public void OnBeginDrag(PointerEventData eventData)
{
m_OriginSlotTrasnform = transform.parent; //记录当前Item的父对象位置
transform.SetParent(m_UICanvasTransform); //防止其它物体阻挡Item的渲染
m_InventoryGrid.ClearInfo();
}
public void OnDrag(PointerEventData eventData)
{
DragPos(eventData);
this.gameObject.GetComponent<Image>().raycastTarget = false; //关闭Item的射线检测
}
public void OnEndDrag(PointerEventData eventData)
{
SetTargetPosition</
图片拖拽和交换位置
最新推荐文章于 2022-09-22 14:55:41 发布