Unicode字符集、多字节字符集下:CString->const char*
、CString->LPCSTR
1、CString->const char*
(1)多字节字符集下:CString->LPCTSTR可以自动转化!
(2)Unicode下:使用函数 “wsprintfA”
// BmpName->cstr_BmpName;
// CString BmpName;//变量BmpName
// const char* cstr_BmpName;变量cstr_BmpName
// FILE * __cdecl fopen(_In_z_ const char * _Filename, _In_z_ const char * _Mode);
eg:
CString BmpName;//变量BmpName
const char* cstr_BmpName;
char temp[100];
::wsprintfA(temp, "%ls", (LPCTSTR)BmpName);
cstr_BmpName = temp;
FILE *fpo = fopen(cstr_BmpName, "rb");
2、CString->LPCSTR
(1)多字节字符集下:CString->LPCTSTR可以自动转化!
// void SaveBmp(LPCSTR lpFileName);
// CString str;
eg:
SaveBmp(str);
(2)Unicode下:使用 “USES_CONVERSION” 和 “T2A”
// str -> lpstr
// CString str;
// LPCSTR lpstr;
eg:
str = str + L".bmp";
USES_CONVERSION;
LPCSTR lpstr = (LPCSTR)T2A(str);
SaveBmp(lpstr);
3、CString = CString + CString
// CString str;
多字节字符集下:str = str + ".bmp";
Unicode下:str = str + L".bmp";