视椎剔除的体六个面方程

参考:
https://blog.csdn.net/qq_31709249/article/details/80175119?utm_source=app&app_version=4.6.1
Fast Extraction of Viewing Frustum Planes from the World View-Projection Matrix
https://www.zhihu.com/question/46377273
https://blog.csdn.net/zxx43/article/details/41131101

视椎剔除的体六个面方程

前置知识:
[ x c l i p y c l i p z c l i p w c l i p ] = M p r o j e c t ⋅ [ x e y e y e y e z e y e w e y e ] \left[ \begin{matrix} x_{clip} \\ y_{clip} \\ z_{clip} \\ w_{clip} \\ \end{matrix} \right] = M_{project} \cdot \left[ \begin{matrix} x_{eye} \\ y_{eye} \\ z_{eye} \\ w_{eye} \\ \end{matrix} \right] xclipyclipzclipwclip=Mprojectxeyeyeyezeyeweye

[ x n d c y n d c z n d c ] = [ x c l i p / w c l i p y c l i p / w c l i p z c l i p / w c l i p ] \left[ \begin{matrix} x_{ndc} \\ y_{ndc} \\ z_{ndc} \\ \end{matrix} \right] = \left[ \begin{matrix} x_{clip}/w_{clip} \\ y_{clip} /w_{clip}\\ z_{clip}/w_{clip} \\ \end{matrix} \right] xndcyndczndc=xclip/wclipyclip/wclipzclip/wclip

设顶点V:
V = ( x , y , z , w = 1 ) V = (x,y,z,w=1) V=(x,y,z,w=1)

矩阵M,是ProjectMatrix左乘ModelViewMatrix
M = [ m 11 m 21 m 31 m 41 m 12 m 22 m 32 m 42 m 13 m 23 m 33 m 43 m 14 m 24 m 34 m 44 ] M = \left[ \begin{matrix} m_{11} & m_{21} & m_{31} & m_{41} \\ m_{12} & m_{22} & m_{32} & m_{42} \\ m_{13} & m_{23} & m_{33} & m_{43} \\ m_{14} & m_{24} & m_{34} & m_{44} \\ \end{matrix} \right] M=m11m12m13m14m21m22m23m24m31m32m33m34m41m42m43m44

那么顶点V变换到剪裁空间:
M ∗ V = [ m 11 m 21 m 31 m 41 m 12 m 22 m 32 m 42 m 13 m 23 m 33 m 43 m 14 m 24 m 34 m 44 ] ∗ [ x y z w ] \begin{aligned} M * V &= \left[ \begin{matrix} m_{11} & m_{21} & m_{31} & m_{41} \\ m_{12} & m_{22} & m_{32} & m_{42} \\ m_{13} & m_{23} & m_{33} & m_{43} \\ m_{14} & m_{24} & m_{34} & m_{44} \\ \end{matrix} \right] * \left[ \begin{matrix} x \\ y \\ z \\ w \\ \end{matrix} \right] \\ \end{aligned} MV=m11m12m13m14m21m22m23m24m31m32m33m34m41m42m43m44xyzw

M ∗ V = [ m 11 x m 21 y m 31 z m 41 w m 12 x m 22 y m 32 z m 42 w m 13 x m 23 y m 33 z m 43 w m 14 x m 24 y m 34 z m 44 w ] M*V = \left[ \begin{matrix} m_{11}x & m_{21}y & m_{31}z & m_{41}w \\ m_{12}x & m_{22}y & m_{32}z & m_{42}w \\ m_{13}x & m_{23}y & m_{33}z & m_{43}w \\ m_{14}x & m_{24}y & m_{34}z & m_{44}w \\ \end{matrix} \right] MV=m11xm12xm13xm14xm21ym22ym23ym24ym31zm32zm33zm34zm41wm42wm43wm44w

M ∗ V = [ V r o w 1 V r o w 2 V r o w 3 V r o w 4 ] = [ x ′ y ′ z ′ w ′ ] M*V = \left[ \begin{matrix} V row_1 \\ V row_2 \\ V row_3 \\ V row_4 \\ \end{matrix} \right] = \left[ \begin{matrix} x' \\ y' \\ z' \\ w' \\ \end{matrix} \right] MV=Vrow1Vrow2Vrow3Vrow4=xyzw

那么ndc坐标系:
p ′ ( x ′ w ′ , y ′ w ′ , z ′ w ′ ) p'(\frac{x'}{w'}, \frac{y'}{w'},\frac{z'}{w'} ) p(wx,wy,wz)

因为ndc范围是(-1,1),满足这个关系,则说明转换后的顶点位于视椎体内:
− 1 < x ′ / w ′ < 1 − 1 < y ′ / w ′ < 1 − 1 < z ′ / w ′ < 1 -1 < x'/w' < 1 \\ -1 < y'/w' < 1 \\ -1 < z'/w' < 1 \\ 1<x/w<11<y/w<11<z/w<1

如果顶点位于剪裁空间的左侧:
− 1 = x ′ w ′ x ′ + w ′ = 0 V r o w 1 + V r o w 4 = 0 V ( r o w 1 + r o w 4 ) = 0 -1 = \frac{x'}{w'} \\ x'+w' = 0 \\ V row_1 + V row_4 = 0 \\ V (row_1 + row_4) = 0 1=wxx+w=0Vrow1+Vrow4=0V(row1+row4)=0

一般的平面方程: A ∗ x + B ∗ y + C ∗ z + D = 0 ; ( A , B , C ) 是 平 面 的 法 向 量 A*x+B*y+C*z+D=0; (A,B,C)是平面的法向量 Ax+By+Cz+D=0;(A,B,C)因此该平面方程:
x ( m 11 + m 14 ) + y ( m 21 + m 24 ) + z ( m 31 + m 34 ) + w ( m 41 + m 44 ) = 0 x(m_{11}+m_{14}) + y(m_{21}+m_{24}) + z(m_{31}+m_{34}) + w(m_{41}+m_{44}) = 0 x(m11+m14)+y(m21+m24)+z(m31+m34)+w(m41+m44)=0

其他平面类似。

参考代码:

// three.js/Frustum.js

function setFromProjectionMatrix( m ) {
  const planes = this.planes;
  const me = m.elements;
  const me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ];
  const me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ];
  const me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ];
  const me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ];

  planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize();
  planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize();
  planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize();
  planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize();
  planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize();
  planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize();
  return this;
}
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