local
t
imeProgress
= cc.
ProgressTimer
:
create
(display.
newSprite
(
"#time_progress.png"
))
:
setReverseDirection(
true)
:
setPercentage(
100)
:
addTo(
self)
t
imeProgress
:
runAction
(cc.
Sequence
:
create
(cc.
ProgressTo
:
create
(time,
0
), cc.
CallFunc
:
create
(
function
()
progress:
setVisible(
false)
self:
OnEventGameClockInfo(viewid, id)
end)))