Java实现简单的贪吃蛇小游戏(使用线程、内部类、双向链表等)

使用Java中Frame来实现一个简单的贪吃蛇小游戏,游戏中使用了线程、内部类、双向链表等。

主要包含四个类:

Snake:生成蛇、蛇的移动、添加、碰撞判断

Egg:生成一个食物、画出食物

Yard:生成一个窗体、实现贪吃蛇的主要功能

Dir:四个方向,上下左右

实现效果图:


Snake.java

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.awt.event.KeyEvent;
import java.util.Map;

/**
 * 
 * @Description
 * @author CCQ
 * @date 2017年6月22日 下午5:22:03
 *
 */
public class Snake {

	private Node head = null;  //蛇头
	private Node tail = null;  //蛇尾
	private int size = 0;      //蛇长度

	private Node n = new Node(20,20, Dir.L); //初始化蛇的位子

	private Yard y;

	public Snake(Yard y) {
		head = n;
		tail = n;
		size = 1;
		this.y = y;
	}

	/**
	 * 加一段在尾巴上
	 */
	public void addToTail() {
		Node node = null;
		switch (tail.dir) {
		case L:
			node = new Node(tail.row, tail.col + 1, tail.dir);
			break;
		case U:
			node = new Node(tail.row + 1, tail.col, tail.dir);
			break;
		case R:
			node = new Node(tail.row, tail.col - 1, tail.dir);
			break;
		case D:
			node = new Node(tail.row - 1, tail.col, tail.dir);
			break;
		}
		tail.next = node;
		node.prev = tail;
		tail = node;
		size++;
	}

	/**
	 * 加一段在头上
	 */
	public void addHead() {
		Node node = null;
		switch (head.dir) {
		case L:
			node = new Node(head.row, head.col - 1, head.dir);
			break;
		case U:
			node = new Node(head.row - 1, head.col, head.dir);
			break;
		case R:
			node = new Node(head.row, head.col + 1, head.dir);
			break;
		case D:
			node = new Node(head.row + 1, head.col, head.dir);
			break;
		}
		node.next = head;
		head.prev = node;
		head = node;
		size++;
	}
	
	//画出一条蛇
	public void drow(Graphics g) {
		if (size <= 0) {
			return;
		}
		move();
		for (Node n = head; n != null; n = n.next) {
			n.drow(g);
		}

	}
	
	//蛇移动
	public void move() {
		addHead();
		deleteFromTail();
		checkDead();
	}
	
	//检查是否碰撞
	public void checkDead() {
		if (head.row <3 || head.col < 1 || head.row > Yard.ROWS - 2 || head.col > Yard.COLS - 2) {
			y.stop();
		}

		for (Node n = head.next; n != null; n = n.next) {
			if (head.row == n.row && head.col == n.col) {
				y.stop();
			}
		}
	}
	
	//删出蛇尾
	public void deleteFromTail() {
		if (size == 0)
			return;
		tail = tail.prev;
		tail.next = null;

	}
	
	//定义一个内部类,实现蛇的生成,双向链表
	private class Node {

		int w = Yard.BLOCK_SIZE;
		int h = Yard.BLOCK_SIZE;
		int row, col;
		Dir dir = Dir.L;
		Node next = null;      //链表,后一个指针
		Node prev = null;      //链表,前一个指针

		public Node(int row, int col, Dir dir) {
			super();
			this.row = row;
			this.col = col;
			this.dir = dir;
		}

		void drow(Graphics g) {
			Color c = g.getColor();
			g.setColor(Color.BLACK);
			g.fillRect(Yard.BLOCK_SIZE * col, Yard.BLOCK_SIZE * row, w, h);
			g.setColor(c);
		}
	}
	
	//吃食物
	public void eat(Egg e) {
		if (this.getRect().intersects(e.getRect())) {
			boolean isSuccess = false;
			while(!isSuccess){
				Map<String, Integer> map = e.reAppear();
				for(Node n = head;n!=null;n=n.next){
					if(n.row != map.get("row") || n.col != map.get("col")){
						isSuccess = true;
					}
				}
			}
			this.addToTail();
			y.setScore(y.getScore() + 5);
		}
	}
	
	public Rectangle getRect() {
		return new Rectangle(Yard.BLOCK_SIZE * head.col, Yard.BLOCK_SIZE * head.row, head.w, head.h);
	}

	// 键盘事件,控制蛇的方向
	public void keyPressed(KeyEvent e) {
		int key = e.getKeyCode();
		switch (key) {
			case KeyEvent.VK_LEFT:
				if (head.dir != Dir.R)
					head.dir = Dir.L;
				break;
			case KeyEvent.VK_UP:
				if (head.dir != Dir.D)
					head.dir = Dir.U;
				break;
			case KeyEvent.VK_RIGHT:
				if (head.dir != Dir.L)
					head.dir = Dir.R;
				break;
			case KeyEvent.VK_DOWN:
				if (head.dir != Dir.U)
					head.dir = Dir.D;
				break;
		}
	}

}

Egg.java

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.util.HashMap;
import java.util.Map;
import java.util.Random;

/**
 * 
 * @Description 生成食物
 * @author CCQ
 * @date 2017年6月23日 上午9:23:59
 *
 */
public class Egg {
	int row, col;
	int w = Yard.BLOCK_SIZE;
	int h = Yard.BLOCK_SIZE;
	private static Random r = new Random();

	public Egg(int row, int col) {
		super();
		this.row = row;
		this.col = col;
	}

	public Egg() {
		this(r.nextInt(Yard.ROWS - 5) +3, r.nextInt(Yard.COLS - 3) +2);
	}
	
	//重新设计生成食物
	public Map<String, Integer> reAppear() {
		this.row = r.nextInt(Yard.ROWS - 5) +3;
		this.col = r.nextInt(Yard.COLS - 3) +2;
		Map<String, Integer> map = new HashMap<String, Integer>();
		map.put("row", this.row);
		map.put("col", this.col);
		return map;
	}

	public Rectangle getRect() {
		return new Rectangle(Yard.BLOCK_SIZE * this.col, Yard.BLOCK_SIZE * this.row, this.w, this.h);
	}
	
	//画出食物
	public void drow(Graphics g) {
		Color c = g.getColor();
		g.setColor(Color.GREEN);
		g.fillOval(Yard.BLOCK_SIZE * col, Yard.BLOCK_SIZE * row, w, h);
		g.setColor(c);
	}
}

Yard.java

import java.awt.Color;
import java.awt.Font;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
/**
 * 
 * @Description 
 * @author CCQ
 * @date 2017年6月23日 下午6:24:06
 *
 */
public class Yard extends Frame {
	
	private static final long serialVersionUID = 1L;
	
	
	public static final int ROWS = 30;        //定义行数
	public static final int COLS = 30;        //定义列数
	public static final int BLOCK_SIZE = 15;
	
	private Font fontGameOver = new Font("宋体", Font.BOLD, 50);
	private int score= 0;                     //计算获得分数
	private boolean gameOver = false;         //是否死亡

	Snake s = new Snake(this);
	Egg e = new Egg();

	Image offScreenImage = null;
	
	PaintThread paintThread = new PaintThread();
	
	public int getScore() {
		return score;
	}

	public void setScore(int score) {
		this.score = score;
	}
	
	/**
	 * 生成一个窗口
	 */
	public void launch() {
		this.setLocation(450, 150);
		this.setSize(COLS * BLOCK_SIZE, ROWS * BLOCK_SIZE);
		this.addWindowListener(new WindowAdapter() {

			@Override
			public void windowClosing(WindowEvent e) {
				System.exit(0);
			}

		});
		this.setVisible(true);
		this.addKeyListener(new KeyMonitor());
		new Thread(paintThread).start();
	}
	
	//解决窗口闪烁
	@Override
	public void update(Graphics g) {
		if (offScreenImage == null) {
			offScreenImage = this.createImage(COLS * BLOCK_SIZE, ROWS * BLOCK_SIZE);
		}
		Graphics goff = offScreenImage.getGraphics();
		paint(goff);
		g.drawImage(offScreenImage, 0, 0, null);
	}
	
	//停止
	public void stop() {
		this.gameOver = true;
	}
	
	//画出方格
	@Override
	public void paint(Graphics g) {
		Color c = g.getColor();
		g.setColor(Color.GRAY);
		g.fillRect(0, 0, COLS * BLOCK_SIZE, ROWS * BLOCK_SIZE);
		g.setColor(Color.DARK_GRAY);
		// 画出横线
		for (int i = 3; i <= ROWS -1; i++) {
			g.drawLine(BLOCK_SIZE, BLOCK_SIZE * i, (COLS - 1) * BLOCK_SIZE, BLOCK_SIZE * i);
		}
		// 画竖线
		for (int j = 1; j <= COLS -1; j++) {
			g.drawLine(BLOCK_SIZE * j, BLOCK_SIZE * 3, BLOCK_SIZE * j, (ROWS - 1)* BLOCK_SIZE);
		}
		
		g.setColor(Color.YELLOW);
		g.drawString("分数:"+score+"  按F5可以重新开始", 10, 40);
		
		if(gameOver){
			g.setColor(Color.RED);
			g.setFont(fontGameOver);
			g.drawString("GAME OVER",85, 225);
			paintThread.pause();
		}
		
		g.setColor(c);
		s.eat(e);
		e.drow(g);
		s.drow(g);
		
	}

	private class PaintThread implements Runnable {
		private boolean pause = false;
		private boolean running = true;
		@Override
		public void run() {
			while (running) {
				try {
					if(pause) continue; 
					else repaint();
					
					Thread.sleep(100);
				} catch (InterruptedException e) {
					e.printStackTrace();
				}

			}
		}
		
		public void pause() {
			this.pause = true;
		}
			
		public void reStart() {
			this.pause = false;
			new Yard().launch();
			gameOver = false;
		}
	}
	//绑定键盘事件
	private class KeyMonitor extends KeyAdapter {

		@Override
		public void keyPressed(KeyEvent e) {
			int key = e.getKeyCode();
			if(key == KeyEvent.VK_F5) {
				paintThread.reStart();
			}
			s.keyPressed(e);
		}

	}

	public static void main(String[] args) {

		new Yard().launch();

	}

}

Dir.java

/**
 * 
 * @Description  蛇的方向
 * @author CCQ
 * @date 2017年6月22日 下午5:33:05
 *
 */
public enum Dir {
	//左 上 右 下
	L,U,R,D

}


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