void Sprite::draw(Renderer *renderer, const kmMat4 &transform, bool transformUpdated) { //检查是否超出边界,自动裁剪 _insideBounds = transformUpdated ? renderer->checkVisibility(transform, _contentSize) : _insideBounds; if(_insideBounds) { //初始化 _quadCommand.init(_globalZOrder, _texture->getName(), _shaderProgram, _blendFunc, &_quad, 1, transform); renderer->addCommand(&_quadCommand); //物理引擎相关绘制边界 #if CC_SPRITE_DEBUG_DRAW _customDebugDrawCommand.init(_globalZOrder); //自定义函数 _customDebugDrawCommand.func = CC_CALLBACK_0(Sprite::drawDebugData, this); renderer->addCommand(&_customDebugDrawCommand); #endif } }
cocos2dx sprite的draw函数
最新推荐文章于 2022-07-11 13:10:30 发布