显示窗口、最大化 [cpp] view plain copy UGameEngine* gameEngine =Cast<UGameEngine>(GEngine); if (gameEngine) { TSharedPtr<SWindow> windowPtr =gameEngine->GameViewportWindow.Pin(); SWindow *window = windowPtr.Get(); if (window) { //window->Maximize(); window->BringToFront(true); window->ShowWindow(); } } 最小化 [cpp] view plain copy UGameEngine* gameEngine =Cast<UGameEngine>(GEngine); if (gameEngine) { TSharedPtr<SWindow> windowPtr =gameEngine->GameViewportWindow.Pin(); SWindow *window = windowPtr.Get(); if (window) { window->Minimize(); } }