Qt基础控件学习08 鼠标点击辐射扩散效果

 简单的利用qtimeLine实现,直接上代码

AnimationSigner::AnimationSigner(QWidget* parent) :
	QWidget(parent),
	m_frameIndex(0),
	m_color(QColor(Qt::red))
{
	InitWidget();
}

AnimationSigner::~AnimationSigner()
{
}

void AnimationSigner::SetColor(const QColor& color)
{
	m_color = color;
}

bool AnimationSigner::ExecuteOne()
{
	m_timeLine->start();
	return true;
}

void AnimationSigner::ExecutedOne()
{
	ExecuteOne();
}

void AnimationSigner::InitWidget()
{
	setAttribute(Qt::WA_StyledBackground);
	m_timeLine = new QTimeLine(500, this);//500ms内
	m_timeLine->setFrameRange(0, 10);//触发0~10帧
	m_timeLine->setLoopCount(2);//循环两次结束
	connect(m_timeLine, &QTimeLine::frameChanged, this, [=](int index)
		{
			m_frameIndex = index;
			update();
		});
	connect(m_timeLine, &QTimeLine::finished, this, [=]()
		{
			update();
			delete this;
		});
}

void AnimationSigner::paintEvent(QPaintEvent* event)
{
	QPainter painter(this);
	painter.setRenderHint(QPainter::Antialiasing, true); //消锯齿
	int w = width();
	int h = height();
	int x = w / 2;
	int y = h / 2;
	//QColor color(Qt::red);
	//内圆
	int radiusIn = w / 4;
	painter.setPen(Qt::NoPen);
	painter.setBrush(QBrush(m_color, Qt::SolidPattern));
	painter.drawEllipse(QPoint(x, y), radiusIn, radiusIn);

	//外圆-持续动态
	int radiusOut = radiusIn + ((float)m_frameIndex / 10.0) * radiusIn;
	m_color.setAlphaF(0.7 * ((float)(10 - m_frameIndex) / 10.0));
	painter.setBrush(QBrush(m_color, Qt::SolidPattern));
	painter.drawEllipse(QPoint(x, y), radiusOut, radiusOut);
}

void AnimationSigner::mousePressEvent(QMouseEvent* event)
{
	__super::mousePressEvent(event);
}

调用:

void MainWindow::CreateOneAnimation(const QPoint& point)
{
    AnimationSigner* animation = new AnimationSigner(this);
    int width = 40;
    int height = 40;
    animation->resize(width, height);
    int posX, posY;
    posX = point.x() - width / 2;
    posY = point.y() - height / 2;
    animation->move(posX, posY);
    animation->raise();
    animation->show();
    animation->ExecutedOne();
}

void MainWindow::mousePressEvent(QMouseEvent *event)
{
    CreateOneAnimation(event->pos());
}

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