观察者模式
定义对象间的一种一对多的依赖关系,当一个对象的状态发送改变时,所以依赖于他的对象得到通知并被自动更新。
具体代码如下:
#pragma once
#ifndef OBSERVER_H
#define OBSERVER_H
#include<vector>
#include<iostream>
using namespace std;
class Subject;
class Observer {//抽象观察者
public:
virtual int getState() = 0;
virtual void update(Subject* subject) = 0;
virtual ~Observer() {}
};
class Subject {//目标
public:
void attach(Observer* observer) {
observers.emplace_back(observer);
}
void detach(const int index) {
observers.erase(observers.begin() + index);
}
void notify() {//一对多通知和更新
for (unsigned int i = 0; i < observers.size(); ++i)
observers.at(i)->update(this);
}
virtual int getState() = 0;
virtual void setState(const int state) = 0;
virtual ~Subject() {}
private:
vector<Observer*> observers;
};
class ObserverA :public Observer {//具体观察者
public:
ObserverA(const int state):observerA_state(state){}
int getState() override {
return observerA_state;
}
void update(Subject* subject) override {
observerA_state = subject->getState();
cout << "ObserverA State Update." << endl;
}
private:
int observerA_state;
};
class ConcreteSubject :public Subject {//具体目标
public:
int getState() override{
return subject_state;
}
void setState(const int state) override {
subject_state = state;
}
virtual ~ConcreteSubject() {}
private:
int subject_state;
};
#endif // !OBSERVER_H
在observer.h文件中,Subject目标基类的私有成员变量observers便是一对多的基础,通过notify方法,实现通知更新观察者的目的。测试代码如下:
#include<iostream>
#include"observer.h"
using namespace std;
int main()
{
ObserverA* observer1= new ObserverA(1);
ObserverA* observer2= new ObserverA(2);
cout << "Observer1 state:" << observer1->getState() << endl;
cout << "Observer2 state:" << observer2->getState() << endl;
cout << "==============" << endl;
Subject* subject = new ConcreteSubject();//多态创建
subject->attach(observer1);
subject->attach(observer2);
subject->setState(10);
subject->notify();//核心,实现观察者通知
cout << "Observer1 state:" << observer1->getState() << endl;
cout << "Observer2 state:" << observer2->getState() << endl;
delete observer1, observer2, subject;
return 0;
}
实验结果如下: