OpenGL(四)聚光源



#include<windows.h>
#include<gl/gl.h>
#include<gl/glut.h>
#include<gl/glu.h>
#include<stdio.h>

//学习重点理解聚光源跟镜面光斑


void SetupRC(void)
{

	//设置光源LINGT0的参数

	GLfloat mat_ambient[] = { 0.2f, 0.2f, 2.0f, 1.0f };
	GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
	GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f }; //其绘制表面基本反射所有光
	GLfloat mat_shininess[] = { 50.0f };   //镜面指数

	GLfloat light0_diffuse[] = { 0.0f, 0.0f, 1.0f, 1.0f };//蓝
	GLfloat light0_position[] = { 1.0f, 1.0f, 1.0f, 0.0f };

	GLfloat light1_ambient[] = {0.2f,0.2f,0.2f,1.0f};
	GLfloat light1_diffuse[] = { 1.0f, 0.0f, 0.0f, 1.0f };
	GLfloat light1_specular[] = { 1.0f, 0.6f, 0.6f, 1.0f };
	GLfloat light1_position[] = { -3.0f, -3.0f, 3.0f, 1.0f };

	GLfloat spot_direction[] = { 1.0f, 1.0f, -1.0f };


	//定义材质属性
	glMaterialfv(GL_FRONT,GL_AMBIENT,mat_ambient);
	glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_diffuse);
	glMaterialfv(GL_FRONT,GL_SPECULAR,mat_specular);
	glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess);

	//light0为漫反射的蓝色点光源
	glLightfv(GL_LIGHT0,GL_DIFFUSE,light0_diffuse);
	glLightfv(GL_LIGHT0,GL_POSITION,light0_position);

	//light1为红色聚光光源
	glLightfv(GL_LIGHT1,GL_AMBIENT,light1_ambient);
	glLightfv(GL_LIGHT1,GL_DIFFUSE,light1_diffuse);
	glLightfv(GL_LIGHT1,GL_SPECULAR,light1_specular);
	glLightfv(GL_LIGHT1,GL_POSITION,light1_position);
	glLightf(GL_LIGHT1,GL_SPOT_CUTOFF,30.0);
	glLightfv(GL_LIGHT1,GL_SPOT_DIRECTION,spot_direction);


	glEnable(GL_LIGHTING);  //启动光照
	glEnable(GL_LIGHT0);    
	glEnable(GL_LIGHT1);
	glEnable(GL_DEPTH_TEST);
	glClearColor(0.0f, 0.0f, 0.0f, 1.0f);


}
void ChangeSize(int w, int h)
{
	GLfloat nRange = 80.0f;
	if (h == 0)
		h = 1;

	glViewport(0, 0, w, h);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
    
	if (w <= h)
		glOrtho(-5.5f,5.5f,-5.5f*h/w,5.5f*h/w,-10.0f,10.f);
	else
		glOrtho(-5.5f*w/h, 5.5f*w/h, -5.5f, 5.5f, -10.0f, 10.f);

	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
}

void RenderScene(void)
{
	//清除颜色及深度缓冲区 开启深度测试空间
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

	glPushMatrix();
	glTranslated(-3.0f,-3.0f,3.0f);
	glPopMatrix();

	glutSolidSphere(2.0f,50,50);
	glFlush();
}

int main(int argc, char *argv[])
{

	//initialize the GLUT library  
	//初始化GLUT库
	glutInit(&argc, argv);

	glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB );
	glutCreateWindow("多光源球");

	//回调函数
	glutDisplayFunc(RenderScene);
	glutReshapeFunc(ChangeSize);
	SetupRC();
	glutMainLoop();
	return 0;
}


运行效果图


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