一、实验目的
为了让初学者掌握Activity回传的数据,同过案例装备选择来演示Activity回传数据。本案例实现了购买装备增加生命值的功能。
二、训练目标
1) 掌握组件ProgressBar的使用
2) 掌握startActivityForResult方法的使用
三、案例实现1、装备选择对的布局文件(Activity_main.xml)如下所示:
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/pet_imgv"
android:layout_gravity="center_horizontal"
android:layout_marginBottom="5dp"
android:layout_marginTop="30dp"
android:src="@drawable/baby" />
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/pet_dialog_tv"
android:layout_gravity="center_horizontal"
android:layout_marginBottom="25dp"
android:gravity="center"
android:text="主人,快给小宝宝购买装备吧"
/>
<TableLayout
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:layout_marginBottom="20dp">
<TableRow
android:layout_width="fill_parent"
android:layout_height="wrap_content">
<TextView
android:layout_width="0dip"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="生命值"
android:textColor="@android:color/black"
android:textSize="14sp"/>
<ProgressBar
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="0dip"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:id="@+id/progressBar"
android:layout_weight="2"
/>
<TextView
android:id="@+id/tv_life_progress"
android:layout_width="0dip"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="0"
android:gravity="center"
android:textColor="#000000"/>
</TableRow>
<TableRow
android:layout_width="fill_parent"
android:layout_height="wrap_content">
<TextView
android:layout_width="0dip"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="攻击力"
android:textColor="@android:color/black"
android:textSize="14sp"/>
<ProgressBar
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="0dip"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:id="@+id/progressBar2"
android:layout_weight="2"
/>
<TextView
android:id="@+id/tv_attack_progress"
android:layout_width="0dip"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="0"
android:gravity="center"
android:textColor="#000000"/>
</TableRow>
<TableRow
android:layout_width="fill_parent"
android:layout_height="wrap_content">
<TextView
android:layout_width="0dip"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="敏捷"
android:textColor="@android:color/black"
android:textSize="14sp"/>
<ProgressBar
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="0dip"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:id="@+id/progressBar3"
android:layout_weight="2"
/>
<TextView
android:id="@+id/tv_speed_progress"
android:layout_width="0dip"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="0"
android:gravity="center"
android:textColor="#000000"/>
</TableRow>
</TableLayout>
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginLeft="50dp"
android:layout_marginRight="50dp"
android:layout_marginTop="20dp">
<Button
android:id="@+id/btn_baby"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:drawablePadding="3dp"
android:drawableRight="@android:drawable/ic_menu_add"
android:onClick="click"
android:text="小宝宝购买装备"
android:textSize="14sp"/>
</RelativeLayout>
2、创建购买装备界面(activity_xml),对应的布局文件如下:
android:id="@+id/r1"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical">
<View
android:layout_width="30dp"
android:layout_height="30dp"
android:background="@android:drawable/ic_menu_info_details"
android:layout_centerVertical="true"
android:layout_alignParentLeft="true"/>
<TextView
android:id="@+id/tv_name"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerVertical="true"
android:layout_marginLeft="60dp"
android:text="商品名称"/>
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:orientation="vertical">
<TextView
android:id="@+id/tv_life"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textSize="13sp"
android:text="生命值"/>
<TextView
android:id="@+id/tv_attack"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textSize="13sp"
android:text="攻击力"/>
<TextView
android:id="@+id/tv_speed"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textSize="13sp"
android:text="速度"/>
</LinearLayout>
</LinearLayout>
3、创建ItemInfo类,用于封装装备信息
package com.edu.bzu.cn.domain;
import java.io.Serializable;
public class ItemInfo implements Serializable{
private String name;
private int acctack;
private int life;
private int speed;
