java编程加载窗口,制作动画(屏保泡泡)

1.整体的结构图:



2.编写GameFrame02.java代码:

package cn.bjsxt.test;

import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class GameFrame02 extends Frame {

	Image image = GameUtil.getImage("images/sun.jpg");

	public void launchFrame() {
		setSize(500, 500);
		setLocation(100, 100);
		setVisible(true);

		new PaintThread().start();

		addWindowListener(new WindowAdapter() {
			// 单击右键选择“source”中的“override/implement
			// methods”,frame里面勾选“windowClosed”点击“OK”
			@Override
			public void windowClosing(WindowEvent e) {
				System.exit(0);
			}
		});
	}

	private double x = 100, y = 100;
	private boolean left;
	private boolean up;

	// 单击右键选择“source”中的“override/implement
	// methods”,window里面勾选“paint(graphic)”点击“OK”
	@Override
	public void paint(Graphics g) {

		g.drawImage(image, (int) x, (int) y, null);
		if (left) {
			x -= 3;
		} else {
			x += 3;
		}
		if (x > 500 - 130) {
			left = true;
		}
		if (x < 0) {
			left = false;
		}

		if (up) {
			y -= 5;
		} else {
			y += 5;
		}
		if (y > 500 - 130) {
			up = true;
		}
		if (y < 30) {
			up = false;
		}

	}

	class PaintThread extends Thread {

		public void run() {
			while (true) {
				repaint();
				try {
					Thread.sleep(40);
				} catch (InterruptedException e) {
					e.printStackTrace();
				}
			}
		}

	}

	public static void main(String[] args) {
		GameFrame02 gf = new GameFrame02();
		gf.launchFrame();
	}

}


3.编写GameUtil.java的代码:

package cn.bjsxt.test;

import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;

public class GameUtil {

	private GameUtil() {
	}

	public static Image getImage(String path) {
		URL u = GameUtil.class.getClassLoader().getResource(path);
		BufferedImage image = null;
		try {
			image = ImageIO.read(u);
		} catch (IOException e) {
			e.printStackTrace();
		}
		return image;
	}

}

4.运行之后的结果:



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