GLSL - 噪声算法的收集
Generic 1D,2D,3D Noise - 通用噪声1Dfloat rand(float n){return fract(sin(n) * 43758.5453123);}float noise(float p){ float fl = floor(p); float fc = fract(p); return mix(rand(fl), rand(fl + 1.0), fc...
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2019-12-31 18:58:48 ·
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