以下程序是书上的,只是加了一些自己的注释,方便理解
# include<windows.h>
# include<cmath>
# define ID_TIMER 1
# define TWOPI (2*3.14159)
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
PSTR lpCmdLine,
int iCmdShow
)
{
TCHAR szAppName[] = TEXT("Clock");
WNDCLASS wndclass;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);//这里用NULL表示使用微软提供的图标
wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION); //同上
wndclass.hInstance = hInstance;
wndclass.lpfnWndProc = WndProc;
wndclass.lpszClassName = szAppName;
wndclass.lpszMenuName = NULL;
wndclass.style = CS_HREDRAW | CS_VREDRAW;
if (!RegisterClass(&wndclass))//注册窗口类
{
MessageBox(NULL, "Program requires windows NT!", szAppName, MB_ICONERROR);
return 0;
}
HWND hwnd;
hwnd = CreateWindow(szAppName, TEXT("Analog/*模拟*/ Clock"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT, NULL,NULL, hInstance, NULL);
ShowWindow(hwnd, SW_SHOW);
UpdateWindow(hwnd);
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
//设置笛卡尔坐标系,原点在客户区中央
void SetIsotropic(HDC hdc, int cxClient, int cyClient)
{
SetMapMode(hdc, MM_ISOTROPIC);
SetWindowExtEx(hdc, 1000, 1000, NULL);
SetViewportExtEx(hdc, cxClient / 2, -cyClient / 2, NULL);
SetViewportOrgEx(hdc, cxClient / 2, cyClient / 2, NULL);
}
//点(x,y)顺时针旋转a角度后,新坐标为(x*cosa+y*sina,y*cona-x*sina)
//可用极坐标求
//将Num个点都顺时针旋转iAngle角度
void RotatePoint(POINT pt[], int iNum, int iAngle)//rotate旋转,循环
{
int i;
POINT ptTemp;
for (i = 0; i < iNum; i++)
{
ptTemp.x = (int)(pt[i].x*cos(TWOPI*iAngle / 360) + pt[i].y*sin(TWOPI*iAngle / 360));
ptTemp.y = (int)(pt[i].y*cos(TWOPI*iAngle / 360) - pt[i].x*sin(TWOPI*iAngle / 360));
pt[i] = ptTemp;
}
}
//画时钟的60个圆,其中整点的圆直径大些
void DrawClock(HDC hdc)
{
int iAngle;
POINT pt[3];
for (iAngle = 0; iAngle < 360; iAngle += 6)//360/6=12*5
//每次角度+6,这样就将所有的圆都画出来了
{
pt[0].x = 0;
pt[0].y = 900;
//12:00的坐标
RotatePoint(pt, 1, iAngle);//
pt[2].x = pt[2].y = iAngle % 5 ? 33 : 100;//保存圆的直径
pt[0].x -= pt[2].x / 2;//中心坐标减去半径(左)
pt[0].y -= pt[2].y / 2;//上
pt[1].x = pt[0].x + pt[2].x;//右
pt[1].y = pt[0].y + pt[2].y;//下
SelectObject(hdc, GetStockObject(BLACK_BRUSH));
Ellipse(hdc, pt[0].x, pt[0].y, pt[1].x, pt[1].y);
}
}
void DrawHands(HDC hdc, SYSTEMTIME *pst, BOOL fChange)
{
static POINT pt[3][5] = {
0, -150, 100, 0, 0, 600, -100, 0, 0, -150,//时针
0, -200, 50, 0, 0, 800, -50, 0, 0, -200,//分针
0, 0, 0, 0, 0, 0, 0, 0, 0, 800//秒针
};
//此时三个指针的坐标都是12::00时的
int i, iAngle[3];
POINT ptTemp[3][5];
iAngle[0] = (pst->wHour * 30) % 360 + pst->wMinute / 2;//每经过一小时,时针转动 (时数*6*5),但是并非只是每经过
//一小时时针才转动,当分针转动时(经过12分钟),时针转动2度(即每经过2分钟,时针转动1度),所以还要加上当前的分时/2
iAngle[1] = pst->wMinute * 6;//每经过一分钟,分针转动 (分数*6) 度
iAngle[2] = pst->wSecond * 6;//每经过一秒,秒针转动 (秒数*6) 度
memcpy(ptTemp,pt, sizeof(pt));
//时针只有当时或分改变才旋转所有的,否则只用旋转秒针
for (i = fChange ? 0 : 2; i < 3; i++)
{
RotatePoint(ptTemp[i], 5, iAngle[i]);
Polyline(hdc, ptTemp[i], 5);
}
}
LRESULT CALLBACK WndProc(HWND hwnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam
)
{
static int cxClient, cyClient;
static SYSTEMTIME stPrevious;
BOOL fChange;
HDC hdc;
PAINTSTRUCT ps;
SYSTEMTIME st;
switch (uMsg)
{
case WM_CREATE:
SetTimer(hwnd, ID_TIMER, 1000,NULL);//每1000毫秒即1秒
GetLocalTime(&st);
stPrevious = st;//保存前一秒的时间
return 0;
case WM_SIZE:
cxClient = LOWORD(lParam);
cyClient = HIWORD(lParam);
return 0;
case WM_TIMER:
GetLocalTime(&st);
fChange = st.wHour != stPrevious.wHour ||
st.wMinute != stPrevious.wMinute;
hdc = GetDC(hwnd);
SetIsotropic(hdc, cxClient, cyClient);
SelectObject(hdc, GetStockObject(WHITE_PEN));
DrawHands(hdc, &stPrevious, fChange);//前一秒的指针用白刷画,就像是指针"动"了一样
SelectObject(hdc, GetStockObject(BLACK_PEN));
DrawHands(hdc, &st, TRUE);
ReleaseDC(hwnd, hdc);
stPrevious = st;
return 0;
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
SetIsotropic(hdc, cxClient, cyClient);
DrawClock(hdc);
DrawHands(hdc, &stPrevious, TRUE);
EndPaint(hwnd, &ps);
return 0;
case WM_CLOSE:
KillTimer(hwnd, ID_TIMER);
PostQuitMessage(0);
//DestroyWindow(hwnd);
return 0;
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}