SceneKit框架3D-object-c

1.引用框架创建两个全局变量

#import <SceneKit/SceneKit.h>
@interface ViewController ()

@property (nonatomic,strong) SCNScene *scene;//存放元素节点
@property (nonatomic,strong) SCNView *sceneView;//用来展示3D图形的控件
@end

2.初始化sceneview,并且创建节点元素

- (void) myAdd
{
    self.sceneView = [[SCNView alloc]initWithFrame:self.view.bounds];
    self.sceneView.center = self.view.center;
    self.sceneView.backgroundColor = [UIColor grayColor];
    self.sceneView.allowsCameraControl = YES;
    self.sceneView.autoenablesDefaultLighting = YES;
    [self.view addSubview:self.sceneView];
    
    
    self.scene = [SCNScene scene];
    SCNBox *box = [SCNBox boxWithWidth:10 height:10 length:10 chamferRadius:1];
    SCNNode *node = [SCNNode nodeWithGeometry:box];
    
    //添加一个环境光
    SCNNode *nodeLight = [SCNNode node];
    nodeLight.light = [SCNLight light];
    nodeLight.light.type = SCNLightTypeAmbient;
    nodeLight.light.color = [UIColor colorWithWhite:0.4 alpha:1.0];
    
    //增加一个副光
    SCNNode *nodeLight2 = [SCNNode node];
    nodeLight2.light = [SCNLight light];
    nodeLight2.light.type = SCNLightTypeOmni;//像各方向发出的光照强度一样
    /*
     SCNLightTypeDirectional 平行光
     SCNLightTypeSpot   聚焦光
     */
    nodeLight2.light.color = [UIColor colorWithWhite:0.75 alpha:1];
    nodeLight2.position = SCNVector3Make(0, 50, 50);//在这个盒子的上前方
    
    //添加摄像机节点
    SCNNode *nodeCarema = [SCNNode node];
    nodeCarema.camera = [SCNCamera camera];
    nodeCarema.position = SCNVector3Make(0, 0, 50);
    
    [self.scene.rootNode addChildNode:nodeCarema]; //添加摄像机
//    [self.scene.rootNode addChildNode:nodeLight2]; //添加环境副光
    [self.scene.rootNode addChildNode:nodeLight];//添加环境光
//    [self.scene.rootNode addChildNode:node];// 添加正方体
    [self.scene.rootNode addChildNode:[self AddFunction]];//将创建的原子节点添加到根节点
    self.sceneView.scene = self.scene;
}

3.创建四个元素

//创建四个原子
- (SCNGeometry *) carbonAtom
{
    SCNSphere *phere = [SCNSphere sphereWithRadius:1.7];
    phere.firstMaterial.diffuse.contents = [UIColor darkGrayColor];
    phere.firstMaterial.specular.contents = [UIColor whiteColor];
    return phere;
}
- (SCNGeometry *) hydrogenAtom
{
    SCNSphere *phere = [SCNSphere sphereWithRadius:1.2];
    phere.firstMaterial.diffuse.contents = [UIColor lightGrayColor];
    phere.firstMaterial.specular.contents = [UIColor whiteColor];
    return phere;
}
- (SCNGeometry *) oxyGenAtom
{
    SCNSphere *phere = [SCNSphere sphereWithRadius:1.52];
    phere.firstMaterial.diffuse.contents = [UIColor redColor];
    phere.firstMaterial.specular.contents = [UIColor whiteColor];
    return phere;
}
- (SCNGeometry *) fluorAtom
{
    SCNSphere *phere = [SCNSphere sphereWithRadius:1.47];
    phere.firstMaterial.diffuse.contents = [UIColor yellowColor];
    phere.firstMaterial.specular.contents = [UIColor whiteColor];
    return phere;
}
4 .

//将每一个原子添加到节点
- (SCNNode *) AddFunction
{
    SCNNode *tempNode = [SCNNode node];
    
    SCNNode *carbonNode = [SCNNode nodeWithGeometry:[self carbonAtom]];
    SCNNode *hydrogenNode = [SCNNode nodeWithGeometry:[self hydrogenAtom]];
    SCNNode *oxygenNode = [SCNNode nodeWithGeometry:[self oxyGenAtom]];
    SCNNode *fluorNode = [SCNNode nodeWithGeometry:[self fluorAtom]];
    
    carbonNode.position = SCNVector3Make(-6, 0, 0);
    hydrogenNode.position = SCNVector3Make(-2, 0, 0);
    oxygenNode.position = SCNVector3Make(2, 0, 0);
    fluorNode.position = SCNVector3Make(6, 0, 0);
    
    [tempNode addChildNode:carbonNode];
    [tempNode addChildNode:hydrogenNode];
    [tempNode addChildNode:oxygenNode];
    [tempNode addChildNode:fluorNode];
    return tempNode;
}

运行效果:

      


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