c++ 命令模式

#include <iostream>
#include <vector>
#include <memory>

using namespace std;

class Command {
public:
    virtual void execute() = 0;

    virtual ~Command() {}
};

class NoCommand : public Command {
public:
    void execute() override {}
};

class Controller {
private:
    vector<std::unique_ptr<Command>> onCommands;
    vector<std::unique_ptr<Command>> offCommands;
    int pre;
public:

    Controller(vector<std::unique_ptr<Command>>&& onCommands, vector<std::unique_ptr<Command>>&& offCommands)
            : onCommands(move(onCommands)), offCommands(move(offCommands)) {
        pre = -1;
    }

    void execute(int i) {
        assert(i < onCommands.size() && i >= 0);
        onCommands[i]->execute();
        pre = i;
    }

    void undo() {
        if (pre >= 0) {
            assert(pre < offCommands.size());
            offCommands[pre]->execute();
            pre = -1;
        }
    }

};

class Light {
public:
    void on() {
        cout << "light on" << endl;
    }

    void off() {
        cout << "light off" << endl;
    }
};

class LightOnCommand : public Command {
private:
    Light light;
public:
    void execute() override {
        light.on();
    }
};

class LightOffCommand : public Command {
private:
    Light light;
public:
    void execute() override {
        light.off();
    }
};


int main() {
    vector<unique_ptr<Command>> onCommand;
    onCommand.emplace_back(make_unique<LightOnCommand>());
    vector<unique_ptr<Command>> offCommand;
    offCommand.emplace_back(make_unique<LightOffCommand>());

    Controller controller(move(onCommand), move(offCommand));
    controller.execute(0);
    controller.undo();
    return 0;
}

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