C++ 新标准 跨平台网络通信(TCP Client)

#ifndef TCPSOCKETCLIENT_H
#define TCPSOCKETCLIENT_H
#include <iostream>
#include <memory>
#include <functional>

namespace common
{
    typedef std::function<void(const std::string& message)> MessageReceivedCallback;
    typedef std::function<void(bool isConnected)> ConnectionStatusCallback;

    class TcpSocketClient
    {
    public:
        TcpSocketClient(const std::string& serverIp, int serverPort);
        ~TcpSocketClient();

    public:
        bool connect();

        bool isConnect();

        void close();

        bool send(const std::string& data);

        std::string receive();

        void startListening();

        void stopListening();

        void reconnect();

        void setIsReconnect(bool bIsReconnect);

        void setReceivedCallback(MessageReceivedCallback callback);

        void setConnectionStatusCallback(ConnectionStatusCallback callback);

    private:
        class Impl;
        std::shared_ptr<Impl> m_pImpl;
    };
}

#endif // TCPSOCKETCLIENT_H

以下是实现文件

#include "tcpsocketclient.h"
#include <string>
#include <cstring>
#include <cstdlib>
#include <thread>

#ifdef _WIN32
#include <winsock2.h>
#pragma comment(lib, "ws2_32.lib")
#else
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#endif

using namespace common;
#define RECV_BUFF_SIZE 1024
class TcpSocketClient::Impl
{
public:
    Impl(const std::string& serverIp, int serverPort)
        : serverIp_(serverIp)
        , serverPort_(serverPort)
    {

    }

    ~Impl() 
    {
        close();
    }

    bool connect()
    {
        // 创建套接字
        socket_ = ::socket(AF_INET, SOCK_STREAM, 0);
        if (socket_ == -1)
        {
            std::cerr << "Error creating socket." << std::endl;
            return false;
        }

        // 设置服务器地址
        serverAddr_.sin_family = AF_INET;
        serverAddr_.sin_port = htons(serverPort_);
        serverAddr_.sin_addr.s_addr = inet_addr(serverIp_.c_str());

        // 连接到服务器
        if (::connect(socket_, (struct sockaddr*)&serverAddr_, sizeof(serverAddr_)) == -1)
        {
            std::cerr << "Error connecting to server." << std::endl;
            return false;
        }

        // 状态返回
        if (connectionStatusCallback_)
        {
            connectionStatusCallback_(true);
        }

        return true;
    }

    bool isConnect()
    {
        return socket_ != -1;
    }

    void close()
    {
        if (socket_ != -1)
        {
#ifdef _WIN32
            closesocket(socket_);
#else
            close(socket_);
#endif
            socket_ = -1;
        }
    }

    bool send(const std::string& data)
    {
        if (socket_ == -1)
        {
            std::cerr << "Not connected to the server." << std::endl;
            return false;
        }

        int bytesSent = ::send(socket_, data.c_str(), data.length(), 0);
        if (bytesSent == -1)
        {
            std::cerr << "Error sending data." << std::endl;
            return false;
        }

        return true;
    }

    std::string receive()
    {
        if (socket_ == -1)
        {
            std::cerr << "Not connected to the server." << std::endl;
            return "";
        }

        char buffer[RECV_BUFF_SIZE];
        int bytesRead = recv(socket_, buffer, RECV_BUFF_SIZE, 0);
        if (bytesRead == -1)
        {
            std::cerr << "Error receiving data." << std::endl;
            return "";
        }

        return std::string(buffer, bytesRead);
    }

    void startListening()
    {
        listeningThread_ = std::thread([this]()
        {
            while (true)
            {
                std::string response = receive();
                if (!response.empty())
                {
                    std::cout << "Received: " << response << std::endl;
                    if (messageReceivedCallback_)
                    {
                        messageReceivedCallback_(response);
                    }
                }
                else
                {
                    if (connectionStatusCallback_)
                    {
                        connectionStatusCallback_(false);
                    }

                    if (isReconnect_)
                    {
                        reconnect();
                    }
                }
            }
        });
    }

    void stopListening()
    {
        if (listeningThread_.joinable())
        {
            listeningThread_.join();
        }
    }

    void reconnect()
    {
        while (true)
        {
            if (connect())
            {
                std::cout << "Reconnected to the server." << std::endl;
                break;
            }
            std::cout << "Failed to reconnect. Retrying in 5 seconds..." << std::endl;
            std::this_thread::sleep_for(std::chrono::seconds(5));
        }
    }

    void setIsReconnect(bool bIsReconnect)
    {
        isReconnect_ = bIsReconnect;
    }

    void setReceivedCallback(MessageReceivedCallback callback)
    {
        messageReceivedCallback_ = callback;
    }

    void setConnectionStatusCallback(ConnectionStatusCallback callback)
    {
        connectionStatusCallback_ = callback;
    }

    private:
        std::string serverIp_;
        int serverPort_;
        int socket_{ -1 };
        bool isReconnect_{ true };
        struct sockaddr_in serverAddr_;
        std::thread listeningThread_;
        MessageReceivedCallback messageReceivedCallback_;
        ConnectionStatusCallback connectionStatusCallback_;
};

TcpSocketClient::TcpSocketClient(const std::string& serverIp, int serverPort)
    :m_pImpl(std::make_shared<TcpSocketClient::Impl>(serverIp, serverPort))
{

}

TcpSocketClient::~TcpSocketClient()
{
    m_pImpl->close();
}

bool TcpSocketClient::connect()
{
    return m_pImpl->connect();
}

bool TcpSocketClient::isConnect()
{
    return m_pImpl->isConnect();
}

void TcpSocketClient::close()
{
    return m_pImpl->close();
}

bool TcpSocketClient::send(const std::string& data)
{
    return m_pImpl->send(data);
}

std::string TcpSocketClient::receive()
{
    return m_pImpl->receive();
}

void TcpSocketClient::startListening()
{
    return m_pImpl->startListening();
}

void TcpSocketClient::stopListening()
{
    return m_pImpl->stopListening();
}

void TcpSocketClient::reconnect()
{
    return m_pImpl->reconnect();
}

void TcpSocketClient::setIsReconnect(bool bIsReconnect)
{
    return m_pImpl->setIsReconnect(bIsReconnect);
}

void TcpSocketClient::setReceivedCallback(MessageReceivedCallback callback)
{
    return m_pImpl->setReceivedCallback(callback);
}

void TcpSocketClient::setConnectionStatusCallback(ConnectionStatusCallback callback)
{
    return m_pImpl->setConnectionStatusCallback(callback);
}
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