内部状态:在享元对象的内部并且不会随着环境的改变而改变的共享部分
外部状态:随环境改变而改变的,不可以共享的状态。
上热菜:
// 定义外部状态,例如字母的位置等信息
int externalstate = 10;
// 初始化享元工厂
FlyweightFactory factory = new FlyweightFactory();
// 判断是否已经创建了字母A,如果已经创建就直接使用创建的对象A
Flyweight fa = factory.GetFlyweight("A");
if (fa != null)
{
// 把外部状态作为享元对象的方法调用参数
fa.Operation(--externalstate);
}
// 判断是否已经创建了字母B
Flyweight fb = factory.GetFlyweight("B");
if (fb != null)
{
fb.Operation(--externalstate);
}
// 判断是否已经创建了字母C
Flyweight fc = factory.GetFlyweight("C");
if (fc != null)
{
fc.Operation(--externalstate);
}
// 判断是否已经创建了字母D
Flyweight fd = factory.GetFlyweight("D");
if (fd != null)
{
fd.Operation(--externalstate);
}
else
{
Console.WriteLine("驻留池中不存在字符串D");
// 这时候就需要创建一个对象并放入驻留池中
ConcreteFlyweight d = new ConcreteFlyweight("D");
factory.flyweights.Add("D", d);
}
Console.Read();
}
/// <summary>
/// 享元工厂,负责创建和管理享元对象
/// </summary>
public class FlyweightFactory
{
// 最好使用泛型Dictionary<string,Flyweighy>
//public Dictionary<string, Flyweight> flyweights = new Dictionary<string, Flyweight>();
public Hashtable flyweights = new Hashtable();
public FlyweightFactory()
{
flyweights.Add("A", new ConcreteFlyweight("A"));
flyweights.Add("B", new ConcreteFlyweight("B"));
flyweights.Add("C", new ConcreteFlyweight("C"));
}
public Flyweight GetFlyweight(string key)
{
// 更好的实现如下
//Flyweight flyweight = flyweights[key] as Flyweight;
//if (flyweight == null)
//{
// Console.WriteLine("驻留池中不存在字符串" + key);
// flyweight = new ConcreteFlyweight(key);
//}
//return flyweight;
return flyweights[key] as Flyweight;
}
}
/// <summary>
/// 抽象享元类,提供具体享元类具有的方法
/// </summary>
public abstract class Flyweight
{
public abstract void Operation(int extrinsicstate);
}
// 具体的享元对象,这样我们不把每个字母设计成一个单独的类了,而是作为把共享的字母作为享元对象的内部状态
public class ConcreteFlyweight : Flyweight
{
// 内部状态
private string intrinsicstate;
// 构造函数
public ConcreteFlyweight(string innerState)
{
this.intrinsicstate = innerState;
}
/// <summary>
/// 享元类的实例方法
/// </summary>
/// <param name="extrinsicstate">外部状态</param>
public override void Operation(int extrinsicstate)
{
Console.WriteLine("具体实现类: intrinsicstate {0}, extrinsicstate {1}", intrinsicstate, extrinsicstate);
}
}
运行结果如下: