Android事件分发机制

View 事件分发

之 onTouch 与 onClick先后执行分析

OnTouch

View 的继承情况

点击按钮,会调用Button类里的dispatchTouchEvent方法,可是你会发现Button类里并没有这个方法,那么就到它的父类TextView里去找一找,你会发现TextView里也没有这个方法,那没办法了,只好继续在TextView的父类View里找一找,这个时候你终于在View里找到了这个方法

流程图:

View类中的dispatchTouchEvent的源码


public boolean dispatchTouchEvent(MotionEvent event) {  
    if (mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED &&  
            mOnTouchListener.onTouch(this, event)) {  
        return true;  
    }  
    return onTouchEvent(event);  
}  

第一个条件:mOnTouchListener 是什么呢?

查看源码:

public void setOnTouchListener(OnTouchListener l) {  
    mOnTouchListener = l;  
} 

回顾我们使用Button的用法

button.setOntouchListener(new OnTouchListener() {
  @Override  
    public void onTouch(View v) {  ...}}

一下子就懂得,mOnTouchListener 就是我们给控件注册监听OnTouch的事件监听器

第二个条件:

(mViewFlags & ENABLED_MASK) == ENABLED

(mViewFlags & ENABLED_MASK) == ENABLED是判断当前点击的控件是否是enable的,按钮默认都是enable的,因此这个条件恒定为true

第三个条件:

mOnTouchListener.onTouch(this, event)

其实也就是去回调控件注册touch事件时的onTouch方法。也就是说如果我们在onTouch方法里返回true,就会让这三个条件全部成立,从而整个方法直接返回true。如果我们在onTouch方法里返回false,就会再去执行onTouchEvent(event)方法

public boolean dispatchTouchEvent(MotionEvent event) {  
    if (mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED &&  
            mOnTouchListener.onTouch(this, event)) {  
        return true;  
    }  
    return onTouchEvent(event);  
}

也就是先执行了onTouch,那么onClick在哪里执行呢?,可以猜测,在

 return onTouchEvent(event);  

源码

    public boolean onTouchEvent(MotionEvent event) {  
        final int viewFlags = mViewFlags;  
        if ((viewFlags & ENABLED_MASK) == DISABLED) {  
            // A disabled view that is clickable still consumes the touch  
            // events, it just doesn't respond to them.  
            return (((viewFlags & CLICKABLE) == CLICKABLE ||  
                    (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE));  
        }  
        if (mTouchDelegate != null) {  
            if (mTouchDelegate.onTouchEvent(event)) {  
                return true;  
            }  
        }  
        if (((viewFlags & CLICKABLE) == CLICKABLE ||  
                (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {  
            switch (event.getAction()) {  
                case MotionEvent.ACTION_UP:  
                    boolean prepressed = (mPrivateFlags & PREPRESSED) != 0;  
                    if ((mPrivateFlags & PRESSED) != 0 || prepressed) {  
                        // take focus if we don't have it already and we should in  
                        // touch mode.  
                        boolean focusTaken = false;  
                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {  
                            focusTaken = requestFocus();  
                        }  
                        if (!mHasPerformedLongPress) {  
                            // This is a tap, so remove the longpress check  
                            removeLongPressCallback();  
                            // Only perform take click actions if we were in the pressed state  
                            if (!focusTaken) {  
                                // Use a Runnable and post this rather than calling  
                                // performClick directly. This lets other visual state  
                                // of the view update before click actions start.  
                                if (mPerformClick == null) {  
                                    mPerformClick = new PerformClick();  
                                }  
                                if (!post(mPerformClick)) {  
                                    performClick();  
                                }  
                            }  
                        }  
                        if (mUnsetPressedState == null) {  
                            mUnsetPressedState = new UnsetPressedState();  
                        }  
                        if (prepressed) {  
                            mPrivateFlags |= PRESSED;  
                            refreshDrawableState();  
                            postDelayed(mUnsetPressedState,  
                                    ViewConfiguration.getPressedStateDuration());  
                        } else if (!post(mUnsetPressedState)) {  
                            // If the post failed, unpress right now  
                            mUnsetPressedState.run();  
                        }  
                        removeTapCallback();  
                    }  
                    break;  
                case MotionEvent.ACTION_DOWN:  
                    if (mPendingCheckForTap == null) {  
                        mPendingCheckForTap = new CheckForTap();  
                    }  
                    mPrivateFlags |= PREPRESSED;  
                    mHasPerformedLongPress = false;  
                    postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());  
                    break;  
                case MotionEvent.ACTION_CANCEL:  
                    mPrivateFlags &= ~PRESSED;  
                    refreshDrawableState();  
                    removeTapCallback();  
                    break;  
                case MotionEvent.ACTION_MOVE:  
                    final int x = (int) event.getX();  
                    final int y = (int) event.getY();  
                    // Be lenient about moving outside of buttons  
                    int slop = mTouchSlop;  
                    if ((x < 0 - slop) || (x >= getWidth() + slop) ||  
                            (y < 0 - slop) || (y >= getHeight() + slop)) {  
                        // Outside button  
                        removeTapCallback();  
                        if ((mPrivateFlags & PRESSED) != 0) {  
                            // Remove any future long press/tap checks  
                            removeLongPressCallback();  
                            // Need to switch from pressed to not pressed  
                            mPrivateFlags &= ~PRESSED;  
                            refreshDrawableState();  
                        }  
                    }  
                    break;  
            }  
            return true;  
        }  
        return false;  
    }  
public boolean performClick() {  
    sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);  
    if (mOnClickListener != null) {  
        playSoundEffect(SoundEffectConstants.CLICK);  
        mOnClickListener.onClick(this);  
        return true;  
    }  
    return false;  
}  

