unity进行目标移动与视角控制

参考:https://www.bilibili.com/video/BV1x741177tZ?from=search&seid=12277026178001217406
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在这里插入图片描述
playermove.cs

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class playermove : MonoBehaviour {

    public float speed;
    // Update is called once per frame
    public CharacterController playercontroller;

	void Update ()
    {
        float x, z;
        x = Input.GetAxis("Horizontal");
        z = Input.GetAxis("Vertical");

        Vector3 move;

        move = transform.right * x + transform.forward * z;
        playercontroller.Move(move * speed * Time.deltaTime); ;
	}
}

cameralook.cs

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Cameralook : MonoBehaviour {

    public float mousespeed;

    private float xmove;
    public Transform player;
	// Use this for initialization
	void Start () {
        Cursor.lockState = CursorLockMode.Locked;//锁定鼠标
	}
	
	// Update is called once per frame
	void Update ()
    {
        float x, y;
        x = Input.GetAxis("Mouse X")*mousespeed*Time.deltaTime;
        y = Input.GetAxis("Mouse Y")*mousespeed*Time.deltaTime;
        xmove = xmove - y;
        xmove = Mathf.Clamp(xmove, -90, 90);//限制最大最小值

        this.transform.localRotation = Quaternion.Euler(xmove,0,0);

        player.Rotate(Vector3.up*x);
	}
}

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