Unity 向目标移动,并朝向目标
var direction = Target.position - transform.position;//目标方向
transform.Translate(direction.normalized * Time.deltaTime * 0.5f, Space.World);//向目标方向移动,normalized归一实现匀速移动
//angle 0-90度正向,90-180度北向
var angle = Vector3.Angle(transform.forward, direction);//获取夹角
//或者可以通过点乘获取夹角
//var deg = Mathf.Rad2Deg * Mathf.Acos(Vector3.Dot(transform.forward.normalized, direction.normalized));
//由于y轴是朝上的,根据叉乘的y值判断目标在左方还是右方,小于0左方,大于0右方
var cross = Vector3.Cross(transform.forward, direction);
var turn = cross.y >= 0 ? 1f : -1f;
transform.Rotate(transform.up, angle * Time.deltaTime * 5f* turn, Space.World);