// Include standard headers
#include <stdio.h>
#include <stdlib.h>
// Include GLEW
#include <GL/glew.h>
// Include GLFW
#include <GLFW/glfw3.h>
GLFWwindow* window;
// Include GLM
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
using namespace glm;
#include <common/shader.hpp>
int main( void )
{
// 初始化GLFW
if( !glfwInit() )
{
fprintf( stderr, "Failed to initialize GLFW\n" );
getchar();
return -1;
}
glfwWindowHint(GLFW_SAMPLES, 4);//4*抗锯齿
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);//使用OpenGL的版本
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // 适配Mac
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); //使用新版本的OpenGl文件
// 创建窗口并命名
window = glfwCreateWindow( 1024, 768, "Tutorial 03 - Matrices", NULL, NULL);
if( window == NULL ){
fprintf( stder
#include <stdio.h>
#include <stdlib.h>
// Include GLEW
#include <GL/glew.h>
// Include GLFW
#include <GLFW/glfw3.h>
GLFWwindow* window;
// Include GLM
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
using namespace glm;
#include <common/shader.hpp>
int main( void )
{
// 初始化GLFW
if( !glfwInit() )
{
fprintf( stderr, "Failed to initialize GLFW\n" );
getchar();
return -1;
}
glfwWindowHint(GLFW_SAMPLES, 4);//4*抗锯齿
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);//使用OpenGL的版本
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // 适配Mac
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); //使用新版本的OpenGl文件
// 创建窗口并命名
window = glfwCreateWindow( 1024, 768, "Tutorial 03 - Matrices", NULL, NULL);
if( window == NULL ){
fprintf( stder