三子棋
源文件:test.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void menu()
{
printf("******************************\n");
printf("****** 1.play ******\n");
printf("****** 0.exit ******\n");
printf("******************************\n");
}
void game( )
{
char board[ROW][COL];
//初始化棋盘
InitBoard(board, ROW, COL);
//打印一下棋盘 - 本质是打印数组的内容
DisplayBoard(board, ROW, COL);
char ret = 0;//接受游戏状态
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否赢得游戏
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断电脑是否赢得游戏
ret = IsWin(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
{
printf("玩家赢了\n");
}
else if(ret == '#')
{
printf("电脑赢了\n");
}
else if(ret == 'Q')
{
printf("平局\n");
}
DisplayBoard(board, ROW, COL);
}
int main() {
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:> ");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
return 0;
}
头文件:game.h
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>//头文件的包含
#include <stdlib.h>
#include <time.h>
//符号的定义
#define ROW 3
#define COL 3
//函数的声明
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘的函数
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[][COL], int row, int col);
源文件:game.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col){
int i = 0;
int j = 0;
for (i = 0; i < row; i++) {
for (j = 0; j < col; j++) {
board[i][j] =' ';
}
}
}
//void DisplayBoard(char board[ROW][COL], int row, int col) {
// int i = 0;
// for (i = 0; i < row; i++) {
// printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
// if (i < row - 1) {
// printf("---|---|---\n");
// }
// }
//}
void DisplayBoard(char board[ROW][COL], int row, int col) {
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1) {
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
//printf("---|---|---\n");
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
void PlayerMove(char board[][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
while (1)
{
printf("请输入下棋的坐标:>");
scanf("%d %d", &x, &y);
//判断坐标的合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//坐标是否被占用
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("非法坐标,请重新输入\n");
}
}
else {
printf("非法坐标,请重新输入\n");
}
}
}
void ComputerMove(char board[][COL], int row, int col)
{
printf("电脑走:>\n");
while(1)
{
int x = rand() % row;
int y = rand() % col;
if(board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//1.玩家赢了 - *
//2.电脑赢了 - #
//3.平局 - Q
//4.继续游戏 - C
//判断游戏是否有输赢
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//棋盘没满
}
}
}
return 1;//棋盘满了
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//判断行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//判断列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//判断对角
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
int ret = IsFull(board, row, col);
if (ret == 1)
{
return 'Q';
}
else
{
return 'C';
}
}
###运行结果:
游戏菜单界面
选择1:
选择0:
玩家获胜:
电脑获胜:
平局: