1:handler使用
handler有两个用途:
1:安排消息或者runnable在某个时间执行
2:将不同线程的消息排入消息队列
1.1:sendMessage
//创建handler
Handler handler=new Handler(){
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
if (msg.what == 1) {
Toast.makeText(MainActivity.this, "刷新UI", Toast.LENGTH_SHORT).show();
}
}
};
class MyThread extends Thread{
@Override
public void run() {
super.run();
//发送消息
handler.sendEmptyMessage(1);
}
}
//启动线程
new MyThread.start();
上面代码就是sendMessage方法,我们在子线程中发送消息,在主线程接收消息,更新ui。
这里产生了一个问题:
1:子线程的消息如何变成了主线程?
这里先不做回答,后面统一解决这些问题。
1.2:post
Handler mHandler = new Handler();
mHandler.post(new Runnable() {
@Override
public void run() {
Toast.makeText(MainActivity.this,"ui",Toast.LENGTH_SHORT).show();
}
});
当然除了post,我们还可以使用postAtTime(Runnable r, long uptimeMillis)定时发送等。
2:handler源码分析
2.1 handler构造
首先我们从handler的构造方法开始:
public Handler() {
this(null, false);
}
public Handler(Callback callback) {
this(callback, false);
}
public Handler(Looper looper) {
this(looper, null, false);
}
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread " + Thread.currentThread()
+ " that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
可以看到当我们new handler(),也就是调用空构造时,执行的handler两个参数的构造方法,这个方法中主要初始化了looper,messageQueue,Callback。
接着我们看下是如何初始化的,首先Looper.myLooper():
public static @Nullable Looper myLooper() {
return sThreadLocal.get();
}
这里我们看到looper是从sThreadLocal中获取的,而sThreadLocal是ThreadLocal。
static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
那这个ThreadLocal是什么东西呢。
简单翻译下源码中对这个类的描述:
该类提供局部线程变量,每个线程通过get或者set方法获取自己的变量副本。
接着我们看下get 和set方法
public T get() {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null) {
ThreadLocalMap.Entry e = map.getEntry(this);
if (e != null) {
@SuppressWarnings("unchecked")
T result = (T)e.value;
return result;
}
}
return setInitialValue();
}
首先获取当前线程,通过getMap返回ThreadLocalMap ,
ThreadLocalMap getMap(Thread t) {
return t.threadLocals;
}
可以看到ThreadLocalMap 是从线程的threadLocals变量中获取。
而ThreadLocalMap的key传入的是this,也就是变量threadLocals。
public class Thread implements Runnable {
ThreadLocal.ThreadLocalMap threadLocals = null;
}
set很简单,就是传入value,根据map是否为空来做new map还是直接set的处理:
public void set(T value) {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null)
map.set(this, value);
else
createMap(t, value);
}
void createMap(Thread t, T firstValue) {
t.threadLocals = new ThreadLocalMap(this, firstValue);
}
总结下:ThreadLocal的值是放入了当前线程的一个ThreadLocalMap实例中,所以只能在本线程中访问,其他线程无法访问。也就是说,在多线程处理同一个
ThreadLocal进行操作时,不影响其他线程,最终获取的还是当前线程的数据。
我们验证下这个结论:
public class MainActivity extends AppCompatActivity {
ThreadLocal<Integer> threadLocal=new ThreadLocal<>();
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
threadLocal.set(100);
for (int i=0;i<10;i++){
LocalThread localThread1=new LocalThread (i);
localThread1.start();
}
try {
Thread.sleep(3000);
Log.e("xx","threadLocal-->"+threadLocal.get());
} catch (InterruptedException e) {
e.printStackTrace();
}
}
class LocalThread extends Thread{
int pos;
public LocalThread1(int size){
pos=size;
}
@Override
public void run() {
super.run();
threadLocal.set(pos);
Log.e("xx","threadLocal-->"+threadLocal.get()+"--x="+(++s));
}
}
}
看下打印结果:
07-25 16:50:36.287 3575-3598/? E/xx: threadLocal-->1--x=1
07-25 16:50:36.287 3575-3597/? E/xx: threadLocal-->0--x=2
07-25 16:50:36.287 3575-3599/? E/xx: threadLocal-->2--x=3
07-25 16:50:36.287 3575-3600/? E/xx: threadLocal-->3--x=4
07-25 16:50:36.287 3575-3601/? E/xx: threadLocal-->4--x=5
07-25 16:50:36.287 3575-3602/? E/xx: threadLocal-->5--x=6
07-25 16:50:36.287 3575-3603/? E/xx: threadLocal-->6--x=7
07-25 16:50:36.287 3575-3604/? E/xx: threadLocal-->7--x=8
07-25 16:50:36.287 3575-3605/? E/xx: threadLocal-->8--x=9
07-25 16:50:36.297 3575-3606/? E/xx: threadLocal-->9--x=10
07-25 16:50:39.297 3575-3575/com.zh.myview E/xx: threadLocal-->100
可以看到虽然我们在不同线程操作threadLocal,但是通过get获取到的值是不会受到影响的。而且在经过set方法后,我们传入的value,也是和当前线程进行了绑定。
这里threadLocal就差不多分析完了,我们回到正题handler的初始化,从当前线程获取到looper后,我们看到源码中looper进行了判空操作:
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread " + Thread.currentThread()
+ " that has not called Looper.prepare()");
}
意思大概是在调用Looper.myLooper方法之前必须调用Looper.prepare方法,否则就会抛出异常。
我们看下prepare做了什么操作:
public static void prepare() {
prepare(true);
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
好吧,两步操作:
1:判断不为空就抛出异常,所以,这里我们可以得到一个结论,一个线程只有一个looper。
2:new looper。
这里会有人问了,上面handler的空构造中调用myLooper时,没有使用prepare方法啊,为什么没有报错呢。
好吧,这里activity已经帮我们做了这个操作了,准备来说是activityThread中调用了,我们看下activityThread的main方法。
public static void main(String[] args) {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");
// CloseGuard defaults to true and can be quite spammy. We
// disable it here, but selectively enable it later (via
// StrictMode) on debug builds, but using DropBox, not logs.
CloseGuard.setEnabled(false);
Environment.initForCurrentUser();
// Set the reporter for event logging in libcore
EventLogger.setReporter(new EventLoggingReporter());
// Make sure TrustedCertificateStore looks in the right place for CA certificates
final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
TrustedCertificateStore.setDefaultUserDirectory(configDir);
Process.setArgV0("<pre-initialized>");
Looper.prepareMainLooper();
// Find the value for {@link #PROC_START_SEQ_IDENT} if provided on the command line.
// It will be in the format "seq=114"
long startSeq = 0;
if (args != null) {
for (int i = args.length - 1; i >= 0; --i) {
if (args[i] != null && args[i].startsWith(PROC_START_SEQ_IDENT)) {
startSeq = Long.parseLong(
args[i].substring(PROC_START_SEQ_IDENT.length()));
}
}
}
ActivityThread thread = new ActivityThread();
thread.attach(false, startSeq);
if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
// End of event ActivityThreadMain.
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
Looper.loop();
throw new RuntimeException("Main thread loop unexpectedly exited");
}
瞅了半天发现没有prepare方法,但是有一个Looper.prepareMainLooper():
public static void prepareMainLooper() {
prepare(false);
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}
这里looper.myLooper()结束。继续分析looper.mQueue;
final MessageQueue mQueue;
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
我们知道在prepare调用了set,从而初始化了Looper,所以,mQueue这里就直接获取了。
2.2 sendMessage()相关
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
public final boolean sendEmptyMessage(int what)
{
return sendEmptyMessageDelayed(what, 0);
}
public final boolean sendEmptyMessageDelayed(int what, long delayMillis) {
Message msg = Message.obtain();
msg.what = what;
return sendMessageDelayed(msg, delayMillis);
}
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
可以看到不管是sendMessage还是sendEmptyMessage最后调用的都是sendMessageDelayed,而sendMessageDelayed内部调用的是sendMessageAtTime,所以我们来看看sendMessageAtTime内部做了哪些操作:
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
两步操作:获取当前的消息队列,将消息当做参数,传入enqueueMessage:
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
这里将this,也就是当前handler传给了message的target。
然后调用messagequeue的enqueueMessage方法:
boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}
synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
enqueueMessage方法主要进行message插入messagequeue的操作。
那怎么从messagequeue取出message呢?
