图形学基础
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原创 2023-11-30 15:57:33 · 60 阅读 · 0 评论 -
three.js 中的 perspectiveDepthToViewZ
three.js 中的 perspectiveDepthToViewZref:https://blog.csdn.net/qq_35158695/article/details/120907217https://mynameismjp.wordpress.com/2010/09/05/position-from-depth-3/https://mynameismjp.wordpress.com/2009/03/10/reconstructing-position-from-depth/https:原创 2022-04-08 23:25:20 · 485 阅读 · 0 评论 -
方差阴影(variance shadow mapping)
参考:方差阴影 http://blog.kiteandlightning.la/variance-shadow-maps/gpu gams https://developer.nvidia.com/gpugems/gpugems3/part-ii-light-and-shadows/chapter-8-summed-area-variance-shadow-mapshttps://www.qiujiawei.com/shadow-1/https://zhuanlan.zhihu.com/.原创 2021-11-09 12:29:51 · 289 阅读 · 0 评论 -
视椎剔除的体六个面方程
参考:https://blog.csdn.net/qq_31709249/article/details/80175119?utm_source=app&app_version=4.6.1Fast Extraction of Viewing Frustum Planes from the World View-Projection Matrixhttps://www.zhihu.com/question/46377273https://blog.csdn.net/zxx43/article.原创 2021-10-31 17:18:42 · 153 阅读 · 0 评论 -
投影矩阵推导
games101 https://sites.cs.ucsb.edu/~lingqi/teaching/resources/GAMES101_Lecture_04.pdfhttps://www.cnblogs.com/leixinyue/p/11166135.html(http://glasnost.itcarlow.ie/~powerk/GeneralGraphicsNotes/projection/perspective_projection.html)正交投影描述: 长方体.[外链图片转.原创 2021-10-29 19:10:41 · 1052 阅读 · 0 评论 -
002_视图变换矩阵
games101 https://sites.cs.ucsb.edu/~lingqi/teaching/resources/GAMES101_Lecture_04.pdfhttps://www.cnblogs.com/charlee44/p/11623502.htmlhttps://www.cnblogs.com/charlee44/p/12828887.html#24-%E8%A7%86%E5%9B%BE%E5%8F%98%E6%8D%A2%E7%9F%A9%E9%98%B5视图变换矩阵Mv.原创 2021-10-07 23:37:49 · 487 阅读 · 0 评论 -
001_图形学里的变换
games 101 第二课图形学里的变换1、线性变换(linear transformation)定义线性定义1: 几何上, 线性代表直线, y=kx+by = kx + by=kx+b.定义2: 一种运算同时满足特定的“可加性”和“齐次性”齐次性定义1: 一个表达式所有变量的次数相同, a1x1+a2x2=0a_1x_1 + a_2x_2 = 0a1x1+a2x2=0定义2: 输入扩大k倍,其函数相应的也扩大k倍, f(kx)=kf(x)f(kx) = kf(x)f(kx.原创 2021-09-30 23:11:15 · 241 阅读 · 0 评论