一、类Thread的定义
public sealed partial class Thread : CriticalFinalizerObject
Thread类只继承了一个抽象类CritiacalFinalizerObject
二、Thread内部的定义的类
1、StartHelper类
1.1、类StartHelper的定义
private sealed class StartHelper
1.2、类StartHelper中的定义的字段
//该线程中允许使用的最大栈深
internal int _maxStackSize;
//该字段用于保存创建线程时传入的委托
internal Delegate _start;
//该字段用于保存通过调用start方法传入的参数(提供该给委托使用的参数)
internal object? _startArg;
//使用的文化信息
internal CultureInfo? _culture;
internal CultureInfo? _uiCulture;
//使用的执行上下文
internal ExecutionContext? _executionContext;
//public delegate void ContextCallback(object? state);
//internal delegate void ContextCallback<TState>(ref TState state);
//ContextCallback是一个委托声明
internal static readonly ContextCallback s_threadStartContextCallback = new ContextCallback(Callback);
1.3、类StartHelper中的方法
1.3.1、Run方法
[MethodImpl(MethodImplOptions.AggressiveInlining)] // avoid long-lived stack frame in many threads
internal void Run(){
if (_executionContext != null && !_executionContext.IsDefault){
//如果指定了执行上下文(_exectuionContext不为null,且不为默认的执行上下文),只是用指定的上下文执行委托
ExecutionContext.RunInternal(_executionContext, s_threadStartContextCallback, this);
}else{
//如果没有指定的上下文或者指定的是默认的上文则直接调用RunWork执行委托
RunWorker();
}
}
注:ExecutionContext的相关内容见https://editor.csdn.net/md/?articleId=117068899
1.3.2、RunWorker方法
该方法中真正执行了委托
[MethodImpl(MethodImplOptions.AggressiveInlining)] // avoid long-lived stack frame in many threads
private void RunWorker(){
//初始化线程使用的语言环境
InitializeCulture();
//获取保存在StartHelper中的委托的副本
Delegate start = _start;
//清空_start
_start = null!;
#if FEATURE_OBJCMARSHAL
if (AutoreleasePool.EnableAutoreleasePool){
//创建自动释放的pool
AutoreleasePool.CreateAutoreleasePool();
}
#endif
if (start is ThreadStart threadStart){
//如果传入的是不需要参数的委托,则直接运行委托
threadStart();
}else{
//程序运行到这里说明创建thread实例时传入的是一个需要参数的委托
ParameterizedThreadStart parameterizedThreadStart = (ParameterizedThreadStart)start;
//获取有start方法传入的参数
object? startArg = _startArg;
_startArg = null;
//执行委托
parameterizedThreadStart(startArg);
}
#if FEATURE_OBJCMARSHAL
//如果该部分执行过程中出现了异常,进程会直接终止,所以没有必要将
//该部分代码包裹在finally块中。
if (AutoreleasePool.EnableAutoreleasePool){
AutoreleasePool.DrainAutoreleasePool();
}
#endif
}
1.3.3、Callback方法
private static void Callback(object? state){
Debug.Assert(state != null);
//调用StartHelper对象的RunWorker方法
((StartHelper)state).RunWorker();
}
2、值类型的ThreadHandle
internal readonly struct ThreadHandle{
private readonly IntPtr _ptr;
internal ThreadHandle(IntPtr pThread){
_ptr = pThread;
}
}
二、Thread中定义的字段
//同步上下文
internal SynchronizationContext? _synchronizationContext; // maintained separately from ExecutionContext
//执行上下文
internal ExecutionContext? _executionContext;
//线程名
private string? _name;
//里面封装了创建Thread实例时传入的委托,以及执行委托的逻辑
private StartHelper? _startHelper;
#pragma warning disable CA1823, 169 // These fields are not used from managed.
// IntPtrs need to be together, and before ints, because IntPtrs are 64-bit
// fields on 64-bit platforms, where they will be sorted together.
private IntPtr _DONT_USE_InternalThread; // Pointer
//线程优先级
private int _priority; // INT32
//线程id
private int _managedThreadId; // INT32
#pragma warning restore CA1823, 169
//如果当前线程是一个线程池线程,并且在执行任务的过程中线程的状态被修改了
//(name, background state, or priority等),则可以通过该标志快速判断是否需要重置线程的状态
private bool _mayNeedResetForThreadPool;
三、构造函数
//接收一个无参的委托
public Thread(ThreadStart start) {
if (start == null) {
//如果委托为null则抛出异常
throw new ArgumentNullException(nameof(start));
}
//创建封装当前委托的StartHelper
_startHelper = new StartHelper(start);
//初始化
Initialize();
}
//接收一个有参委托
public Thread(ParameterizedThreadStart start) {
if (start == null) {
throw new ArgumentNullException(nameof(start));
}
_startHelper = new StartHelper(start);
Initialize();
}
构造函数中定义的Initialize方法是一个外部方法,其声明如下:
[MethodImpl(MethodImplOptions.InternalCall)]
private extern void Initialize();
四、Thread中start的方法
1、无参数的start
public void Start() => Start(captureContext: true);
private void Start(bool captureContext) {
//获取当前的线程中的_startHelper
StartHelper? startHelper = _startHelper;
// In the case of a null startHelper (second call to start on same thread)
// StartCore method will take care of the error reporting.
if (startHelper != null) {
//如果当前线程中的startHelper不为null表明该线程还没有被执行过
//将参数置空
startHelper._startArg = null;
//如果需要使用相同的上下文执行接下类的任务则捕获当前线程中的executionContext,
//否则当前线程的executionContext置空
startHelper._executionContext = captureContext ? ExecutionContext.Capture() : null;
}
//
StartCore();
}
2、有参数的start
public void Start(object? parameter) => Start(parameter, captureContext: true);
[UnsupportedOSPlatform("browser")]
public void UnsafeStart(object? parameter) => Start(parameter, captureContext: false);
private void Start(object? parameter, bool captureContext) {
StartHelper? startHelper = _startHelper;
if (startHelper != null) {
if (startHelper._start is ThreadStart) {
//如果是无参的委托则抛出异常
throw new InvalidOperationException(SR.InvalidOperation_ThreadWrongThreadStart);
}
//获取委托需要的参数
startHelper._startArg = parameter;
startHelper._executionContext = captureContext ? ExecutionContext.Capture() : null;
}
StartCore();
}
3、正式执行线程
//获取线程本地指针,并执行线程(或许可理解为将线程交给系统去处理)
private unsafe void StartCore(){
lock (this) {
fixed (char* pThreadName = _name){
StartInternal(GetNativeHandle(), _startHelper?._maxStackSize ?? 0, _priority, pThreadName);
}
}
}
//获取线程的本地指针
internal ThreadHandle GetNativeHandle() {
IntPtr thread = _DONT_USE_InternalThread;
// This should never happen under normal circumstances.
if (thread == IntPtr.Zero) {
throw new ArgumentException(null, SR.Argument_InvalidHandle);
}
//ThreadHandle封装了获取的thread的本地指针
return new ThreadHandle(thread);
}
StartInternal是一个外部方法,其声明如下:
[DllImport(RuntimeHelpers.QCall)]
private static extern unsafe void StartInternal(ThreadHandle t,
int stackSize, int priority, char* pThreadName);
五、方法流程图
1、Thread中Start方法的流程图
2、StartHelper中Run方法的流程图