答案是Looper.loop:
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
// Allow overriding a threshold with a system prop. e.g.
// adb shell 'setprop log.looper.1000.main.slow 1 && stop && start'
final int thresholdOverride =
SystemProperties.getInt("log.looper."
+ Process.myUid() + "."
+ Thread.currentThread().getName()
+ ".slow", 0);
boolean slowDeliveryDetected = false;
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
final long traceTag = me.mTraceTag;
long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
long slowDeliveryThresholdMs = me.mSlowDeliveryThresholdMs;
if (thresholdOverride > 0) {
slowDispatchThresholdMs = thresholdOverride;
slowDeliveryThresholdMs = thresholdOverride;
}
final boolean logSlowDelivery = (slowDeliveryThresholdMs > 0) && (msg.when > 0);
final boolean logSlowDispatch = (slowDispatchThresholdMs > 0);
final boolean needStartTime = logSlowDelivery || logSlowDispatch;
final boolean needEndTime = logSlowDispatch;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0;
final long dispatchEnd;
try {
msg.target.dispatchMessage(msg);
dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (logSlowDelivery) {
if (slowDeliveryDetected) {
if ((dispatchStart - msg.when) <= 10) {
Slog.w(TAG, "Drained");
slowDeliveryDetected = false;
}
} else {
if (showSlowLog(slowDeliveryThresholdMs, msg.when, dispatchStart, "delivery",
msg)) {
// Once we write a slow delivery log, suppress until the queue drains.
slowDeliveryDetected = true;
}
}
}
if (logSlowDispatch) {
showSlowLog(slowDispatchThresholdMs, dispatchStart, dispatchEnd, "dispatch", msg);
}
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
大致先获取当前线程的looper,从looper中获取messagequeue。
然后通过for循环(死循环)取出queue中的message,取出的方法是queue.next().
其中处理的方法为:
msg.target.dispatchMessage(msg);
我们知道在sendmessage时,通过handler的enqueueMessage方法将handler赋值给了msg.target。所以dispatchMessage还是handler的方法:
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
这里分为两种情况:
1:msg.callback !=null,
private static void handleCallback(Message message) {
message.callback.run();
}
callback是message的变量Runnable ,
也就是说最后调用的是runnable的run方法。
2:当msg.callback==null时,判断mCallback 是不是为null;mCallback是在handler的构造方法中传入,如果不为null,就判断传入callback的handleMessage。如果是true,则直接返回;
也就是说,如果我们在handler的创建时传入callback,并且重写handleMessage,将返回值改成true,handler就会被拦截。
流程最后会调用 handleMessage(msg);
public void handleMessage(Message msg) {
}
handleMessage是空方法,需要我们自己处理,也就是在这里处理ui更新等操作。
3:handler相关问题
3.1:子线程的消息如何变成了主线程?
这个问题在开头时,我们提出来,这里分析完源码我们应该可以总结出来了吧?
在handler发送message时,调用enquemessage与message绑定,并插入messagequeue,当执行looper.loop方法循环取出message时,通过msg.targer也就是handler的handlemessage处理,而我们无参创建的handler是主线程,
3.2:怎样实现一个带有消息循环(Looper)的线程?
在handler的构造中可以传入looper参数,所以我们先创建一个handler:
private Handler mHandler;
Looper myLooper;
public void createHandler(){
handler=new Handler(myLooper){
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
//ui操作
};
}
}
接着开启子线程,
new Thread(new Runnable() {
@Override
public void run() {
//创建Looper和MessageQueue对象
Looper.prepare();
// 获取当前线程下的Looper对象
mLooper = Looper.myLooper();
createHandler();
// 开启Looper循环
Looper.loop();
}
}).start();