Qt开发中,经常使用到多线程,在官方文档中有两种方式实现多线程。
一、继承QThread
class WorkerThread : public QThread
{
Q_OBJECT
void run() override {
QString result;
/* ... here is the expensive or blocking operation ... */
emit resultReady(result);
}
signals:
void resultReady(const QString &s);
};
void MyObject::startWorkInAThread()
{
WorkerThread *workerThread = new WorkerThread(this);
connect(workerThread, &WorkerThread::resultReady, this, &MyObject::handleResults);
connect(workerThread, &WorkerThread::finished, workerThread, &QObject::deleteLater);
workerThread->start();
}
如上,继承QThread类,重写run(),注意,只有run中的才在次线程中运行,WorkerThread的构造函数(如果有)实在主线程中运行的,写的时候注意,否者会出现不在一个线程的错误。
二、实现一个类继承自QObject,使用moveToThread
class Worker : public QObject
{
Q_OBJECT
public slots:
void doWork(const QString ¶meter) {
QString result;
/* ... here is the expensive or blocking operation ... */
emit resultReady(result);
}
signals:
void resultReady(const QString &result);
};
class Controller : public QObject
{
Q_OBJECT
QThread workerThread;
public:
Controller() {
Worker *worker = new Worker;
worker->moveToThread(&workerThread);
connect(&workerThread, &QThread::finished, worker, &QObject::deleteLater);
connect(this, &Controller::operate, worker, &Worker::doWork);
connect(worker, &Worker::resultReady, this, &Controller::handleResults);
workerThread.start();
}
~Controller() {
workerThread.quit();
workerThread.wait();
}
public slots:
void handleResults(const QString &);
signals:
void operate(const QString &);
};
connect(&workerThread, &QThread::finished, worker, &QObject::deleteLater);当线程结束时,销毁worker对象。
三、在线程中运行定时器
有时候需要使用定时器完成一些任务,但是在主线程中使用定时器会导致程序假死的现象
m_timerPtzInquire = new QTimer;
connect(m_timerPtzInquire, SIGNAL(timeout()), this, SLOT(ptzInquire()), Qt::DirectConnection);
m_timerPtzInquire->start(200);
m_timerPtzInquire->moveToThread(&m_inquirePtzThread);
connect(&m_inquirePtzThread, &QThread::finished, m_timerPtzInquire, &QObject::deleteLater);
m_inquirePtzThread.start();
使用connect的Qt::DirectConnection参数,使槽在信号发起者所在线程运行,然后运行定时器,再将其移动一个次线程中,然后使定时器线程结束时,销毁定时器对象。