到这里onTouch 与onClick 先后执行问题就很清晰了

之ACTION_DOWN,ACTION_MOVE,ACTION_UP等事件

简单的说,就是当dispatchTouchEvent在进行事件分发的时候,只有前一个action返回true,才会触发后一个action。

也是说

ACTION_DOWN事件传递后,返回true,ACTION_UP与ACTION_MOVE才会触发

回顾前面,对于Button类,ACTION_DOWN不管是在OnTouch或在OnClick中消耗掉,都会返回true

不过Button类与ImageView类有区别,在于ImageView是不可点击的
if (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE))
即这个判断不成立,也就是不能执行OnClick ,那么返回boolean类型取决于OnTouch返回的布尔类型

不过,对于ImageView开发者,考虑到了这个问题,

我们,可以在ImageView布局中,加入 android:clickable=”true”,ImageView 可以点击

ViewGroup 事件分发

流程图
这里写图片描述

public class MyLayout extends LinearLayout {
public MyLayout(Context context, AttributeSet attrs) {
super(context, attrs);
}
}

public boolean dispatchTouchEvent(MotionEvent ev) {
    final int action = ev.getAction();
    final float xf = ev.getX();
    final float yf = ev.getY();
    final float scrolledXFloat = xf + mScrollX;
    final float scrolledYFloat = yf + mScrollY;
    final Rect frame = mTempRect;
    boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
    if (action == MotionEvent.ACTION_DOWN) {
        if (mMotionTarget != null) {
            mMotionTarget = null;
        }
     if (disallowIntercept || !onInterceptTouchEvent(ev)) {   //step1
            ev.setAction(MotionEvent.ACTION_DOWN);
            final int scrolledXInt = (int) scrolledXFloat;
            final int scrolledYInt = (int) scrolledYFloat;
            final View[] children = mChildren;
            final int count = mChildrenCount;
            for (int i = count - 1; i >= 0; i--) {
                final View child = children[i];
                if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE
                        || child.getAnimation() != null) {
                    child.getHitRect(frame);
                    if (frame.contains(scrolledXInt, scrolledYInt)) {
                        final float xc = scrolledXFloat - child.mLeft;
                        final float yc = scrolledYFloat - child.mTop;
                        ev.setLocation(xc, yc);
                        child.mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;
               if (child.dispatchTouchEvent(ev))  {    //step2
                            mMotionTarget = child;
                            return true;
                        }
                    }
                }
            }
        }
    }
    boolean isUpOrCancel = (action == MotionEvent.ACTION_UP) ||
            (action == MotionEvent.ACTION_CANCEL);
    if (isUpOrCancel) {
        mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
    }
    final View target = mMotionTarget;
    if (target == null) {
        ev.setLocation(xf, yf);
        if ((mPrivateFlags & CANCEL_NEXT_UP_EVENT) != 0) {
            ev.setAction(MotionEvent.ACTION_CANCEL);
            mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;
        }
        return super.dispatchTouchEvent(ev);
    }
    if (!disallowIntercept && onInterceptTouchEvent(ev)) {
        final float xc = scrolledXFloat - (float) target.mLeft;
        final float yc = scrolledYFloat - (float) target.mTop;
        mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;
        ev.setAction(MotionEvent.ACTION_CANCEL);
        ev.setLocation(xc, yc);
        if (!target.dispatchTouchEvent(ev)) {
        }
        mMotionTarget = null;
        return true;
    }
    if (isUpOrCancel) {
        mMotionTarget = null;
    }
    final float xc = scrolledXFloat - (float) target.mLeft;
    final float yc = scrolledYFloat - (float) target.mTop;
    ev.setLocation(xc, yc);
    if ((target.mPrivateFlags & CANCEL_NEXT_UP_EVENT) != 0) {
        ev.setAction(MotionEvent.ACTION_CANCEL);
        target.mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;
        mMotionTarget = null;
    }
    return target.dispatchTouchEvent(ev);
}

if (disallowIntercept || !onInterceptTouchEvent(ev))

第一个条件:

disallowIntercept 是否启动拦截功能,默认为false

第二个条件

也是说取决于
onInterceptTouchEvent(ev)

当然这个方法我们可以重写

public boolean onInterceptTouchEvent(MotionEvent ev) {
…………..
return false;
}

if (child.dispatchTouchEvent(ev)) {
mMotionTarget = child;
return true;
}

也是,进入各个 子View 的分发事件情况

如果

public boolean onInterceptTouchEvent(MotionEvent ev) {  
   .............
    return true;  
} 

触发事件不会传到子View中

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