这题方法非常巧妙,让我认识到了半平面的另一种用法。
方法是沿逆时针方向,把每条边抖遍历一遍去切割这个多边形,如果最后切割有公共区域,那么就说明该区域可以看到所有的边,如果没有,则不行。
至于代码,只需要写个主函数,其他模版直接上就可以了。
//
// main.cpp
// Richard
//
// Created by 邵金杰 on 16/8/10.
// Copyright © 2016年 邵金杰. All rights reserved.
//
#include<iostream>
#include<cstdio>
#include<cmath>
#include<algorithm>
#include<vector>
using namespace std;
#define EPS 1e-6
struct Point{
double x,y;
Point(double x,double y): x(x),y(y) {}
};
struct Vector{
double x,y;
Vector(double x,double y): x(x),y(y) {}
};
struct Seg{
Point a,b;
Seg(Point a,Point b): a(a),b(b) {}
};
Vector operator - (Point p,Point q)
{
return Vector(p.x-q.x,p.y-q.y);
}
Vector operator * (Vector p,double k)
{
return Vector(k*p.x,k*p.y);
}
double operator * (Vector p,Vector q)
{
return p.x*q.x+p.y*q.y;
}
Point operator + (Point p,Vector q)
{
return Point(p.x+q.x,p.y+q.y);
}
bool operator == (Point p,Point q)
{
return p.x==q.x&&p.y==q.y;
}
double length(Vector p)
{
return sqrt(p*p);
}
double cross(Vector p,Vector q)
{
return p.x*q.y-p.y*q.x;
}
bool IsZero(double x)
{
return -EPS<x&&x<EPS;
}
int sign(double x)
{
return fabs(x)<EPS?0:x>0?1:-1;
}
double area(Vector p,Vector q)
{
return cross(p,q)/2;
}
bool IsFormalCross(Point p1,Point p2,Point p3,Point p4)
{
return cross(p2-p1,p3-p1)*cross(p2-p1,p4-p1)<EPS&&cross(p4-p3,p1-p3)*cross(p4-p3,p2-p3)<-EPS;
}
bool FLessEq(double a,double b)
{
return b-a>EPS||IsZero(b-a);
}
bool PointInSeg(Point p,Seg L)
{
double temp=cross(p-L.a,L.b-L.a);
if(!IsZero(temp)) return false;
if(FLessEq(min(L.a.x,L.b.x),p.x)&&FLessEq(p.x,max(L.a.x,L.b.x))
&&FLessEq(min(L.a.y,L.b.y),p.y)&&FLessEq(p.y,max(L.a.y,L.b.y))) return true;
return false;
}
double Distance(Point p,Seg s)
{
return cross(p-s.a,s.b-s.a)/length(s.b-s.a);
}
pair<int,Point> CrossPoint(Seg s1,Seg s2)
{
Point p1=s1.a;
Point p2=s1.b;
Point p3=s2.a;
Point p4=s2.b;
double a1=area(p3-p1,p4-p1);
double a2=area(p4-p2,p3-p2);
if(IsFormalCross(p1, p2, p3, p4)) return make_pair(0,p1+(p2-p1)*(a1/(a1+a2)));
if(!(IsZero(cross(p2-p1,p3-p4)))){
if(p1==p3||p1==p4)
return make_pair(1,p1);
if(p2==p3||p2==p4)
return make_pair(1,p2);
if(PointInSeg(p1, s2))
return make_pair(2,p1);
if(PointInSeg(p2, s2))
return make_pair(2,p2);
if(PointInSeg(p3, s1))
return make_pair(3,p3);
if(PointInSeg(p4, s1))
return make_pair(3,p4);
Point crosspoint=p1+(p2-p1)*(a1/(a1+a2));
if(PointInSeg(crosspoint, s1))
return make_pair(8,crosspoint);
if(PointInSeg(crosspoint, s2))
return make_pair(9,crosspoint);
return make_pair(4,crosspoint);
}
if(!IsZero(Distance(p1, s2)))
return make_pair(5,Point(0,0));
if(PointInSeg(p1, s2))
return make_pair(6,p1);
if(PointInSeg(p2, s2))
return make_pair(6,p2);
if(PointInSeg(p3, s1))
return make_pair(6,p3);
if(PointInSeg(p4, s1))
return make_pair(6,p4);
return make_pair(7,Point(0,0));
}
typedef vector<Point> polygon;
int CutPolygon(polygon &src,Point a,Point b,polygon &result)
{
int n=(int)src.size();
result.clear();
for(int i=0;i<n;i++)
{
Point c=src[i];
Point d=src[(i+1)%n];
if(sign(cross(b-a,c-a))>=0)
result.push_back(c);
pair<int,Point> r=CrossPoint(Seg(c,d), Seg(a,b));
if(r.first==0||r.first==8||r.first==3)
result.push_back(r.second);
}
return (int)result.size();
}
int main()
{
int n,kase=0;
while(scanf("%d",&n)&&n)
{
double x,y;
polygon points,src,result;
for(int i=0;i<n;i++)
{
scanf("%lf%lf",&x,&y);
points.push_back(Point(x,y));
}
src=points;
for(int i=n-1;i>=0;i--)
{
CutPolygon(src,points[(i+1)%n], points[i], result);
src=result;
if(result.size()==0) break;
}
if(kase) printf("\n");
printf("Floor #%d\n",++kase);
result.size()==0?printf("Surveillance is impossible.\n"):printf("Surveillance is possible.\n");
}
return 0;
}