下面程序的opengl的图形是根据Opengl1.0版本API进行的.
<a> : 首先绘制点:
<1> : 新建一个android studio工程,这个工程参考前一篇坐标系的.工程名:PumpKinBasicGL10,主类如下:
package org.durian.pumpkinbasicgl10;
import android.app.Activity;
import android.opengl.GLSurfaceView;
import android.os.Bundle;
import org.durian.pumpkinbasicgl10.draw2d.PumpKinRenderer;
import org.durian.pumpkinbasicgl10.draw2d.dot.PumpkinDotRenderer;
import org.durian.pumpkinbasicgl10.draw2d.line.PumpKinLineRenderer;
import org.durian.pumpkinbasicgl10.draw2d.triangle.PumpKinTriangleRenderer;
import org.durian.pumpkinbasicgl10.draw3d.cube.PumpKinCubeRenderer;
import org.durian.pumpkinbasicgl10.draw3d.shapes.PumpKinPyramidRenderer;
public class MainActivity extends Activity {
private GLSurfaceView mSurfaceView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mSurfaceView=new GLSurfaceView(this);
mSurfaceView.setRenderer(/*new PumpKinRenderer()*/new PumpkinDotRenderer()/*new PumpKinLineRenderer(this)*//*new PumpKinTriangleRenderer()*//*new PumpKinPyramidRenderer()*//*new PumpKinCubeRenderer()*/);
setContentView(mSurfaceView/*R.layout.activity_main*/);
}
@Override
protected void onResume() {
super.onResume();
mSurfaceView.onResume();
}
@Override
protected void onPause() {
super.onPause();
mSurfaceView.onPause();
}
}
<2> : 画点类程序如下:
package org.durian.pumpkinbasicgl10.draw2d.dot;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import javax.microedition.khronos.opengles.GL10;
/**
* Created by Administrator on 2016/4/26.
*/
public class PumpKinDot {
private FloatBuffer vertexsBuffer;
private FloatBuffer colorsBuffer;
//x,y,z
private float[] vertexs=new float[]{
1.0f,0.0f,0.0f,
0.0f,1.0f,0.0f,
-1.0f,0.0f,0.0f,
0.0f,-1.0f,0.0f,
0.5f,0.0f,0.0f,
0.0f,0.5f,0.0f,
-0.5f,0.0f,0.0f,
0.0f,-0.5f,0.0f,
0.0f,0.0f,0.0f,
0.0f,0.0f,1.0f,
0.0f,0.0f,-1.0f,
0.0f,0.0f,0.5f,
0.0f,0.0f,-0.5f,
0.0f,0.0f,0.0f
};
//r,g,b,a
private float[] colors={
0.0f,1.0f,0.0f,1.0f,
1.0f,0.0f,0.0f,1.0f,
0.0f,1.0f,0.0f,1.0f,
1.0f,0.0f,0.0f,1.0f,
0.0f,1.0f,0.0f,1.0f,
1.0f,1.0f,0.0f,1.0f,
0.0f,1.0f,0.0f,1.0f,
1.0f,0.0f,0.0f,1.0f,
1.0f,1.0f,1.0f,1.0f,
1.0f,1.0f,1.0f,1.0f,
1.0f,1.0f,1.0f,1.0f,
1.0f,1.0f,1.0f,1.0f,
1.0f,1.0f,1.0f,1.0f,
1.0f,1.0f,1.0f,1.0f,
};
public PumpKinDot(){
ByteBuffer vbb=ByteBuffer.allocateDirect(vertexs.length*4);
vbb.order(ByteOrder.nativeOrder());
vertexsBuffer=vbb.asFloatBuffer();
vertexsBuffer.put(vertexs);
vertexsBuffer.position(0);
ByteBuffer cbb=ByteBuffer.allocateDirect(colors.length*4);
cbb.order(ByteOrder.nativeOrder());
colorsBuffer=cbb.asFloatBuffer();
colorsBuffer.put(colors);
colorsBuffer.position(0);
}
public void draw(GL10 gl){
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
gl.glVertexPointer(3,GL10.GL_FLOAT,0,vertexsBuffer);
gl.glEnableClientState(GL10.GL_COLOR_ARRAY);
gl.glColorPointer(4,GL10.GL_FLOAT,0,colorsBuffer);
gl.glDrawArrays(GL10.GL_POINTS,0,vertexs.length/3);
gl.glDisableClientState(GL10.GL_COLOR_ARRAY);
gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
}
}
上面程序主要是注意
gl.glDrawArrays(GL10.GL_POINTS,0,vertexs.length/3);
第一个参数为设置绘制图形类型.第一篇博客已有说明.
程序在x,y,z轴上面绘制画出多个点.
渲染的类:
package org.durian.pumpkinbasicgl10.draw2d.dot;
import android.opengl.GLSurfaceView;
import android.opengl.GLU;
import org.durian.pumpkinbasicgl10.draw2d.PumpKin;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
/**
* Created by Administrator on 2016/4/26.
*/
public class PumpkinDotRenderer implements GLSurfaceView.Renderer {
private PumpKinDot pumpKinDot;
private PumpKin pumpKin;
public PumpkinDotRenderer() {
pumpKinDot = new PumpKinDot();
pumpKin=new PumpKin();
}
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
gl.glClearDepthf(1.0f);
gl.glEnable(GL10.GL_DEPTH_TEST);
gl.glDepthFunc(GL10.GL_LEQUAL);
gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST);
gl.glShadeModel(GL10.GL_SMOOTH);
gl.glDisable(GL10.GL_DITHER);
}
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
if (height == 0) {
height = 1;
}
float aspect = (float) width / height;
gl.glViewport(0, 0, width, height);
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glLoadIdentity();
GLU.gluPerspective(gl, 45, aspect, 0.1f, 100.0f);
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glLoadIdentity();
}
@Override
public void onDrawFrame(GL10 gl) {
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
gl.glLoadIdentity();
gl.glTranslatef(0.0f, 0.0f, -6.0f);
gl.glRotatef(45,1.0f,1.0f,1.0f);
//pumpKin.draw(gl);
pumpKinDot.draw(gl);
}
}
上面对于的坐标线:
//pumpKin.draw(gl);
被注释了,这个绘制的坐标线不是必须的,只是让人可以更好定位三维空间位置,能够看得见.
运行结果:
如果将坐标系直线显示出来:
上面的在程序中,做了坐标变换:对坐标做了旋转变换.
gl.glRotatef(45,1.0f,1.0f,1.0f);
坐标线条程序和前一篇一模一样:
package org.durian.pumpkinbasicgl10.draw2d;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import javax.microedition.khronos.opengles.GL10;
/**
* Created by Administrator on 2016/4/28.
*/
public class PumpKin {
private FloatBuffer vertexsBuffer;
private FloatBuffer colorsBuffer;
private ByteBuffer indicesBuffer;
private float vertexs[]={
-3.0f,0.0f,0.0f,
3.0f,0.0f,0.0f,
0.0f,-3.0f,0.0f,
0.0f,3