GLuint m_glTexture;//整型
glGenTextures(1, &m_glTexture);//生成一个纹理,存储在
m_glTexture
glBindTexture(GL_TEXTURE_2D/GL_TEXTURE_CUBE_MAP, m_glTexture);//绑定纹理,
告诉OpenGL下面代码中对2D纹理的任何设置都是针对m_glTexture
glTexImage2D(GLEnum target , GLuint level , GLint internalFormat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , GLvoid * texels);
/*
GL_TEXTURE_2D
一种分辨率则level为0