【设计模式】建造者

通过专门的建造者类实现具体对象不同部件的创建,进而隐藏对象创建的具体过程。 

 

namespace Builder.Demo
{
    public abstract class Host
    {
        public abstract void Display();
    }
}
namespace Builder.Demo
{
    public abstract class Screen
    {
        public abstract void Display();
    }
}
namespace Builder.Demo
{
    public abstract class Keyboard
    {
        public abstract void Display();
    }
}
namespace Builder.Demo
{
    public abstract class Mouse
    {
        public abstract void Display();
     }
}
namespace Builder.Demo
{
    public class Computer
    {
        public Host Host { get; set; }
        public Screen Screen { get; set; }
        public Keyboard Keyboard { get; set; }
        public Mouse Mouse { get; set; }
        public Computer() { }
        public void Display()
        {
            Console.WriteLine("--------------------------------------");
            this.Host.Display();
            this.Screen.Display();
            this.Keyboard.Display();
            this.Mouse.Display();
            Console.WriteLine("电脑整机组装完毕,可以愉快的玩耍了!");
        }
    }
}
namespace Builder.Demo
{
    public class HpHost : Host
    {
        public override void Display()
        {
            Console.WriteLine("惠普主机生产完毕!");
        }
    }
}
namespace Builder.Demo
{
    public class HpScreen : Screen
    {
        public override void Display()
        {
            Console.WriteLine("惠普屏幕生产完毕!");
        }
    }
}
namespace Builder.Demo
{
    public class HpKeyboard : Keyboard
    {
        public override void Display()
        {
            Console.WriteLine("惠普键盘生产完毕!");
        }
    }
}
namespace Builder.Demo
{
    public class HpMouse : Mouse
    {
        public override void Display()
        {
            Console.WriteLine("惠普鼠标生产完毕!");
        }
    }
}
namespace Builder.Demo
{
    public abstract class ComputerBuilder
    {
        protected Computer _computer;
        public ComputerBuilder()
        {
            _computer = new Computer();
        }
        protected abstract void BuildHost();
        protected abstract void BuildScreen();
        protected abstract void BuildKeyboard();
        protected abstract void BuildMouse();
        public Computer Build()
        {
            BuildHost();
            BuildScreen();
            BuildKeyboard();
            BuildMouse();
            return _computer;
        }
    }
}
namespace Builder.Demo
{
    public class HpComputerBuilder : ComputerBuilder
    {
        protected override void BuildHost()
        {
            this._computer.Host = new HpHost();
        }

        protected override void BuildKeyboard()
        {
            this._computer.Keyboard = new HpKeyboard();
        }

        protected override void BuildMouse()
        {
            this._computer.Mouse = new HpMouse();
        }

        protected override void BuildScreen()
        {
            this._computer.Screen = new HpScreen();
        }
    }
}
namespace Builder.Demo
{
    class Program
    {
        static void Main(string[] args)
        {
            ComputerBuilder computerBuilder = new HpComputerBuilder();
            Computer computer = computerBuilder.Build();
            computer.Display();

            Console.ReadLine();
        }
    }
}

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