cocos2d-x lua 调用onEnter和onExit
version:3.16
在cocos lua 中onEnter和onExit并不会因为节点的add和remove被调用,需要在创建节点的时候加入时间监听,
当触发exit和enter时在调用。代码如下
local function onNodeEvent(event)
if event == "enter" then
self:onEnter()
elseif event == "exit" then
self:onExit()
end
end
self:registerScriptHandler(onNodeEvent)