源代码:
import pygame
import random
import sys
pygame.init()
W, H = 600, 500
FPS = 100
CLOCK = pygame.time.Clock()
screen = pygame.display.set_mode((W, H))
pygame.display.set_caption("BallWar")
def draw_bg():
for i in range(0, H, 25):
pygame.draw.line(screen, (86, 86, 86, 0.2), (0, i), (W, i), 1)
for i in range(0, W, 25):
pygame.draw.line(screen, (86, 86, 86, 0.2), (i, 0), (i, H), 1)
def draw_text(surf, text, size, postion=set(), color=(0, 0, 0), font=None, isAllCenter=False):
font = pygame.font.SysFont(font, size)
font_surface = font.render(text, True, color)
text_rect = font_surface.get_rect()
text_rect.left = postion[0]
text_rect.top = postion[1]
if isAllCenter:
text_rect.center = postion
surf.blit(font_surface, text_rect)
def welcome():
running = True
while running:
CLOCK.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
running = False
screen.fill((255, 255, 255))
draw_bg()
draw_text(screen, "BallWarGame", 100, (W/2, 60), (10, 10, 10), isAllCenter=True)
draw_text(screen, "made by HuangYiMing", 30, (W/2+60, 100), (50, 50, 50), isAllCenter=True)
draw_text(screen, "----Space bar start----", 60, (W/2, 160), (0, 0, 0), isAllCenter=True)
pygame.display.update()
def main():
def make_snack(num=1, type='snack', a_=()):
for i in range(num):
s = Snack()
snack_list.add(s)
if type != 'snack':
for i in range(num):
a = AI(a_)
ai_list.add(a)
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.radius = 8
self.image = pygame.Surface((self.radius, self.radius))
self.rect = self.image.get_rect()
self.moveSpeed = 2
self.rect.center = (W/2, H/2)
def update(self):
pressed = pygame.key.get_pressed()
if pressed[pygame.K_UP]:
if self.rect.centery - self.radius > 0:
self.rect.centery -= self.moveSpeed
if pressed[pygame.K_DOWN]:
if self.rect.centery + self.radius < H:
self.rect.centery += self.moveSpeed
if pressed[pygame.K_LEFT]:
if self.rect.centerx - self.radius > 0:
self.rect.centerx -= self.moveSpeed
if pressed[pygame.K_RIGHT]:
if self.rect.centerx + self.radius < W:
self.rect.centerx += self.moveSpeed
def draw(self):
pygame.draw.circle(screen, (200, 0, 0), self.rect.center, self.radius)
# draw_text(screen, str(self.radius).split(".")[0], int(self.radius)*4-15, self.rect.center, (200, 200, 100), isAllCenter=True)
class Snack(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.radius = random.randint(3, 5)
self.image = pygame.Surface(((self.radius), (self.radius)))
self.rect = self.image.get_rect()
self.rect.center = (random.randint(int(self.radius), W-int(self.radius)), random.randint(int(self.radius), H-int(self.radius)))
self.colors = (
(91,165,133),
(192,138,100),
(134,71,95),
(42,52,52)
)
self.color = random.choice(self.colors)
def draw(self):
pygame.draw.circle(screen, self.color, self.rect.center, (self.radius))
class AI(pygame.sprite.Sprite):
def __init__(self, center=()):
pygame.sprite.Sprite.__init__(self)
self.radius = random.randint(8, 18)
self.image = pygame.Surface((self.radius, self.radius))
self.rect = self.image.get_rect()
self.moveSpeed = 2.1
if center == ():
self.rect.center = (random.randint(0, W), random.randint(0, H))
else:
self.rect.top = center[1]
self.rect.centerx = center[0]
self.direction = 0
self.rand_direction()
self.step = random.randint(3, 50)
def rand_direction(self):
self.direction = random.randint(1, 4+1)
if self.direction == 1:
self.direction = 'up'
if self.direction == 2:
self.direction = 'right'
if self.direction == 3:
self.direction = 'down'
if self.direction == 4:
self.direction = 'left'
def update(self, onlyDraw=False):
if onlyDraw is False:
if self.direction == 'right':
self.rect.x += self.moveSpeed
if self.direction == 'left':
self.rect.x -= self.moveSpeed
if self.direction == 'up':
self.rect.y -= self.moveSpeed
if self.direction == 'down':
self.rect.y += self.moveSpeed
self.step -= 1
if self.step <= 0:
self.step = random.randint(3, 50)
self.rand_direction()
if self.rect.centery + self.radius > H:
self.direction = 'up'
if self.rect.centery - self.radius < 0:
self.direction = 'down'
if self.rect.centerx - self.radius < 0:
self.direction = 'right'
if self.rect.centerx + self.radius > W:
self.direction = 'left'
self.draw()
def draw(self):
pygame.draw.circle(screen, (0, 0, 180), self.rect.center, self.radius)
draw_text(screen, str(self.radius).split(".")[0], int(self.radius)*4-15, self.rect.center, (200, 200, 100), isAllCenter=True)
player = Player()
snack_list = pygame.sprite.Group()
ai_list = pygame.sprite.Group()
running = True
for i in range(0, 3+1):
if i % 2 == 0:
make_snack(3, 'ai')
continue
make_snack(5)
start = pygame.time.get_ticks()
while running:
CLOCK.tick(FPS)
now = pygame.time.get_ticks()
if now - start >= 1000:
start = now
make_snack(random.randint(1, 5))
if len(ai_list.sprites()) <= 12:
if random.randint(1, 100) >= 90:
make_snack(random.randint(0, 2), 'ai', (random.randint(0, W), 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
screen.fill((255, 255, 255))
draw_bg()
for sprite in snack_list.sprites():
sprite.draw()
player.update()
player.draw()
ai_list.update()
hit = pygame.sprite.groupcollide(ai_list, snack_list, False, True, pygame.sprite.collide_circle)
for i in hit:
i.radius += 0.7
hit = pygame.sprite.spritecollide(player, snack_list, [0, 1], pygame.sprite.collide_circle)
if hit:
player.radius += 0.3
hit = pygame.sprite.spritecollide(player, ai_list, False, pygame.sprite.collide_circle)
for i in hit:
if i.radius >= player.radius:
i.radius += player.radius//5
player.kill()
running = False
if player.radius > i.radius:
player.radius += i.radius//10
i.kill()
draw_text(screen, 'Size:'+str(int(player.radius)), 30, (W/2-200, 0), (200, 100, 80))
pygame.display.update()
return {"score": str(int(player.radius)), "player": player, "ai": ai_list}
def over():
running = True
rect = pygame.Rect(W/2-250, 10, 500, 180)
while running:
CLOCK.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_b:
running = False
screen.fill((255, 255, 255))
draw_bg()
datas['player'].draw()
datas['ai'].update(onlyDraw=True)
pygame.draw.rect(screen, (0, 0, 0), rect)
draw_text(screen, 'Your size is '+datas['score'], 50, (W/2, 60), (200, 200, 0), isAllCenter=True)
draw_text(screen, '-----B key returns-----', 40, (W/2, 100), (100, 100, 100), isAllCenter=True)
pygame.display.update()
while True:
welcome()
datas = main()
over()
做的有些简陋,不需要素材,直接就可以运行