Unity3D 制作#字棋

直接上代码

using UnityEngine;
using System.Collections;

public class hw1 : MonoBehaviour {

    private string str;
    private int player;
    private float buttonsize;
    private float buttonXposition;
    private float buttonYposition;
    private string[] c;
    private int[] Xscore;
    private int[] Oscore;


    // Use this for initialization
    void Start () {
        str = "Gaming";
        player = 0;
        buttonsize = 50;
        buttonXposition = 10;
        buttonYposition = 10;


        c = new string[10];
        for (int i = 0; i <= 9; i++) {
            c [i] = " ";
        }

        Xscore = new int[10];
        Oscore = new int[10];
        for (int i = 0; i <= 9; i++) {
            Xscore[i] = 0;
            Oscore [i] = 0;
        }
    }

    // Update is called once per frame
    void Update () {

    }
    void OnGUI(){
        // show buttons
        for(int i = 0;i<=2;i++){
            for(int j=0; j<=2; j++){
                float x = buttonXposition + j * buttonsize;
                float y = buttonYposition + i * buttonsize;
                if(GUI.Button(new Rect(x,y,buttonsize,buttonsize),c[i*3+j])){
                    if (player == 0) {
                        c [i * 3 + j] = "X";
                        Xscore [i * 3 + j] = 1;
                        if(Judage(Xscore)){
                            str = "Xplayer Win!";
                        }
                        player = 1;
                    } else {
                        c[i*3 +j] = "O";
                        Oscore [i * 3 + j] = 1;
                        if(Judage(Oscore)){
                            str = "Oplayer Win!";
                        }
                        player = 0;
                    } 
                }
                //GUI.Button(new Rect(10,10,20,20),"x");
            }
        }
        // show restart button

        if(GUI.Button(new Rect(buttonXposition,buttonYposition+3*buttonsize,buttonsize*3,buttonsize),"Restart")){
            restart ();
        }
        //show the lable
        GUI.Label(new Rect(buttonsize*3+buttonXposition+10,buttonYposition,200,50),str);
    }

    bool Judage(int[] f){
        if(f[0] == 1 && f[1] == 1 && f[2] == 1){
            return true;
        } else if (f[3] == 1 && f[4] == 1 && f[5] == 1) {
            return true;
        } else if (f[6] == 1 && f[7] == 1 && f[8] == 1) {
            return true;
        } else if (f[0] == 1 && f[3] == 1 && f[6] == 1) {
            return true;
        } else if (f[1] == 1 && f[4] == 1 && f[7] == 1) {
            return true;
        } else if (f[2] == 1 && f[5] == 1 && f[8] == 1) {
            return true;
        } else if (f[0] == 1 && f[4] == 1 && f[8] == 1) {
            return true;
        } else if (f[2] == 1 && f[4] == 1 && f[6] == 1) {
            return true;
        } else {
            return false;
        }
    }

    void restart(){
        str = "Gaming";
        player = 0;

        for (int i = 0; i <= 9; i++) {
            c [i] = " ";
        }

        for (int i = 0; i <= 9; i++) {
            Xscore[i] = 0;
            Oscore [i] = 0;
        }
    }
}
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