(bishop)和黑色的卒(pawn)。它们分别以字符 “R”,“.”,“B” 和 “p” 给出。大写字符表示白棋,小写字符表示黑棋。
车按国际象棋中的规则移动:它选择四个基本方向中的一个(北,东,西和南),然后朝那个方向移动,直到它选择停止、到达棋盘的边缘或移动到同一方格来捕获该方格上颜色相反的卒。另外,车不能与其他友方(白色)象进入同一个方格。
返回车能够在一次移动中捕获到的卒的数量。
示例 1:
输入:[[".",".",".",".",".",".",".","."],[".",".",".","p",".",".",".","."],[".",".",".","R",".",".",".","p"],[".",".",".",".",".",".",".","."],[".",".",".",".",".",".",".","."],[".",".",".","p",".",".",".","."],[".",".",".",".",".",".",".","."],[".",".",".",".",".",".",".","."]]
输出:3
解释:
在本例中,车能够捕获所有的卒。
示例 2:
输入:[[".",".",".",".",".",".",".","."],[".","p","p","p","p","p",".","."],[".","p","p","B","p","p",".","."],[".","p","B","R","B","p",".","."],[".","p","p","B","p","p",".","."],[".","p","p","p","p","p",".","."],[".",".",".",".",".",".",".","."],[".",".",".",".",".",".",".","."]]
输出:0
解释:
象阻止了车捕获任何卒。
示例 3:
输入:[[".",".",".",".",".",".",".","."],[".",".",".","p",".",".",".","."],[".",".",".","p",".",".",".","."],["p","p",".","R",".","p","B","."],[".",".",".",".",".",".",".","."],[".",".",".","B",".",".",".","."],[".",".",".","p",".",".",".","."],[".",".",".",".",".",".",".","."]]
输出:3
解释:
车可以捕获位置 b5,d6 和 f5 的卒。
提示:
board.length == board[i].length == 8
board[i][j] 可以是 'R','.','B' 或 'p'
只有一个格子上存在 board[i][j] == 'R'
每日打卡,直接找到车,递归求就行。
#include<iostream>
#include<vector>
using namespace std;
class Solution {
public:
int numRookCaptures(vector<vector<char>>& board) {
int x = 0;
int y = 0;
/* 判断是否找到车 */
int isFind = false;
int num = 0;
for (int i = 0; i < board.size(); i++) {
/* 找到就跳出循环 */
if (isFind) {
break;
}
for (int j = 0; j < board[i].size(); j++) {
if (board[i][j] == 'R') {
x = i;
y = j;
break;
}
}
}
x_up(x, y, board, num);
x_down(x, y, board, num);
y_up(x, y, board, num);
y_down(x, y, board, num);
return num;
}
private:
void x_up(int x, int y, vector<vector<char>>& grid, int& num) {
if (Judge(x, y, grid, num)) {
x_up(x + 1, y, grid, num);
}
}
void x_down(int x, int y, vector<vector<char>>& grid, int& num) {
if (Judge(x, y, grid, num)) {
x_down(x - 1, y, grid, num);
}
}
void y_up(int x, int y, vector<vector<char>>& grid, int& num) {
if (Judge(x, y, grid, num)) {
y_up(x, y + 1, grid, num);
}
}
void y_down(int x, int y, vector<vector<char>>& grid, int& num) {
if (Judge(x, y, grid, num)) {
y_down(x, y - 1, grid, num);
}
}
bool Judge(int x, int y, vector<vector<char>>& grid, int& num) {
if (x >= grid.size() || x < 0) {
return false;
}
if (y >= grid[x].size() || y < 0) {
return false;
}
if (grid[x][y] == 'B') {
return false;
}
if (grid[x][y] == 'p') {
num++;
return false;
}
return true;
}
};