1.利用HP-Socket实现实时通信

1.背景

需要做一个C端的工厂设备运行情况的大屏展示功能,因为设备的情况是实时数据,所以需要运用到Socket,在网上找了一下相关的开源组件,比如SuperSocket,FastSocket等,后来找到HP-Socket,觉得HP-Socket是最简单易用的,真正的做到了拿来就用,无需了解Socket底层机制。

2.实现示例

2.1 Socket 服务端代码

using HPSocket.Sdk;
using HPSocket;
using HPSocket.Tcp;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Collections;

namespace WebApi.Controllers
{
    public class ValuesController : ApiController
    {

        TcpServer hpServer = new TcpServer();
        bool tcp1State = false;


        public IntPtr commonconnId;


        /// <summary>
        /// 添加监听事件.
        /// </summary>
        [HttpGet]
        [Route("api/values/StartServe")]
        public string StartServe()
        {
          
            hpServer.OnPrepareListen += OnPrepareListen;
            hpServer.OnAccept += OnAccept; //连接事件
            hpServer.OnClose += OnClose;   //断开连接事件
            hpServer.OnReceive += OnReceive;// 接收数据
            hpServer.OnSend += OnSend;// 发送数据

            hpServer.Address = "127.0.0.1";// 设置服务端IP
            hpServer.Port = Convert.ToUInt16(4000);// 设置端口
            hpServer.SendPolicy = SendPolicy.Pack;
            hpServer.Start();

            // 发送数据
            return "服务端已开启并监听";

        }

        /// <summary>
        /// 服务端往客户端发送消息
        /// </summary>
        [HttpGet]
        [Route("api/values/SendMessage")]

        public string SendMessage()
        {
            string ss = "测试一下啊啊啊啊";
            byte[] bytes = System.Text.Encoding.UTF8.GetBytes(ss);

            uint ConnectionCount = hpServer.ConnectionCount;
 
            var ConnectionIds = hpServer.GetAllConnectionIds();
            if (ConnectionIds.Count != 0)
            {
                commonconnId = ConnectionIds[0];
            }
            try
            {
                hpServer.ResumeReceive(commonconnId);
                hpServer.Send(commonconnId, bytes, ss.Length);
                hpServer.ResumeReceive(commonconnId);

            }
            catch
            (Exception ex)
            { }
            return "发送消息";
        }

        /// <summary>
        /// 停止服务
        /// </summary>
        [HttpGet]
        [Route("api/values/StopServe")]
        public string StopServe()
        {
            hpServer = new TcpServer();
            hpServer.Address = "127.0.0.1";// 设置服务端IP
            hpServer.Port = Convert.ToUInt16(4000);// 设置端口
            hpServer.SendPolicy = SendPolicy.Direct;
            hpServer.Stop(); // 关闭通信
            return "服务端已关闭通信";

        }

        /// <summary>
        /// 打开监听
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="listen"></param>
        /// <returns></returns>
        private HandleResult OnPrepareListen(IServer sender, IntPtr listen)
        {
            return HandleResult.Ok;
        }

        /// <summary>
        /// 连接事件
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="connId"></param>
        /// <param name="client"></param>
        /// <returns></returns>
        private HandleResult OnAccept(IServer sender, IntPtr connId, IntPtr client)
        {
            // 获取客户端地址
            if (!sender.GetRemoteAddress(connId, out var ip, out var port))
            {
                return HandleResult.Error;
            }


            commonconnId = connId;
            return HandleResult.Ok;
        }


        /// <summary>
        /// 服务器收到数据
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="connId"></param>
        /// <param name="data"></param>
        /// <returns></returns>
        private HandleResult OnReceive(IServer sender, IntPtr connId, byte[] data)
        {
            try
            {
                string str = System.Text.Encoding.UTF8.GetString(data);
                return HandleResult.Ok;
            }
            catch (Exception)
            {
                return HandleResult.Ignore;
            }
        }

        /// <summary>
        /// 发送数据
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="connId"></param>
        /// <param name="data"></param>
        /// <returns></returns>
        private HandleResult OnSend(IServer sender, IntPtr connId, byte[] data)
        {
            try
            {
                return HandleResult.Ok;
            }
            catch (Exception)
            {
                return HandleResult.Ignore;
            }
        }

        /// <summary>
        /// 服务器关闭连接
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="connId"></param>
        /// <param name="socketOperation"></param>
        /// <param name="errorCode"></param>
        /// <returns></returns>
        private HandleResult OnClose(IServer sender, IntPtr connId, SocketOperation socketOperation, int errorCode)
        {
            return HandleResult.Error;
        }

        /// <summary>
        /// 服务器关闭
        /// </summary>
        /// <param name="sender"></param>
        /// <returns></returns>
        private HandleResult OnShutdown(IServer sender)
        {

            return HandleResult.Ok;
        }

    }
}

2.2 Socket 客户端代码

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using HPSocket;
using HPSocket.Sdk;
using HPSocket.Tcp;
using HPSocket.WebSocket;

namespace WinFormsApp1
{
    public partial class Form2 : Form
    {
        TcpClient hpClient = new TcpClient();
        bool tcp1State = false;
        public Form2()
        {
            InitializeComponent();

            // ClientPrepareConnectEventHandler
            hpClient.OnPrepareConnect += OnPrepareConnect; // 链接前
            hpClient.OnConnect += OnConnect; // 链接成功后
            hpClient.OnSend += OnSend;  // 发送消息
            hpClient.OnReceive += OnReceive; // 接受到消息后
            hpClient.OnClose += OnClose; // 链接关闭后


            hpClient.Address = "***.**.**.**"; // 服务端的Ip
            hpClient.Port = 4000; // 服务端监听的端口
            hpClient.BindAddress = "***.**.**.***"; // 客户端本机的ip
            hpClient.BindPort = 7983;  // 客户端本机的端口

            //Test();
        }
 
        /// <summary>
        /// 
        /// </summary>
        /// <returns></returns>
        public HandleResult OnPrepareConnect(IClient sender, IntPtr socket)
        {
            return HandleResult.Ok;
        }

        /// <summary>
        /// 
        /// </summary>
        /// <returns></returns>
        public HandleResult OnConnect(IClient sender)
        {
            return HandleResult.Ok;
        }

        /// <summary>
        /// 消息发送后
        /// </summary>
        /// <param name="sender"></param>
        /// <returns></returns>
        public HandleResult OnSend(IClient sender, byte[] data)
        {
            return HandleResult.Ok;
        }

        public HandleResult OnReceive(IClient sender, byte[] data)
        {
            var ss = "111";
            return HandleResult.Ok;
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="data"></param>
        /// <returns></returns>
        public HandleResult OnClose(IClient sender, SocketOperation socketOperation, int errorCode)
        {
            return HandleResult.Ok;
        }

        private void button1_Click(object sender, EventArgs e)
        {
            string ss = "客户端测试一下啊啊啊啊";
            byte[] bytes = System.Text.Encoding.UTF8.GetBytes(ss);
            var result =    hpClient.Send(bytes, bytes.Length);
              
        }

        private void button2_Click(object sender, EventArgs e)
        {
            bool ConnectResult =  hpClient.Connect();
            hpClient.ConnectionTimeout = 1000 * 1000;
            hpClient.KeepAliveInterval = 10;
            hpClient.KeepAliveTime = 1000 * 5;
            hpClient.PauseReceive = ReceiveState.Resume;

            var ss = hpClient.ConnectionId;
            var ss1 = hpClient.ErrorCode;
            var ss2 = hpClient.ErrorMessage;

            this.textBox1.Text = hpClient.IsConnected == true ? "连接" : "未连接";
        }

        private void button3_Click(object sender, EventArgs e)
        {
            this.textBox1.Text = hpClient.IsConnected == true ? "连接" : "未连接";
            this.textBox1.Text += hpClient.HasStarted == true ? "启动" : "未启动";
            this.textBox1.Text += hpClient.State.ToString();
        }
    }
}

3 注意点

1.服务端和客户端监听的服务端端口要一致。监听的端口并不是服务端服务运行的端口,可以自己制定一个监听端口,客户端绑定至本地的端口也并非是监听的端口号。

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使用Qt调用新版HP-Socket实现UDP客户端的步骤如下: 1.下载并安装新版HP-Socket,可以在官网上下载最新版本的HP-Socket。 2.创建一个Qt的控制台应用程序,选择C++语言。 3.将HP-Socket的头文件和库文件添加到Qt项目中。 4.在Qt的main函数中调用以下代码: ```cpp HPSocket::Startup(); auto pUdpClient = CHPSocket::Construct<CUdpClient>(nullptr); pUdpClient->SetSocketListener(new CUDPSocketListener()); pUdpClient->SetRemoteAddress("127.0.0.1", 5555); if (!pUdpClient->Start()) { qDebug() << "UDP client start failed"; return -1; } char szBuffer[] = "hello world!"; int iLength = strlen(szBuffer); int iResult = pUdpClient->Send(szBuffer, iLength); if (iResult != iLength) { qDebug() << "UDP client send failed"; } HPSocket::Cleanup(); ``` 5.创建一个CUDPSocketListener类,继承于IUdpClientListener,并重写相应的事件回调函数: ```cpp class CUDPSocketListener : public IUdpClientListener { public: virtual EnHandleResult OnConnect(ITcpClient* pSender, CONNID dwConnID) override { return HR_OK; } virtual EnHandleResult OnReceive(ITcpClient* pSender, CONNID dwConnID, const BYTE* pData, int iLength) override { return HR_OK; } virtual EnHandleResult OnClose(ITcpClient* pSender, CONNID dwConnID, EnSocketOperation enOperation, int iErrorCode) override { return HR_OK; } }; ``` 6.编译并运行Qt程序,即可实现UDP客户端的功能。 需要注意的是,在使用新版HP-Socket时,需要在程序的开头调用HPSocket::Startup()函数,在程序结束时调用HPSocket::Cleanup()函数。此外,在使用CUdpClient时,需要设置远程地址和端口号,然后调用Start()函数启动客户端。发送数据时,可以调用Send()函数发送数据。接收数据时,需要在CUDPSocketListener类中重写OnReceive()函数,通过pData参数获取接收到的数据。

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