public ItemInfo(String name,int acctack,int life,int speed){
this.name=name;
this.acctack=acctack;
this.life=life;
this.speed=speed;
}
public String getName(){
return name;
}
public void setName(String name){
this.name=name;
}
public int getAcctack(){
return acctack;
}
public void setAcctack(int acctack){
this.acctack=acctack;
}
public int getLife(){
return life;
}
public void setLife(int life){
this.life=life;
}
public int getSpeed(){
return speed;
}
public void setSpeed(int speed){
this.speed=speed;
}
public String toString(){
return "[name="+name+",acctack="+acctack+",life="+life+",speed="+speed+"]";
}
}
4、创建ShopActivity,用来展示装备信息
package com.edu.bzu.cn.myapplication; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.support.design.widget.FloatingActionButton; import android.support.design.widget.Snackbar; import android.support.v7.app.AppCompatActivity; import android.support.v7.widget.Toolbar; import android.view.View; import android.widget.TextView; public class ShopActivity extends Activity implements View.OnClickListener{ private IntemInfo itemInfo; protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_shop); itemInfo = new ItemInfo("宝剑", 100, 20, 20); findViewById(R.id.r1).setOnClickListener(this); TextView mLifeTV = (TextView) findViewById(R.id.tv_life); TextView mNameTV = (TextView) findViewById(R.id.tv_name); TextView mSpeedTV = (TextView) findViewById(R.id.tv_speed); TextView mAttackTV = (TextView) findViewById(R.id.tv_attack); mLifeTV.setText("生命值+" + itemInfo.getLife()); mNameTV.setText(itemInfo.getName() + ""); mSpeedTV.setText("敏捷度+" + itemInfo.getSpeed()); mAttackTV.setText("攻击力+" + itemInfo.getAcctack()); } @Override public void onClick(View v){ switch (v.getId()){ case R.id.r1: Intent intent=new Intent(); intent.putExtra("equipment",itemInfo); setResult(1,intent); finish(); break;; } } }
5、编写界面交互代码(MainActivity),主要用于响应按钮的点击事件,并将返回的装备信息显示到指定的ListView空间
package com.edu.bzu.cn.myapplication; import android.content.Intent; import android.support.v7.app.AppCompatActivity; import android.os.Bundle; import android.view.View; import android.widget.ProgressBar; import android.widget.TextView; public class MainActivity extends AppCompatActivity { private ProgressBar mProgressBar1; private ProgressBar mProgressBar2; private ProgressBar mProgressBar3; private TextView mLifeTV; private TextView mAttackTV; private TextView mSpeedTV; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); mLifeTV=(TextView)findViewById(R.id.tv_life_progress); mAttackTV=(TextView)findViewById(R.id.tv_attack_progress); mSpeedTV=(TextView)findViewById(R.id.tv_speed_progress); initProgress();//初始化进度条 } private void initProgress(){ mProgressBar1=(ProgressBar)findViewById(R.id.progressBar); mProgressBar2=(ProgressBar)findViewById(R.id.progressBar2); mProgressBar3=(ProgressBar)findViewById(R.id.progressBar3); mProgressBar1.setMax(1000); mProgressBar2.setMax(1000); mProgressBar3.setMax(1000); } //开启新的activity并且想获取它的返回值 public void click(View view){ Intent intent=new Intent(this,ShopActivity.class); startActivityForResult(intent,1);//返回请求结果,请求吗为1 } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); if(data!=null){ if (resultCode==1){ if (requestCode==1){ ItemInfo info=(ItemInfo)data.getSerializableExtra("equipment"); updateProgress(info); } } } } private void updateProgress(ItemInfo info){ int progress1=mProgressBar1.getProgress(); int progress2=mProgressBar2.getProgress(); int progress3=mProgressBar3.getProgress(); mProgressBar1.setProgress(progress1+info.getLife()); mProgressBar2.setProgress(progress2+info.getAcctack()); mProgressBar3.setProgress(progress3+info.getSpeed()); mLifeTV.setText(mProgressBar1.getProgress()+""); mAttackTV.setText(mProgressBar2.getProgress()+""); mSpeedTV.setText(mProgressBar3.getProgress()+""); } }
6、清单文件的配置<activity android:name="cn.itcast.select.MainActivity" android:label="@string/app_name" <intent-filter> <action android:name="android.intent.action.MAIN"/> <category android:name="android.intent.category.LAUNCHER"/> </intent-filter> </activity> <activity android:name="cn.itcast.select.ShopActivity"> </activity>
7、运行结果图