头文件引入
#include "Engine/GameEngine.h"
#include "EngineGlobals.h"
CPP
UGameEngine* gameEngine = Cast<UGameEngine>(GEngine);
if (gameEngine)
{
TSharedPtr<SWindow> windowPtr = gameEngine->GameViewportWindow.Pin();
SWindow *window = windowPtr.Get(); if (window)
{
window->Minimize();
}
}
模块添加
PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });