// example for thread::join
#include <iostream> // std::cout
#include <thread> // std::thread, std::this_thread::sleep_for
#include <chrono> // std::chrono::seconds
void pause_thread(int n)
{
std::this_thread::sleep_for(std::chrono::seconds(n));
std::cout << "pause of " << n << " seconds ended\n";
}
int main()
{
std::cout << "Spawning 3 threads...\n";
std::thread t1(pause_thread, 1);
std::thread t2(pause_thread, 2);
std::thread t3(pause_thread, 3);
std::cout << "Done spawning threads. Now waiting for them to join:\n";
t1.join();
t2.join();
t3.join();
std::cout << "All threads joined!\n";
return 0;
}
//example for thread::detch()
#include <iostream> // std::cout
#include <thread> // std::thread, std::this_thread::sleep_for
#include <chrono> // std::chrono::seconds
void pause_thread(int n)
{
std::this_thread::sleep_for(std::chrono::seconds(n));
std::cout << "pause of " << n << " seconds ended\n";
}
int main()
{
std::cout << "Spawning and detaching 3 threads...\n";
std::thread(pause_thread, 1).detach();
std::thread(pause_thread, 2).detach();
std::thread(pause_thread, 3).detach();
std::cout << "Done spawning threads.\n";
std::cout << "(the main thread will now pause for 5 seconds)\n";
// give the detached threads time to finish (but not guaranteed!):
pause_thread(5);
system("pause");
return 0;
}
// thread::get_id / this_thread::get_id
#include <iostream> // std::cout
#include <thread> // std::thread, std::thread::id, std::this_thread::get_id
#include <chrono> // std::chrono::seconds
std::thread::id main_thread_id = std::this_thread::get_id();
void is_main_thread() {
if (main_thread_id == std::this_thread::get_id())
std::cout << "This is the main thread.\n";
else
std::cout << "This is not the main thread.\n";
}
int main()
{
is_main_thread();
std::thread th(is_main_thread);
th.join();
system("pause");
}