Procedural modeling

 

What is procedural modeling?

One content generation option is modeling buildings, plants, clouds, cities, and worlds using an underlying system of rules.

 

1 Procedural Modeling: Grammars

A rule-based generative system loosely organized as:

 

 

1.1  L-systems

A parallel string rewriting system.

• e.g., plants

– Generation of plants Prusinkiewicz, Lindenmayer; 1990

– Environment-sensitive Prusinkiewicz, James, Mech; 1994

– Interaction (Open L-System) Mech, Prusinkiewicz; 1996

– Ecosystems Deussen, et al.; 1998

1.2 Split Grammars

•Recursively split plane/volume into subparts.

• e.g., facades, buildings

1.3 Shape Grammars

Rules for how a shape can be transformed.

• e.g., architecture, sculptures, terrain, CGA (CityEngine)

2. Usages

2.1 Seek a grammar that produces a desired 3D model

 

2.2 Procedural Modeling: CityEngine

2.3 

PM provides high detail amplification

– Pro: lots of content

– Con: it's hard to write a PM system

 

 

 

 

References:

Inverse procedural modeling of 3D models for virtual worlds | ACM SIGGRAPH 2016 Courses

https://dl.acm.org/doi/10.1145/2897826.2927323

 

 

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