Android图片特效:黑白特效、圆角效果、高斯模糊

/**
     * 将彩色图转换为黑白图
     * 
     * @param 位图
     * @return 返回转换好的位图
     */
    public static Bitmap convertToBlackWhite(Bitmap bmp) {
        int width = bmp.getWidth(); // 获取位图的宽
        int height = bmp.getHeight(); // 获取位图的高
        int[] pixels = new int[width * height]; // 通过位图的大小创建像素点数组
        bmp.getPixels(pixels, 0, width, 0, 0, width, height);
        int alpha = 0xFF << 24;
        for (int i = 0; i < height; i++) {
            for (int j = 0; j < width; j++) {
                int grey = pixels[width * i + j];
                int red = ((grey & 0x00FF0000) >> 16);
                int green = ((grey & 0x0000FF00) >> 8);
                int blue = (grey & 0x000000FF);
                grey = (int) (red * 0.3 + green * 0.59 + blue * 0.11);
                grey = alpha | (grey << 16) | (grey << 8) | grey;
                pixels[width * i + j] = grey;
            }
        }
        Bitmap newBmp = Bitmap.createBitmap(width, height, Config.RGB_565);
        newBmp.setPixels(pixels, 0, width, 0, 0, width, height);
        return newBmp;
    }





/**
     * 转换成圆角
     * 
     * @param bmp
     * @param roundPx
     * @return
     */
    public static Bitmap convertToRoundedCorner(Bitmap bmp, float roundPx) {
        Bitmap newBmp = Bitmap.createBitmap(bmp.getWidth(), bmp.getHeight(),
                Config.ARGB_8888);
        // 得到画布
        Canvas canvas = new Canvas(newBmp);
        final int color = 0xff424242;
        final Paint paint = new Paint();
        final Rect rect = new Rect(0, 0, bmp.getWidth(), bmp.getHeight());
        final RectF rectF = new RectF(rect);
        paint.setAntiAlias(true);
        canvas.drawARGB(0, 0, 0, 0);
        paint.setColor(color);
        // 第二个和第三个参数一样则画的是正圆的一角,否则是椭圆的一角
        canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
        paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
        canvas.drawBitmap(bmp, rect, rect, paint);
        return newBmp;
    }




/**
     * 高斯模糊
     * 
     * @param bmp
     * @return
     */
    public static Bitmap convertToBlur(Bitmap bmp) {
        // 高斯矩阵
        int[] gauss = new int[] { 1, 2, 1, 2, 4, 2, 1, 2, 1 };
        int width = bmp.getWidth();
        int height = bmp.getHeight();
        Bitmap newBmp = Bitmap.createBitmap(width, height,
                Bitmap.Config.RGB_565);
        int pixR = 0;
        int pixG = 0;
        int pixB = 0;
        int pixColor = 0;
        int newR = 0;
        int newG = 0;
        int newB = 0;
        int delta = 16; // 值越小图片会越亮,越大则越暗
        int idx = 0;
        int[] pixels = new int[width * height];
        bmp.getPixels(pixels, 0, width, 0, 0, width, height);
        for (int i = 1, length = height - 1; i < length; i++) {
            for (int k = 1, len = width - 1; k < len; k++) {
                idx = 0;
                for (int m = -1; m <= 1; m++) {
                    for (int n = -1; n <= 1; n++) {
                        pixColor = pixels[(i + m) * width + k + n];
                        pixR = Color.red(pixColor);
                        pixG = Color.green(pixColor);
                        pixB = Color.blue(pixColor);
                        newR = newR + pixR * gauss[idx];
                        newG = newG + pixG * gauss[idx];
                        newB = newB + pixB * gauss[idx];
                        idx++;
                    }
                }
                newR /= delta;
                newG /= delta;
                newB /= delta;
                newR = Math.min(255, Math.max(0, newR));
                newG = Math.min(255, Math.max(0, newG));
                newB = Math.min(255, Math.max(0, newB));
                pixels[i * width + k] = Color.argb(255, newR, newG, newB);
                newR = 0;
                newG = 0;
                newB = 0;
            }
        }
        newBmp.setPixels(pixels, 0, width, 0, 0, width, height);
        return newBmp;
    }



  • 1
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值